Position Guides

Overview

The role and playstyle of each position, plus how to think about items and Arcana. The next step after the beginner guide.

Clash Lane Guide

Win the 1v1 and push side lanes in

The Clash Lane is a solo lane where Tanks and Fighters fight one-on-one. Your first goal is to win the fight against the enemy Clash laner, or at the very least, draw it. The laning phase almost never decides the whole game on its own, but if you get killed here over and over, the entire match can…

Jungle Guide

The commander who controls the map

The jungler is the role that controls the tempo of the game. You decide which lane to pressure, how to handle objective spawn timings, and whether to start fights. Specifically, you clear jungle camps efficiently, contest river vision and buffs, gank lanes right after an enemy uses a key skill…

Mid Lane Guide

Move the game with the highest damage

The Mid Mage's job is to push the wave and then roam. The first 5 minutes, Mid is the most impactful lane on the map, repeating a cycle of clearing minions and roaming. Staying glued to Mid the whole time loses tempo all by itself. You carry the highest burst damage on the team, and your goal in…

Farm Lane Guide

Grow into the late-game main carry

The Farm Lane Marksman shares the lane with a Support. The Marksman is a scaling role that grows strong late game; you don't need to kill the enemy outright in lane. What matters most is farming more minions than your opponent and growing. Think of every 10 minions as roughly one item component's…

Roam (Support) Guide

Build the game with vision and engages

Roam is a role that's 20% damage and 80% map management. You don't need to get kills yourself; your job is to give your team vision, protect (peel for) your allies, and create safe openings to engage. Instead of staying in lane to farm, you protect the Farm Lane Marksman up to around levels 1-4…