Honor of Kings Game Systems|OTOM-LINGBAO
Overview
Glory medals, power rating, ranked, peak battle and credit points explained.
Peak Battle Rules - Peak Challenge Battle
1. Participation requirements: Peak Challenge Battle is held during fixed time slots every Friday and Saturday. Players who meet the participation requirements can join by tapping the "Join Battle" button during the event window. You are allowed up to 3 losses per week. You can keep participating across Friday and Saturday until you reach the loss limit, and your wins accumulate. Once you lose 3 times or run out of time, that week's challenge battle ends and you can claim your rewards.
2. Participation rewards are as follows.
Peak Power Rating: Winning a Challenge Battle grants the hero you used additional Peak Power Rating. The additional power cap per hero is 1200, which is cleared after the Glory Medal tally the following Monday and does not count toward the National Server strongest ranking. The additional Peak Power Rating you can earn varies with your Peak Points at the time of battle.
Peak Points 0-1499: +70 Peak Power Rating on a win
Peak Points 1500-1799: +75 Peak Power Rating on a win
Peak Points 1800-2099: +80 Peak Power Rating on a win
Peak Points 2100-2399: +90 Peak Power Rating on a win
Peak Points 2400 or higher: +100 Peak Power Rating on a win
Peak Coefficient: In Challenge Battles, you can earn an additional Peak Coefficient based on your number of wins. The cap is 12%, which is cleared after the Glory Medal tally the following Monday and counts toward the Zone strongest ranking (cut off - not shown beyond this point)
About Glory Medals
1. A Glory Medal is proof of mastery over a hero's skills, and it is shown as a mark of skill on the Battle Road screen, the My Page home screen, the My Page - Hero screen, chat, and other screens.
2. Based on your Zone ranking, Glory Medals are divided into 6 levels.
- Blossoming Skill: Top 20% and Power Rating 1000 or higher
- Lion's Roar: Top 10% and Power Rating 2000 or higher
- Top 5%: Top 5% and Power Rating 3000 or higher
- Top 1%: Top 1% and Power Rating 4000 or higher
- Zone Top 100: Top 100 and Power Rating 4000 or higher
- Zone Strongest: Top 10 and Power Rating 4000 or higher
3. Every Monday, the system settles the results based on each hero's Zone ranking, and players who place in the top 20% earn a Glory Medal. Glory Medals are awarded to each hero you own.
4. Glory Medals earned after settlement can only be used during that week.
5. If you are ranked in the top 100 of the National/Regional ranking when you earn a Glory Medal, a National/Regional medal emblem is shown on your My Page and chat screens. An example is shown below.
- Some Country/Region No. 1 Hou Yi
6. The Zone Strongest medal, which represents the pinnacle of skill, is settled once a month and can only be used during that month.
7. About Power Rating: A hero's Power Rating is made up of 5 elements: Win Power, Ranked Active Power, Peak Battle Active Power, Peak Battle Coefficient, and Activity Coefficient.
7.1. Formula = (Win Power + Ranked Active Power + Peak Battle Active Power) x (Peak Battle Coefficient - Activity Coefficient)
7.2. Win Power: Added when you win in Ranked/Peak Battle.
7.3. Ranked Active Power: Added when you win in Ranked Battle.
7.4. Peak Battle Active Power: Added when you win in Peak Battle.
7.5. Peak Battle Coefficient: Increases the higher your Peak Battle Points.
7.6. Activity Coefficient: If you do not play Ranked/Peak Battle with a given hero for a week, that hero's Activity Coefficient drops, and it recovers when you win again in Ranked/Peak Battle.
About Power Rating (Hero Power Details)
What Hero Power and Lane Power Are
Hero Power represents the overall strength of a hero the player uses.
Lane Power represents the player's overall strength in a lane position (Clash Lane, Farm Lane, Mid Lane, Jungler, Roam).
Which Lane a Hero Belongs To
Each hero belongs to only one lane. Across Ranked Battle and Peak Battle over the most recent 2 seasons, the lane the hero played most often is treated as its home lane, and the hero's all-time highest power is counted toward that lane's power.
If a hero's combined battle count over the most recent 2 seasons is fewer than 5, it is counted toward the hero's default lane.
Note: To keep lane rankings fair, if a hero's all-time highest power is 10000 or more, it is only counted toward its most-played lane when its combined battle count over the most recent 2 seasons is 50 or more. Otherwise it is counted toward the hero's default lane.
How Lane Power Is Calculated
Lane Power = Core Hero Power + Skilled Hero Power
Core Hero Power = The sum of the all-time highest power of the top 5 heroes by all-time highest power in each lane
Skilled Hero Power = The sum of the all-time highest power of the 6th-10th heroes by all-time highest power in each lane
Why Doesn't My Lane Power Update Even Though My Hero Power Went Up?
In the following situations, your Lane Power may not update even when your Hero Power increases.
(1) When that hero's current power exceeds its all-time highest power.
(2) When that hero's all-time highest power is not in the top 5.
(3) When that hero's home lane differs from the lane it played in that battle (e.g., if Arthur, who belongs to the Clash Lane, occasionally plays Jungler, it will not be reflected in the Jungler power).
Hero Power Details - All-Rounder (Title Rank-Up Requirements)
All-Rounder Player
Tier 1: Own 3 heroes with a mastery of Elite (blue) or higher in each role
Tier 2: Own 3 heroes with a mastery of Master (yellow) or higher in each role
All-Rounder Expert
Tier 1: 1. All lanes at Rank 5 or higher / 2. 3 of those lanes at Rank 10 or higher / 3. Combined lane total of Rank 50 or higher
Tier 2: 1. All lanes at Rank 10 or higher / 2. 3 of those lanes at Rank 20 or higher / 3. Combined lane total of Rank 100 or higher
All-Rounder Master
Tier 1: 1. All lanes at Rank 15 or higher / 2. 3 of those lanes at Rank 30 or higher / 3. Combined lane total of Rank 150 or higher
Tier 2: 1. All lanes at Rank 20 or higher / 2. 3 of those lanes at Rank 40 or higher / 3. Combined lane total of Rank 200 or higher
All-Rounder God
Tier 1: 1. All lanes at Rank 25 or higher / 2. 3 of those lanes at Rank 50 or higher / 3. Combined lane total of Rank 250 or higher
Tier 2: 1. All lanes at Rank 30 or higher / 2. 3 of those lanes at Rank 60 or higher / 3. Combined lane total of Rank 300 or higher
About the Glory Pass
1. By playing battles and completing Pass quests, you can raise your Pass level and earn a wealth of rewards.
>For every 1 level you gain, you earn 1 Treasure Chest.
>For every 10 levels you gain, you earn a rare reward.
2. Advanced Pass benefit: +25% Pass EXP earned. If you upgrade to the Collection Pass, +50% Pass EXP earned.
3. The way to level up the Pass has been updated. You can earn Pass EXP in the following ways.
Playing a battle: up to Pass EXP x200 per battle
First battle of the day: Pass EXP x800
First 5 battles of the week: Pass EXP x1000. (Can be earned on top of the daily first-battle bonus. Resets every Friday.)
Pass quests: Pass quests are now simpler! Complete them to earn a large amount of Pass EXP.
4. After upgrading to the Advanced Pass, reaching Lv.80 grants a Pass-exclusive skin.
Ranked Battle Rules - Ranked Battle
1. Ranked Battle League: A Ranked Battle League runs for about 2-3 months. After the season ends, Ranked results are settled and carried over to the new season's rank.
2. Based on the player's level, you are matched with teammates and rivals of a comparable level for battle.
3. About ranks: The Ranked Battle League is divided into 7 major ranks in total: Bronze, Silver, Gold, Platinum, Diamond, Top Star, and Grand King. Bronze and Silver each have 3 minor ranks (I-III), Gold and Platinum each have 4 minor ranks (I-IV), and Diamond and Top Star each have 5 minor ranks (I-V). For players who reach Grand King, their place in the all-server ranking is determined by their number of stars.
4. About ranking up and down at major/minor ranks: If you win a major or minor rank battle with your stars at MAX, you rank up and gain 1 star. If you lose a major or minor rank battle with 0 stars and no rank protection, you rank down. Also, from Grand King onward, if you lose a major rank battle with 0 stars and no rank protection, you rank down to Star. Note that in Bronze rank, you do not lose stars even if you lose a battle.
5. Multi Ranked Battle: Each team member's rank must be within 2 adjacent major ranks. A 5-player team is matched against teams other than solo-queue. Bronze and Silver are treated as the same rank.
6. In Kings rank, every 25 stars is treated as one "major rank."
7. After reaching Grand King, a system check is performed every 7 days, and if you do not play Ranked Battle or Peak Battle for 7 days, you lose 1 star.
8. From Grand King onward, reaching 25 stars ranks you up to Prime King, 50 stars to Glory King, and 100 stars to Legend.
9. Players who make the top 99 in the all-server Sky Ladder ranking have their rank for the day shown on the Ranked Battle home and loading screens (updated daily at 0:00).
10. Season carry-over is based on your current rank from the previous season.
11. To account for matching efficiency among high-rank players, players at King 75 stars or higher are treated as a single major rank. At the same time, once a player reaches 50 stars, the star-count restriction is removed when teaming up with higher-rank players.
12. Players who engage in violations during battle receive certain penalties. If there is AFK behavior or a serious violation in a battle, you earn no points even if you win. If you lose, additional Rank Points are deducted based on your recent violation count.
1st time: exempt 2nd time: additional -20 points per battle 3rd-4th time: additional -30 points per battle 5th time or more: additional -50 points per battle
Ranked Battle Rules - Performance Score
Table of Rank Point gain/loss on a win/loss for each grade.
Grade | Win | Loss
SSS: Win 300 / Loss 100
SS: Win 200 / Loss 20
S: Win 150 / Loss -80
A+: Win 110 / Loss -100
A: Win 100 / Loss -100
B: Win 70 / Loss -100
C: Win 40 / Loss -100
Ranked Battle Rules - Draft Mode
1. Draft Mode is unlocked when you reach Diamond rank. In Draft Mode, battle participants take turns banning and picking heroes. Once a hero has been picked, it can no longer be picked.
Peak Battle Rules - Peak Battle
1. Peak Battle is unlocked once a certain amount of time has passed since the start of a new season.
2. The requirements to join Peak Battle are: your highest rank last season was Glory King or higher, or your highest rank this season is Top Star VI or higher, and your current rank is Diamond III or higher.
3. Peak Battle is held at fixed times every day. The specific times vary by region. You can check the Peak Battle times on the Ranked Battle / Peak Battle screen.
4. In Peak Battle, only solo queue is allowed. Also, from the hero selection screen, players' nicknames are changed to anonymous. Your original nickname is shown after the battle ends.
5. In Peak Battle, each team can ban 3 heroes. The 3rd, 4th, and 5th players on each team choose the heroes they want to ban.
6. In Peak Battle, you can earn an additional bonus to your Hero Power and all-lane power. The cap and rate of the bonus are determined by the player's Peak Points.
7. At season settlement, you earn rewards if your Peak Points and personal rank meet the specified requirements.
8. After your Peak Points reach a certain level, if you do not play Peak Battle for 7 days or more, points are deducted as a penalty. The deduction rules are as follows.
1500-1799 points: 4 points
1800-2100 points: 8 points
2100 points or higher: 16 points
9. Peak Battle ranking is settled every Monday, and players who rank in the top 1000 earn exclusive rewards.
Peak Battle Rules - Peak Energy
1. When a new season begins, Peak Energy is cleared, but a portion of Peak Energy is carried over based on your Peak Points at the previous season's settlement.
2. If you lose a battle, at the Peak Battle result screen, a portion of the Peak Points to be deducted is offset at a rate determined by your Peak Points bracket before the battle started. The offset rates by point bracket are as follows.
1500 points or below: 1 energy offsets 1 point
1500-1800 points: 2 energy offset 1 point
1800-2100 points: 3 energy offset 1 point
2100 points or higher: 5 energy offset 1 point
3. If your Peak Points are below 1500, you can gain Peak Points in exchange for Peak Energy on a win.
4. Performing well in Peak Battle earns you Peak Energy. The grades that earn Peak Energy and the corresponding amounts are as follows (one each).
SSS grade: +8 energy
SS grade: +5 energy
S grade: +2 energy
Peak Battle Rules (Peak Challenge Battle)
The cap is 12%, which is cleared after the Glory Medal tally the following Monday and does not count toward the Zone strongest ranking. The win-count requirement for the additional Peak Coefficient you can earn varies with your Peak Points.
Peak Points 0-1499: Cannot be earned
Peak Points 1500-1799: Earn 1% every 4 wins (at 4, 8, 12 wins), cap 3%
Peak Points 1800-2099: Earn 1% every 3 wins (at 3, 6, 9, 12 wins), cap 4%
Peak Points 2100-2399: Earn 1% every 2 wins (at 2, 4, 6, 8, 10, 12 wins), cap 6%
Peak Points 2400 or higher: Earn 1% per win, cap 12%
Peak Energy: After that week's Challenge Battle ends, you earn a Peak Energy reward based on your final number of wins. The cap is 60, which is cleared after the season ends.
About Battle Data
1. Battle Data includes King's Canyon 5v5, Ranked Battle, and Peak Battle.
2. The personal ability radar chart only reflects data from battles in the 3 modes above. Battles in other modes are not reflected in the ability radar chart.
3. Data information for each lane position can only be checked for the 3 modes above.
4. Battles in other modes such as Arcade Mode and Championship are not reflected in the win rate on the "All Battles" statistics screen.
5. The statistics data on the personal profile screen is reset when you log in again.
About Skin Display
In "Skin Display," you can choose which skins to show. If you select multiple, they are shown in the order you added them.
On the selection screen, skins are categorized by hero role. By default they are shown in order of rarity from highest, and skins of the same rarity are shown in order of hero name.
On the edit screen, drag and drop is supported. Tap and drag the upper-left of a hero card, and your device vibrates.
Tap Delete at the upper right to cancel that skin's selection. Tap Delete All to cancel every selection.
If you exit partway through editing, your selected skins are not saved.
The skins you set in "Skin Display" are shown when other players view your My Page.
Career System
The Career System records a player's play information, and is divided into two parts: Achievements and Level.
"Achievements"
Events that occur during a game can be checked in the achievement list on the right side of the screen, and completing them earns EXP rewards.
"Level Mark"
Each time you level up, you earn 1 star. As the number of stars increases, the mark changes.
>For every 4 stars, they turn into 1 moon (1 moon = 4 stars).
>For every 4 moons, they turn into 1 sun (1 sun = 16 stars).
>For every 4 suns, they turn into 1 crown (1 crown = 64 stars).
If you do not want to make your achievements public, change the corresponding setting under Settings > Privacy.
Credit Points Rules (About Credit Points)
1. Credit Points are a numerical evaluation of a player's play conduct. The initial score is 100 points.
2. If a player engages in the following inappropriate behavior, a certain amount of Credit Points is deducted.
In Multi Battles, AFK behavior is subject to Credit Point deductions. If serious AFK behavior is detected repeatedly, the Credit Point penalty grows heavier with each occurrence.
In Multi Battles, if you are reported by other players and the system determines the report to be valid, Credit Points are deducted based on your conduct history and the severity of the current act.
If you do not tap Confirm after a successful match, you lose 1-3 points each time and receive a temporary matchmaking ban penalty.
3. Good performance in battle leads to Credit Point recovery. The daily Credit Point recovery cap depends on the player's Credit Level.
Credit Level 7 stars: up to 6 points recovered per day
Credit Level 6 stars: up to 5 points recovered per day
Credit Level 5 stars: up to 5 points recovered per day
Credit Level 4 stars: up to 4 points recovered per day
Credit Level 3 stars: up to 4 points recovered per day
Credit Level 2 stars: up to 3 points recovered per day
Credit Level 1 star: up to 2 points recovered per day
Credit Level 0 stars: up to 1 point recovered per day
How to recover Credit Points:
Completing a Multi Battle without inappropriate behavior recovers 1 point per battle, regardless of win or loss.
If your Credit Points are 80 or higher, you cannot recover Credit Points in AI battles.
If your Credit Points are below 80, winning an AI battle recovers 1 point per battle.
If inappropriate behavior is confirmed during battle, a deduction penalty is applied.
4. If your Credit Points drop below 80 after a deduction, you are banned from battles for a certain period. The battle ban time is lifted weekly.
5. If your Credit Points drop below 90, you are banned from Ranked Battle.
6. If your Credit Points drop below 80, you are banned from battles.
7. The violation rate represents the number of battles in which inappropriate behavior was confirmed among your most recent 100 Ranked Battles. If you have played 50 or fewer Ranked Battles, the violation rate is not calculated. The violation rate affects the additional Credit Point deduction. Details of the additional deductions are as follows.
4%-7%: 20% additional deduction, 7%-10%: 40% additional deduction, 10%-16%: 60% additional deduction, 16% or higher: 80% additional deduction
Thank you for your understanding and cooperation. Please help us protect the glory of the King!