Honor of Kings Battle Skills|OTOM-LINGBAO

Intimidate

90s Cooldown: Reduces the damage output of nearby enemies by 25% and increases own damage reduction by 20% for 4s. If a teammate uses Intimidate on the same target within 5s, the damage reduction debuff will be halved.

Disrupt

Cooldown 90s: Used on an enemy tower (turret), silences it for 2–5s (increases by 1.5s at the 4-min and 10-min marks). Used on an allied tower, makes it immune to all damage for 4s and doubles its attack speed. Recasting within 90s only lasts 1s.

Stun

90s Cooldown: Stuns all nearby enemies for 0.8s and slows them for 1s.

Smite

30s Cooldown: Deals true damage to a nearby monster or minion and stuns them for 1s.

Execute

60s Cooldown: Instantly deals true damage to nearby enemy heroes equal to 16% of their lost Health. Cooldown is reduced by 90% if an enemy is defeated as a result.

Sprint

90s Cooldown: Instantly removes slow effects and grants 30% Movement Speed for 10s. While sprinting, halves slow effects received and grants an extra 20% Movement Speed when out of combat.

Frenzy

60s Cooldown: Increases damage by 10%, Resistance by 15%, Physical Lifesteal by 20%, and Magical Lifesteal by 30% for 7s.

Heal

120s Cooldown: Restores 15% Health to self and nearby teammates, and increases the Movement Speed of nearby teammates by 15% for 2s.

Purify

120s Cooldown: Removes all debuffs and crowd control effects (except suppression) and grants crowd control immunity for 1.5s.

Flash

120s Cooldown: Teleports a short distance in the target direction.

Teleport

75s Cooldown: After 2s of channeling, teleports the hero next to an allied structure (can be a destroyed tower) or minion. The selected unit is immune to damage during teleportation.

Canceling teleportation in any way or using it within 30s of using the Teleportation Portal reduces its cooldown by 25s.