Strategy & Macro

Overview

Cross-hero team tactics and positioning, organized by theme — invades, rotations, wave management, objective control and more, with key takeaways and explainer videos.

Macro & Game Sense

Take control of the map and tempo

The first step of good macro is figuring out where the enemy jungler begins their clear. If they're starting on the blue buff side, the red buff on the opposite side is often left undefended, so if your hero clears quickly you can grab that red buff for free. But the point isn't just the immediate…

Jungling

Clear order, ganks, and taking control

Highly mobile junglers (like Yao) start on the red buff side. The red buff's bonus damage lets you clear the jungle faster, and it also saves your blue buff for rotations and ganks. Starting blue relies mostly on slows for ganks, whereas starting red lets you play around spamming your skills. Since…

Jungle Invades

Invading the enemy jungle and responding

Even when you're clearing your jungle properly and rotating well, you can still end up with less gold than the enemy jungler. The cause is usually one of two things: the enemy racked up kills early, or they've been slowly invading your jungle and stealing monsters. So you need to learn how to…

Roaming & Rotations

Rotating, recalling, and grouping with lanes

Even though we call it all 'roam,' the role splits into several types depending on team composition and your own playstyle. Broadly, there are three: utility supports that back up your carries, tank supports that engage fights head-on, and mage supports that help allies with CC. Which one to pick…

Laning & Wave Control

Minion management and lane pressure

The clash laner's job is to defend and push the clash tower, coordinate ganks with the jungler and mid laner, initiate teamfights, soak damage for the team, and target the enemy carry (damage dealer). The best heroes for the role shift with every major patch, but hero choice itself isn't that…

Teamfighting & Map Pressure

Positioning, engaging and side-lane pressure

Menki is known as one of the most obnoxious assassins in the game. He excels at instantly deleting the enemy's squishy heroes, and his high damage makes him a major threat to the enemy backline. He's an extremely powerful hero, especially from the early to mid game. A key trait of this hero is his…

Draft, Comps & Counters

Picks, counters and team composition

Many players and coaches can feel whether their comp is good or bad, but often can't put it into words. A good comp starts with a foundation of drawing out the strengths of all five players and fitting the current patch and pace of the game. On top of that, ideally it aligns with your own team's…

Objectives

Tyrant / Overlord / towers — take or trade

This game has five epic monsters: the Tyrant and its upgraded form the Shadow Tyrant, the Overlord and its upgraded form the Shadow Overlord, and the Storm Dragon, the ancestor of all monsters that spawns in the super late game. Many players don't understand when to take them, what buffs they give…

Closing Out Games

Turn a lead into a win without throwing

Right after winning a team fight or building up a lead, a lot of beginners freeze up, unsure what to do next. What top players do relentlessly is convert every advantage into buildings and neutral objectives. The moment they win a clash, they take the tower, secure the red buff, and move straight…

Vision & Map Control

Brushes, scouting and fog control

The map is covered by the fog of war, so you can only see the area within sight of your allies, towers, and minions. Everything else is dark, and when an enemy suddenly disappears from view, it's very likely they're hiding in a bush or in the fog. The Tyrant and the Overlord spawn on the river at 4…

Game Sense & Common Mistakes

Habits and awareness that win games

Beginners tend to attack minions mindlessly, but skilled players control the wave. First, "freezing." Early on, you deliberately hold the minions near your own tower and farm safely right there. Since you don't push up and expose your position to the enemy jungle, you can farm safely at any time.

Basics & Items

Early/mid/late direction and item basics

Scepter of Reverberation:Grants magic attack and movement speed, and every time you land a skill an explosion triggers, dealing additional magic damage. It pairs well with burst mages who put out high spike damage, like Angela, Nuwa, and Mai Shiranui, with the extra explosion damage boosting their…