Honor of Kings Items|OTOM-LINGBAO

Iron Sword

PATK +20

Dagger

Attack Speed+10%

Pugilist's Gauntlet

critical rate

Vampiric Scythe

Physical Lifesteal+8%

Thunderclap Brand

PATK +35, Crit Rate +12%

Storm Sword

Physical Attack +75

Sunglow Striker

PATK +35, HP +450

Twinblades of Destruction

ASPD +15%, MSPD +7.5%

Meteor

PATK +35

Demonsbane

PATK +90, MDEF +150, HP +600

Passive - Anti-Mage:Increases Magical Defense by (50% Physical Attack), up to 250.

Doomsday

PATK +40, ASPD +20%, HP +500, Lifesteal +20%

Passive - Destruction:Basic Attacks deal an extra 80–160 (+7% of the target's extra HP) physical damage.

Destiny

PATK +75, ASPD +15%, HP +500

Passive - Dark Curtain:When taking fatal damage, instead of dying immediately, the hero gains invincibility and a 15% Attack Speed and Movement Speed increase for 1s (0.75s for ranged heroes). After equipping this item, its effect duration increases by 0.01s every 5s, up to a maximum of 0.5s. (Cooldown: 120s)

Deepfrost Siege

PATK +70, ASPD +25%, HP +750

Passive - Deepfrost:Basic Attacks and skills reduce Movement Speed by 5%–10% for 1.5s, for up to 2 stacks.

Passive - Frostbite:Basic Attacks and skills deal an extra 135–270 (+45% extra Physical Attack) physical damage. (Cooldown: 3s)

Swiftstrike Lance

ASPD +15%, PATK +35

Starbreaker

PATK +90, HP +700, MSPD +7.5%

Passive - Sunder:Grants 30% Physical Pierce.

Bloodweeper

PATK +85, Lifesteal +25%, HP +500

Passive - Recuperation:Grants 25% Physical skill Lifesteal.

Eternity Blade

PATK +120, Crit Rate +20%

Passive - Relentless:Gains 20% Critical Damage, and every 2% Critical Rate increases Critical Damage by 1% (up to 50%).

Master Sword

PATK +55, Crit Rate +20%, HP +600

Passive - Savagery:Casting a skill increases Movement Speed by 12% for 2s and the physical damage of the next Basic Attack within 5s by (80% Physical Attack). (Cooldown: 3s)

Sparkforged Dagger

PATK +40, ASPD +35%, MSPD +7.5%

Passive - Spark:Basic Attacks deal 40–80 extra magical damage. Every third Basic Attack unleashes chain lightning that deals 160–400 magical damage.

Shadow Ripper

PATK +45, ASPD +35%, Crit Rate +20%, MSPD +7.5%

Passive - Storm Strike:After landing a critical hit, increases Attack Speed by 20% and Movement Speed by 5% for 3.5s.

Axe of Torment

PATK +80, CDR +10%, HP +500

Passive - Sever:Increases Physical Pierce by 90–180.

Overlord's Might

PATK +150, CDR +5%

Passive - Siege Breaker:Deals 30% extra damage to enemies below 50% Health.

Sunchaser

PATK +40, ASPD +20%, Crit Rate +15%, MSPD +7.5%

Passive - Precision:Basic Attack Damage +25 (doubled for ranged heroes).

Active - Daybreak:Increases Basic Attack range by 125 (ranged heroes only) and Movement Speed by 20% for 5s. (Cooldown: 75s)

Cloud Piercer

Crit Rate +12%, ASPD +15%

Daybreaker's Virtue

PATK +75, ASPD +30%, Crit Rate +15%

Passive - Sunder:Physical Pierce +15% (doubled for ranged heroes)

Passive - Daybreaker:Basic Attack Damage +25 (doubled for ranged heroes).

Haste - Sunpool

PATK +40, ASPD +20%, Crit Rate +15%, MSPD +7.5%

Passive - Precision:Basic Attack Damage +25 (doubled for ranged heroes).

Active - Daybreak:Increases Basic Attack range by 125 and Movement Speed by 40% for 5s, during which Basic Attacks deal 30% extra damage to 1 more nearby enemy. For melee heroes, only the Movement Speed bonus takes effect. (Cooldown: 75s)

Immovable - Sky Dome

PATK +80, PDEF +150, CDR +10%

Passive - Maim:Skills slow the first enemy hero hit by 10%–20% and reduce damage taken from that enemy by 20% for 3s. (Cooldown: 8s)

Active - Dispel:Removes all crowd control effects. Increases damage reduction by 35% and Movement Speed by 30% with terrain ignored for 3s. Defeating an enemy hero refreshes the effect duration. (Cooldown: 75s)

Bloodsoul

PATK +35, Physical Lifesteal +12%

Tempest

PATK +50, ASPD +30%, Max HP +600

Passive - Tempest:Basic Attack and skill hits increase Attack Speed, Movement Speed, and damage by 2% for 2.5s, stacking up to 5 times.

Plume of Enchantment

MSPD +5%

#11151

PATK +35, MSPD +7.5%

Mortal Punisher

PATK +100, Lifesteal +20%, ASPD +20%

Passive - Revive:Recovers 375–750 Health over 5s when Health drops below 30%. (Cooldown: 20s)

Passive - Imperil:When a Basic Attack or skill hits an enemy, it reduces their Health recovery and Lifesteal by 35%. Lasts 2.5s.

Pure Sky

PATK +80, PDEF +150, CDR +10%

Passive - Maim:Skills slow the first enemy hero hit by 10%–20% and reduce damage taken from that enemy by 20% for 3s. (Cooldown: 8s)

Active - Dispel:Grants 30% damage reduction for 3s. (Cooldown: 75s)

Spell Tome

MATK +35

#1212

MP +400

Sage's Codex

MATK +60, CDR +7.5%

Mystic Page

Magical Lifesteal +8%

Primordial Crystal

CDR +5%

Grand Staff

Magic Attack+120

Blood Clan's Grimoire

MATK +60, Magical Lifesteal +12%

Stone of Sorcery

MATK +60

Holy Grail

MATK +150, CDR +15%, HP +500

Passive - Mana Spring:Restores 1.5% max Mana and 0.5% max Health per second. If Mana is full, restores an extra 0.5% max Health per second.

Ardent Dominion

MATK +150, Magical Lifesteal +12%, MSPD +7.5%

Passive - Mana Shield:When Health drops below 30%, removes all crowd control effects and grants a shield that negates (500–1,000 + 100% Magic Attack + 7.5% extra HP) damage and increases Movement Speed by 30% for 4s. (Cooldown: 90s).

Void Staff

MATK +210, HP +500, CDR +5%

Passive - Devastation:Magical Pierce +45%

Savant's Wrath

MATK +210

Passive - Doom:Magic Attack +30%

Scepter of Reverberation

MATK +210, MSPD +7.5%

Passive - Echo:Triggers an explosion when landing a skill hit, dealing (140–280 + 28% Magic Attack) magical damage. (Cooldown: 5s)

Frozen Breath

MATK +180, CDR +7.5%, HP +500

Passive - Deep Freeze:When a Basic Attack or skill hits an enemy, it reduces their Movement Speed by 5–10% (for up to 2 stacks) for 1.5s.

Passive - Frostbite:Basic Attacks and skills deal an extra (75–150 + 15% Magic Attack) magical damage. (Cooldown: 3s)

Mask of Agony

MATK +100, CDR +7.5%, HP +900

Passive - Torment:When a skill hits a target, deals magical damage equal to 3% of their current Health 4 times over 3s (damage capped at 200 against monsters). (Cooldown: 3s)

Staves of Sorcery

MATK +180, HP +600, MSPD +7.5%

Passive - Savagery:The next Basic Attack within 5s after casting a skill deals (180–360 + 40% Magic Attack) extra magical damage. (Cooldown: 2.5s)

Augur's Word

MATK +140, MP +450, HP +900

Passive - Hero's Reward:Leveling up restores 20% of max Health and max Mana over 3s. After reaching max level, this effect triggers once every 45s.

Passive - Augury:Grants 50–100 (+10% Magic Attack) Physical Defense and Magical Defense.

Sage's Tome

MATK +350, CDR +10%

Passive - Enlightenment:Every 100 Magical Attack increases damage dealt by 0.5% and grants 0.5% damage reduction.

Splendor

MATK +160, CDR +7.5%, Magical Lifesteal +12%

Active - Moonguard:Grants immunity to all effects, but renders the user unable to move, attack, or use skills for 1.5s. (Cooldown: 75s)

Insatiable Tome

MATK +160, Magical Lifesteal +24%, HP +750

Passive - Arcane Conversion:Every 2% Magical Lifesteal grants an extra 1% Cooldown Reduction.

Enigma - Moon Goddess

MATK +160, CDR +7.5%, Magical Lifesteal +12%

Active - Moonguard:Grants immunity to all effects, but renders the user unable to move, attack, or use skills for 1.5s. When the effect wears off, grants a 60% Movement Speed bonus that diminishes over 2s and restores a total of (1,000 + 100% Magic Attack) Health. (Cooldown: 75s)

Nebulon Wood

MATK +60, HP +450

Breakthrough Robe

MATK +120, HP +900

Passive - Breakthrough:Grants 20–40 (+2% extra HP) Magical Attack, up to 100.

Passive - Purge:Grants 30–60 (+3% extra HP) Magical Pierce, up to 150.

Twilight Stream

MATK +160, CDR +10%, Max HP +500

Passive - Purge:Dealing damage to a hero increases Magical Pierce by 20–40 for 4s, for up to 6 stacks.

Golden Blade

MATK +150, ASPD +20%, MSPD +7.5%

Passive - Precision:Basic Attack Damage +60

Passive - Excalibur:When a Basic Attack hits a target, increases Attack Speed by 10% for 5s, and up to 2 stacks. When fully stacked, Basic Attacks deal (30% Magic Attack) extra magical damage. (Cooldown: 0.2s)

Venomous Staff

MATK +240, CDR +7.5%, MSPD +7.5%

Passive - Imperil:When a Basic Attack or skill hits an enemy, it reduces their Health recovery and Lifesteal by 35%. Lasts 2.5s.

Resilient Agate

health

Cloth Jerkin

pdef +100

Cuirass of Swiftness

HP +450, CDR +7.5%

Belt of Might

HP +900

Clandestine Cape

MDEF +150, HP +450

Frosthold Targe

PDEF +150, CDR +7.5%

Protector's Cuirass

PDEF +150, HP +450

Spikemail

PATK +45, PDEF +300, HP +700

Active - Countersiege:Enters the Countersiege state for 3s, reflecting 35% of damage taken back at the enemy as true damage. (Damage diminishes with distance, down to 50%.) (Cooldown: 75s)

Blood Rage

PATK +75, HP +900

Passive - Apoplexy:Basic Attacks deal an extra (1.5% HP) physical damage. When Health drops below 50%, this damage increases by 25%–50%.

Active - Blood Fury:Gradually depletes 30% of current Health while progressively granting a shield that negates damage equal to 40% of HP over 4s. (Cooldown: 75s)

Blazing Cape

PDEF +150, MDEF +150, HP +1,100

Passive - Conflagration:Burns enemies within a range of 375 every second, dealing (1.5% HP) magical damage. Deals double damage to minions and monsters.

Passive - Imperil:When an enemy is inflicted with a burning effect, it reduces their Health recovery and Lifesteal by 35%. Lasts 2.5s.

Overlord's Platemail

HP +1,800, PDEF +160, MDEF +80

Passive - Fated:Increases HP by 4%.

Passive - Recovery:Recovers 0.5% HP every second. Recovery effect is doubled after 3s if not attacked by an enemy hero or tower.

Ominous Premonition

PDEF +300, HP +1,200

Passive - Cold Steel:When taking damage, reduces the attacker's Attack Speed by 20%–40% and Movement Speed by 7.5%–15% for 2.5s. (Cooldown: 3s per target)

Eye of the Phoenix

MDEF +180, PDEF +90, HP +1,350

Passive - Bloodline:Increases Health recovery by 5% for every 10% of Health lost.

Succubus Cloak

MDEF +300, HP +1,100

Passive - Mist Veil:Grants a shield that negates 400–800 (+7% extra HP) magical damage every 15s.

Passive - Succubus:Converts 15% of extra Magical Defense into Physical Defense.

Glacial Buckler

CDR +20%, HP +600, PDEF +240

Passive - Frost Shock:Triggers an ice blast when losing 10% of current Health from a single attack, dealing 130–260 magical damage to enemies within range and reducing their Attack Speed by 15% and Movement Speed by 15%–30% for 2s. (Cooldown: 2s)

Sage's Sanctuary

HP +900, PDEF +150, MDEF +150

Passive - Revive:Resurrects the wearer 2s after dying and restores 2,000–3,000 Health. This effect can be triggered up to 2 times per match. (Cooldown: 150s)

Cuirass of Savagery

PATK +35, PDEF +210, HP +900

Passive - Fearless:When taking damage, increases own damage and Movement Speed by 1% for 3s, for up to 10 stacks (gains 2 stacks when hit by enemy heroes).

Frigid Charge

PDEF +150, HP +900, CDR +7.5%, Resistance +10%

Passive - Ice Armor:Resistance +10%. When affected by hard crowd control effects other than suppression, grants a shield that negates (10% HP) damage for 5s. (Cooldown: 15s)

Active - Impact:Creates a frost field within a range of 450, slowing enemies by 30%–60%. After 0.75s, deals 100–200 magical damage and freezes enemies for 0.75s. (Cooldown: 75s)

Nettle Gauntlet

PDEF +150, PATK +35

Longnight Guardian

MDEF +210, HP +1,000, MSPD +7.5%

Passive - Guardian:When taking damage exceeding 30% max Health within 3s, restores a total of (320 + 8% HP) Health over 3s. (Cooldown: 7s)

Ravage - Phantom

PATK +75, HP +900

Passive - Apoplexy:Basic Attacks deal an extra (1.5% HP) physical damage. When Health drops below 50%, the damage increases by 37.5%–75%.

Active - Blood Fury:Gradually depletes 30% of current Health while progressively granting a shield that negates damage equal to 50% of HP, and deals 4% of HP as magical damage (capped at 200 against monsters) to surrounding enemies per second for 4s. (Cooldown: 75s)

Amble - Winter

PDEF +150, HP +900, CDR +7.5%, Resistance +10%

Passive - Ice Armor:Resistance +10%. When affected by hard crowd control effects other than suppression, grants a shield that negates (10% HP) damage for 5s. (Cooldown: 15s)

Active - Impact:Creates a frost field within a range of 600, slowing enemies immensely. After 0.75s, deals 100–200 magical damage and freezes enemies for 0.75s. (Cooldown: 75s)

Dawnlight

PDEF +210, HP +900, CDR +10%

Passive - Firstlight:When dealing damage to enemy heroes with Basic Attacks or skills, grants a shield that negates (250–500 + 4% HP) damage to self and the nearby teammate with the lowest Health for 3s. When no teammates are nearby, shield value increases by 50%. (Melee/Ranged Cooldown: 10/12.5s)

Dragon's Rage

HP +1,350, PDEF +180, MDEF +90

Passive - Devastating Blow:Basic Attacks and skills deal physical damage equal to 7% HP to minions and monsters, and restore Health equal to 50% of the damage dealt (halved for ranged attacks). (Cooldown: 2s)

Passive - Divine Power:Basic Attacks and skills deal physical damage equal to 3.5% HP to enemy heroes and towers (halved for ranged attacks). (Cooldown: 2s)

Mirror of Radiance

hp +450, mspd +7.5%

Frostscar's Embrace

PATK +60, PDEF +300, CDR +10%

Passive - Savagery:The next Basic Attack within 5s after using a skill deals an extra 210–420 physical damage to enemies within range and slows them by 15%–30% for 0.5s (slow effect halved for ranged attacks). (Cooldown: 1.2s)

Lightfoot Shoes

Movement Speed

Passive - Swift:Movement Speed +30

Boots of Fortitude

PDEF +100, MDEF +50, MSPD +50

Passive - Swift:Grants 50 Movement Speed.

Passive - Sanctuary:Reduces physical damage taken by 6%–12%.

Can switch to another pair of upgraded footwear free of charge. Cooldown: 5 min.

Boots of Resistance

MDEF +100, PDEF +50, MSPD +50

Passive - Swift:Grants 50 Movement Speed.

Passive - Tough:Grants 25% Resistance.

Can switch to another pair of upgraded footwear free of charge. Cooldown: 5 min.

Boots of Tranquility

CDR +15%, MSPD +50

Passive - Swift:Grants 50 Movement Speed.

Passive - Tranquility:Reduces the Cooldown of Common Skills by 10%–20%.

Can switch to another pair of upgraded footwear free of charge. Cooldown: 5 min.

Boots of the Arcane

MSPD +50, MP +400

Passive - Swift:Grants 50 Movement Speed.

Passive - Magical Mastery:Grants 60–120 Magical Pierce. Restores 10 Mana every 5s.

Can switch to another pair of upgraded footwear free of charge. Cooldown: 5 min.

Boots of Dexterity

ASPD +20%, MSPD +50

Passive - Swift:Grants 50 Movement Speed.

Passive - Lightning Recovery:Basic Attacks restore 20–40/30–60 Health for melee/ranged heroes.

Can switch to another pair of upgraded footwear free of charge. Cooldown: 5m.

Boots of Deftness

HP +300, MSPD +70

Passive - Swift II:Grants 70 Movement Speed.

Passive - Divine Wind:Increases Movement Speed by 35–70 when out of combat for 5s.

Can switch to another pair of upgraded footwear free of charge. Cooldown: 5 min.

Hunting Knife

Increases jungling earnings & efficiency

Requires Smite to purchase. Reduces damage from monsters by 25% and grants 20% more EXP from monsters.

Passive - Hunter:When a Basic Attack or a skill hits a monster, it takes 70–140 magical damage every 0.5s for 2s (ranged attacks only deal 50% damage).

Before 04:00: Grants 50% Gold and EXP from minions and monsters rather than the normal amount distributed to the team.:Before 10:00: Deals 25% less damage to minions.

Guerrilla Machete

Magic Attack+40

Requires Smite to purchase. Reduces damage from monsters by 25% and grants 30% more EXP and 20% more Gold from monsters.

Passive - Hunter:When a Basic Attack or a skill hits a monster, it takes 70–140 + (0.45% of the target's HP) magical damage every 0.5s for 2s (ranged attacks deal 50% of this damage, and heroes only take 10% damage).

Passive - Reward:Increases Magical Attack by 6 when you or a teammate within a range of 700 units kills a monster, for up to 15 stacks.

Before 04:00: Grants 50% Gold and EXP from minions and monsters rather than the normal amount distributed to the team.:Before 10:00: Deals 25% less damage to minions.

Patrol Axe

HP+400

Requires Smite to purchase. Reduces damage from monsters by 25% and grants 30% more EXP and 20% more Gold from monsters.

Passive - Hunter:When a Basic Attack or a skill hits a monster, it takes 70–140 + (0.45% of the target's HP) physical damage every 0.5s for 2s (ranged attacks deal 50% of this damage, and heroes only take 10% damage).

Passive - Reward:Increases max Health by 30 whenever you or a teammate within a range of 700 units kills a monster, for up to 15 stacks.

Before 04:00: Grants 50% Gold and EXP from minions and monsters rather than the normal amount distributed to the team.:Before 10:00: Deals 25% less damage to minions.

Relentless Blade

Physical Attack+25

Requires Smite to purchase. Reduces damage from monsters by 25% and grants 30% more EXP and 20% more Gold from monsters.

Passive - Hunter:When a Basic Attack or a skill hits a monster, it takes 70–140 + (0.45% of the target's HP) physical damage every 0.5s for 2s (ranged attacks deal 50% of this damage, and heroes only take 10% damage).

Passive - Reward:Increases Physical Attack by 3 when you or a teammate within a range of 700 units kills a monster, for up to 15 stacks.

Before 04:00: Grants 50% Gold and EXP from minions and monsters rather than the normal amount distributed to the team.:Before 10:00: Deals 25% less damage to minions.

Runeblade

MATK +130, CDR +10%, MSPD +5%

Requires Smite to purchase. Reduces damage from monsters by 25% and grants 30% more EXP and 20% more Gold from monsters.

Passive - Hunter:When a Basic Attack or a skill hits a monster, it takes 90–180 + (0.6% of the target's HP) magical damage every 0.5s for 2s (ranged attacks deal 50% of this damage, and heroes only take 25% damage).

Passive - Reward:Increases Magical Attack by 6 and Cooldown Reduction by 0.2% whenever you or a teammate within a range of 700 units kills a monster, for up to 25 stacks.

Before 10:00: Deals 25% less damage to minions.

Giant's Grip

HP +1,200, MSPD +5%, CDR +5%

Requires Smite to purchase. Reduces damage from monsters by 25% and grants 30% more EXP and 20% more Gold from monsters.

Passive - Hunter:When a Basic Attack or a skill hits a monster, it takes 90–180 + (0.6% of the target's HP) physical damage every 0.5s for 2s (ranged attacks deal 50% of this damage, and heroes only take 25% damage).

Passive - Reward:Increases max Health by 30 and Cooldown Reduction by 0.2% whenever you or a teammate within a range of 700 units kills a monster, for up to 25 stacks.

Before 10:00: Deals 25% less damage to minions.

Rapacious Bite

PATK +90, MSPD +5%, CDR +7.5%

Requires Smite to purchase. Reduces damage from monsters by 25% and grants 30% more EXP and 20% more Gold from monsters.

Passive - Hunter:When a Basic Attack or a skill hits a monster, it takes 90–180 + (0.6% of the target's HP) physical damage every 0.5s for 2s (ranged attacks deal 50% of this damage, and heroes only take 25% damage).

Passive - Reward:Increases Physical Attack by 3 and Cooldown Reduction by 0.2% whenever you or a teammate within a range of 700 units kills a monster, for up to 25 stacks.

Before 10:00: Deals 25% less damage to minions.

Knowledge Gem

Movement Speed+5%

Passive - Guerrilla:Every 3s, grants 5 EXP and grants the teammate with the lowest Gold 5 Gold.

Player does not receive a share of the earnings from monster and minion kills, but instead gains a separate 25%–50% Gold and EXP (maxes out at the 20:00 mark).

Crimson Shadow

HP +500, MSPD +5%

Passive - Agility Aura:Grants 12% Attack Speed and 9% Cooldown Reduction, and restores 10 Mana every 5s. Teammates within a range of 800 gain 50% of this effect.

Passive - Reward:Increases max Health by 200–400. Increases main attack stat by 15–30. (1 main attack stat = 1 Physical Attack or 2 Magical Attack)

Passive - Guerrilla:Every 3s, grants 5 EXP, and grants 5 Gold to the teammate with the lowest amount of Gold.

Wielder does not take a share of the earnings from monster and minion kills, but instead gains a separate 25%-50% Gold and EXP (maxes out at the 20:00 mark).:If lane minions die and their Gold is not collected, 50% of the Gold will drop on the ground. Up to 450 Gold can be picked up.

Guardian

HP +500, MSPD +5%

Passive - Guardian Aura:Grants 36–72 Physical Defense and Magical Defense, and restores 0.4% HP every 5s. Teammates within a range of 800 gain 50% of this effect.

Passive - Reward:Increases max Health by 200–400. Increases main attack stat by 15–30. (1 main attack stat = 1 Physical Attack or 2 Magical Attack)

Passive - Guerrilla:Every 3s, grants 5 EXP, and grants 5 Gold to the teammate with the lowest amount of Gold.

Wielder does not take a share of the earnings from monster and minion kills, but instead gains a separate 25%-50% Gold and EXP (maxes out at the 20:00 mark).:If lane minions die and their Gold is not collected, 50% of the Gold will drop on the ground. Up to 450 Gold can be picked up.

Crimson Shadow - Redemption

HP +1,200, MSPD +7.5%

Active - Rescue:Grants a shield that negates (240–480 + 10%HP) damage to teammates within range for 4s. (Cooldown: 60s) Roaming equipment active skill cooldown is shared by the team.

Passive - Agility Aura:Grants 20% Attack Speed and 15% Cooldown Reduction, and restores 15 Mana every 5s. Teammates within a range of 800 gain 50% of this effect. Passive - Reward Increases Max Health by 400–800 Increases Main Attack Stat by 25–50 (1 main attack stat = 1 Physical Attack or 2 Magical Attack)

Passive - Guerrilla:Every 3s, grants 6 EXP, and grants 6 Gold to the teammate with the lowest amount of Gold.

Wielder does not take a share of the earnings from monster and minion kills, but instead gains a separate 25%-50% Gold and EXP (maxes out at the 20:00 mark).:If lane minions die and their Gold is not collected, 50% of the Gold will drop on the ground. Up to 600 Gold can be picked up.

Can quickly switch between Crimson Shadow roaming equipment at no cost (Cooldown 300s).

Crimson Shadow - Howl

group speedup

Guardian - Redemption

HP +1,200, MSPD +7.5%

Active - Rescue:Grants a shield that negates (240–480 + 10%HP) damage to teammates within range for 4s. (Cooldown: 60s) Roaming equipment active skill cooldown is shared by the team.

Passive - Guardian Aura:Grants 65–130 Physical Defense and Magical Defense, and restores 0.6% HP every 5s. Teammates within a range of 800 gain 50% of this effect. Passive - Reward Max Health +400–800 Main Attack Stat +25–50 (1 main attack stat = 1 Physical Attack or 2 Magical Attack)

Passive - Guerrilla:Every 3s, grants 6 EXP, and grants 6 Gold to the teammate with the lowest amount of Gold.

Wielder does not take a share of the earnings from monster and minion kills, but instead gains a separate 25%-50% Gold and EXP (maxes out at the 20:00 mark).:If lane minions die and their Gold is not collected, 50% of the Gold will drop on the ground. Up to 600 Gold can be picked up.

Can quickly switch between Guardian roaming equipment at no cost (Cooldown 300s).

Guardian - Starspring

restores teammate health & mana

Crimson Shadow - Radiance

HP +1,200, MSPD +7.5%

Active - Mirror Domain:Releases a scouting light wave that deals damage 4 times to enemies within a range of 1,200, each dealing damage equal to 3% of current Health and slowing them by 25%–50%. The scouting light remains within range for 2s, providing visibility and exposing stealth units, while also dealing damage and slowing enemies. (Cooldown: 75s. If no targets are hit, 75% of the Cooldown will be restored.) Roaming equipment active skill cooldown is shared by the team.

Passive - Agility Aura:Grants 20% Attack Speed and 15% Cooldown Reduction, and restores 15 Mana every 5s. Teammates within a range of 800 gain 50% of this effect. Passive - Reward Increases Max Health by 400–800 Increases Main Attack Stat by 25–50 (1 main attack stat = 1 Physical Attack or 2 Magical Attack)

Passive - Guerrilla:Every 3s, grants 6 EXP, and grants 6 Gold to the teammate with the lowest amount of Gold.

Wielder does not take a share of the earnings from monster and minion kills, but instead gains a separate 25%-50% Gold and EXP (maxes out at the 20:00 mark).:If lane minions die and their Gold is not collected, 50% of the Gold will drop on the ground. Up to 600 Gold can be picked up.

Can quickly switch between Crimson Shadow roaming equipment at no cost (Cooldown 300s).

Crimson Shadow - Starspring

HP +1,200, MSPD +7.5%

Active - Starburst:Links with a teammate (by default, the teammate with the lowest Health) within range for 5s, recovering (500–1,060 + 20% HP) Health and 25% of max Mana to both self and that teammate for the duration. The link will be broken when it exceeds a certain distance. Recovery effects decrease to 20% upon attacking or being attacked. 1 use of Starburst is gained every 50s, and up to 2 can be stored at a time. (Cooldown: 5s) Roaming equipment active skill cooldown is shared by the team.

Passive - Agility Aura:Grants 20% Attack Speed and 15% Cooldown Reduction, and restores 15 Mana every 5s. Teammates within a range of 800 gain 50% of this effect. Passive - Reward Increases Max Health by 400–800 Increases Main Attack Stat by 25–50 (1 main attack stat = 1 Physical Attack or 2 Magical Attack)

Passive - Guerrilla:Every 3s, grants 6 EXP, and grants 6 Gold to the teammate with the lowest amount of Gold.

Wielder does not take a share of the earnings from monster and minion kills, but instead gains a separate 25%-50% Gold and EXP (maxes out at the 20:00 mark).:If lane minions die and their Gold is not collected, 50% of the Gold will drop on the ground. Up to 600 Gold can be picked up.

Can quickly switch between Crimson Shadow roaming equipment at no cost (Cooldown 300s).

#1753

HP +1,200, MSPD +7.5%

Active - Rally Charge:Gradually increases the Movement Speed of allied heroes within range over 2s (up to 100%–200%). Lasts 5s. Heroes who receive the effect grant the same effect to nearby allies who don't have it yet. Attacking or being attacked by an enemy hero reduces the effect down to 20%. (Cooldown: 90s)

Passive - Guardian Aura:Increases own Physical and Magical Defense by 65–130, and restores 0.6% of Max HP every 5s. Grants 50% of this effect to allies within a range of 800.

Passive - Reward Increases Max Health by 400–800 Increases Main Attack Stat by 25–50 (1 main attack stat = 1 Physical Attack or 2 Magical Attack)

Passive - Guerrilla:Every 3s, grants 6 EXP, and grants 6 Gold to the teammate with the lowest amount of Gold.

Roaming equipment active skill cooldown is shared by the team.

Wielder does not take a share of the earnings from monster and minion kills, but instead gains a separate 25%-50% Gold and EXP (maxes out at the 20:00 mark).

If lane minions die and their Gold is not collected, 50% of the Gold will drop on the ground. Up to 600 Gold can be picked up.

Can quickly switch between Guardian roaming equipment at no cost (Cooldown 300s).

Guardian - Radiance

HP +1,200, MSPD +7.5%

Active - Mirror Domain:Releases a scouting light wave that deals damage 4 times to enemies within a range of 1,200, each dealing damage equal to 3% of current Health and slowing them by 25%–50%. The scouting light remains within range for 2s, providing visibility and exposing stealth units, while also dealing damage and slowing enemies. (Cooldown: 75s. If no targets are hit, 75% of the Cooldown will be restored.) Roaming equipment active skill cooldown is shared by the team.

Passive - Guardian Aura:Grants 65–130 Physical Defense and Magical Defense, and restores 0.6% HP every 5s. Teammates within a range of 800 gain 50% of this effect. Passive - Reward Max Health +400–800 Main Attack Stat +25–50 (1 main attack stat = 1 Physical Attack or 2 Magical Attack)

Passive - Guerrilla:Every 3s, grants 6 EXP, and grants 6 Gold to the teammate with the lowest amount of Gold.

Wielder does not take a share of the earnings from monster and minion kills, but instead gains a separate 25%-50% Gold and EXP (maxes out at the 20:00 mark).:If lane minions die and their Gold is not collected, 50% of the Gold will drop on the ground. Up to 600 Gold can be picked up.

Can quickly switch between Guardian roaming equipment at no cost (Cooldown 300s).