Honor of Kings Items & Arcana Guide|OTOM-LINGBAO

Overview

How to build items and arcana in Honor of Kings: the difference between items and arcana, the three build phases, the three arcana colors, and tuning to your matchup.

The difference between items and Arcana

What items are:Items are things you buy with gold during the match, purchased as the game flows. You can adjust them by swapping items as the game progresses.

What Arcana are:Arcana (on the international server, emblems are called Arcana) are a page of stat boosts you set up before the match; they cost no gold at all. They're locked in before the match starts and can't be changed mid-game.

Tune both:To get the most out of a hero, you need to set up both of these correctly.

Building your items

How many you can hold:The international server has 107 items, which you buy with gold earned from farming, kills, and objectives. You can hold up to 6 items at once, plus one line of boots on top of that.

Think in priorities:Think of items not as a fixed shopping list but as a priority order you swap around to fit the match.

Build around the recommendations:Each hero's recommended items show the buy order, when to use them, and which lane they're for. Use those as your basic foundation, and read the phase-by-phase thinking below to judge when each item should be completed.

The three build phases

Early game:In the early game (levels 1-4), buy your first item and boot line. The aim is lane resilience and your first power spike, not completing your damage. Marksmen and Mages rush physical-attack and magic-attack components; Tanks and Fighters buy early defense and resilience components so they can trade in lane.

Mid game:The mid game (2-3 core items) is where the character of your build is decided. Carries complete two damage items to ride the team-fight power spike; Tanks complete one defensive item and one team-supporting item. Most heroes are stronger than the enemy in this window, so group up with your team and go take objectives.

Late game:In the late game (a 5-6 item complete build), swap your boots or first item for a single situational item. Physical defense to deal with a fed Marksman, magic defense to deal with a burst Mage, healing reduction against heal-heavy comps, and so on. A complete build should answer the enemy's threats, not just pile on more damage.

The three Arcana colors

Basics:Arcana are the international server's version of emblems: 27 runes you equip before the match. Each character holds 10 each in 3 colors (red, green, blue), for a total of 30 Arcana. Arcana grow from level 1 to level 5, and level 5 is standard in ranked.

Red:Red is offense — physical damage, attack speed, crit, lifesteal, and other aggressive effects.

Green:Green is survivability — max HP, healing, movement speed, lifesteal, and other durability boosts.

Blue:Blue is utility — physical defense, magic defense, cooldown reduction, penetration, and other stats that support durability and game tempo.

Adjusting to the matchup

Don't just copy:The most common mistake is copying the exact same build every single game. The recommended core items are only a starting point; choose your last 1-2 slots to answer the enemy team.

Pick based on the enemy:If the enemy's physical damage (Marksmen and Assassins) is fed, buy physical defense; if a fed Mid Mage is about to burst down your backline, buy magic defense; against heroes with a lot of lifesteal or shields, buy healing-reduction items.

Arcana prioritize your role:Since Arcana can't be changed mid-game, pick a combination that suits your role rather than one specific opponent.