Jungle Guide

The commander who controls the map

Role

The jungler is the role that controls the tempo of the game. You decide which lane to pressure, how to handle objective spawn timings, and whether to start fights.

Specifically, you clear jungle camps efficiently, contest river vision and buffs, gank lanes right after an enemy uses a key skill (while it's on cooldown), and secure objectives like Tyrant, Overlord, and Dark Tyrant with Punish. On top of that, when you're ahead of the enemy jungler in level, invade the enemy jungle and swing by winning lanes to snowball your advantage.

Playstyle

Early clear:A standard clear and first gank looks like this: at level 1, start on the blue buff side (or the red buff side if you can go for a strong level-2 play), clear three camps, and reach level 3 with Punish ready.

Level 4:At level 4, take your second buff (red or blue) and secure river vision. River vision speeds up your rotations and lets you read the enemy jungler's movements.

Levels 4-5:At levels 4-5, gank the lane with the least wave pressure. Keep Punish in reserve in case the enemy jungler invades or a fight over an objective breaks out.

Level 4 (Ultimate):Once your ultimate is up at level 4, go for a gank that involves a big rotation to a lane pushed up to the enemy tower. The first Tyrant window opens at 4 minutes, but only go for it when you have two or more teammates and vision secured.

How to think about core items

Physical type:For a physical jungle, build around jungle items that grow your physical attack from killing monsters, like the Rapacious Bite line. For boots, take Fortitude Boots to reduce enemy physical damage, or Resistance Boots if you want to shorten CC. Items that boost basic-attack damage, like Doomsday, are also options.

Magic type:For a magic jungle, build around the Runeblade line that grows your magic attack from killing monsters, and add items like Demon's Bane to supplement magic defense. For a tankier build that wants more HP, the Giant's Grip line fits well.

Arcana:For Arcana, a physical jungle builds toward attack, penetration, and movement speed. For a magic jungle, swap the physical-attack Arcana for magic-oriented ones, and the movement-speed Arcana for stat-conversion types.

Common mistakes

Only clearing camps, never ganking:Farming the jungle is safe, but it alone loses the game. If a lane is pushed across the river and the enemy jungler isn't visible, go for a gank.

Fighting the enemy jungler without Punish:When Punish is on cooldown, never contest objectives or invade the enemy jungle.

Not taking river vision:Without river vision, you get caught out in fights over the Tyrant and buffs. Light up the river with wards or your team's vision before you move.

Taking Tyrant solo too early:Tyrant before level 4 is almost always a trap. Wait until your ultimate is up and you have at least one teammate to help with vision.

Aimless rotations:Before every jungle clear, think about where the enemy jungler is and which lane you'll gank next. No plan is a plan to lose.