Honor of Kings Map & Field Guide|OTOM-LINGBAO
Overview
The map, match timeline, and jungle monsters and objectives.
Match timeline
1:00 Warp Gate Opens:Clearing the outpost in the airspace opens the warp point.
1:06 Base Effects:The base grants healing and a movement speed boost on hit. / Tower Slow:When a Tower is destroyed, nearby enemy Minions have their movement speed reduced. / Steel Defense Line:Both sides' Towers gain additional damage reduction. / Dive & Jungle Protection:Attack power is reduced when diving under a friendly Tower or invading the jungle.
4:00 Tyrant Spawns:The Tyrant appears. / Overlord Spawns:The Overlord appears. / Jungle Protection Ends:The jungle protection effect expires. / Steel Defense Line Ends:The Tower defense effect expires.
10:00 Tyrant Upgrade:The Dark Tyrant resets. / Overlord Upgrade:The Dark Overlord resets. / Siege Minion Appears:A siege minion joins the minion wave, boosting its lane-pushing power. / Dive Protection Ends:The Tower protection effect expires. / Warp Gate Closes:The warp point closes.
20:00 Storm Dragon:The Storm Dragon appears. / Minion Buff:All Minions' combat stats increase.
Storm Dragon
Legend。Push。First spawn: 20 min after start。Respawn: 3 min。Spawn location: Appears randomly in either the Dark Tyrant's or the Dark Lord's lair Once 20 minutes have passed since the start of the battle, the Dark Lord and Dark Tyrant vanish, and the canyon's final creature, the Storm Dragon, appears in either the Overlord's or the Tyrant's lair The Storm…
Tyrant
Epic。Damage。First spawn: 4 min after start。Respawn: 4 min。Slay Effect: When the Tyrant is defeated, your entire team gains the buff effect "Tyrant". ・Deals 20 (+10×hero level) magic damage with a chain bolt effect to heroes, and 60 (+30×hero level) magic damage with a chain bolt effect to non-heroes (cooldown: 3 sec)
Peak Monkey
First spawn: 30 seconds after the battle begins。Respawn: 70 seconds。First spawn: 30 seconds after the battle begins Respawn interval: 70 seconds An ordinary monster found in the canyon. It has low HP and can be defeated easily.
Ruin Panther
First spawn: 30 seconds after the battle begins。Respawn: 70 seconds。First spawn: 30 seconds after the battle begins Respawn interval: 70 seconds An ordinary monster found in the canyon. It appears in packs, but is easy to defeat.
Fire Beak
First spawn: 30 sec after start。Respawn: 70 sec。A normal monster in the canyon. Its damage is low compared to other monsters, but it has high HP.
Base
The hero respawn point When a hero's HP/MP is low, you can trigger a recall to return to the Base and quickly restore the hero's HP/MP The Base protects allied heroes and deals heavy damage to enemy units that intrude Base Guard effect: After respawning at the Base, movement speed increases by 50%…
Dark Tyrant
Epic。Damage。First spawn: 10 min after start。Respawn: 3 min 30 sec。When the Dark Tyrant is defeated, your entire team gains a more powerful buff effect (Shadow Tyrant) ・Deals 60 (+30×hero level) magic damage with a chain bolt effect to heroes, and 100 (+50×hero level) magic damage with a chain bolt effect to non-heroes (cooldown: 3 sec) ・Movement speed increases…
Overlord
Epic。Push。First spawn: 4 min after start。Respawn: 4 min。When the Overlord is defeated, the minion waves on all 3 lanes of your team become Lord's Vanguards a total of 2 times ・Lord's Vanguards possess a powerful push ability, taking 50% reduced damage from towers and applying a movement speed reduction effect to their normal attacks
Fire Falcon
First spawn: 30 sec after start。Respawn: Does not respawn once killed。Description: First spawn: 30 sec after start The Fire Falcon appears near the boundary between the Farm Lane and the river Trait: When attacked, it beats its wings to create gusts of wind at regular intervals, knocking back nearby units. It does not respawn once killed
Melee Minion
First spawn: 10 sec after start (first minion wave spawn)。Respawn: Respawn interval each time: 33 sec。Description: First minion wave spawn: 10 sec after start Respawn interval each time: 33 sec Each minion wave contains 1 melee minion. Its HP is somewhat high, but its attack power is average. Minion waves always appear on each lane for both teams. They are a key resource for heroes on the lanes to…
Crystal
Description Located near the base; destroying the enemy Crystal wins the game. ・Crystal attack condition: Once you destroy any of the enemy's 3rd Towers, the Crystal becomes attackable. ・Crystal repair: When the Crystal leaves combat, it automatically begins to recover (55 per second). General…
1st Tower
Description Early-game towers have powerful defensive performance, and you can use the tower's attacks to perform a tower counter. ・For 4 minutes from the start of the battle, each time the tower loses 25% of its max HP, it gains a shield equal to 100% of the HP lost. The shield decreases every…
2nd Tower
Description When the 2nd Tower is destroyed, the movement speed of all enemy minions within its range is reduced by 60% for 3 seconds. General traits ・Tower Defense: For 4 minutes from the start of the battle, damage from enemy heroes within the tower's range is reduced by 25%. After 4 minutes it…
3rd Tower
Description Super Minion spawn: When you destroy the enemy's 3rd Tower, a Super Minion appears in the corresponding lane and advances toward the Crystal. When the 3rd Tower is destroyed, the movement speed of all enemy minions within its range is reduced by 90% for 3 seconds. General traits ・Tower…
Primordial Magic Circle
First spawn: 1 minute after the battle starts。Respawn: 60 seconds after being destroyed。・One minute after the battle starts, a Space Spirit appears in the clash lane. Destroying it unlocks a warp point (until 10 minutes have elapsed since the battle started), granting EXP and a skill. The hero who enters the magic circle first obtains the warp skill. The Space Spirit reappears 60…
Vision Spirit
First spawn: In place of a side-lane 2nd tower after it is destroyed。Respawn: 120 seconds。First appearance: When one of the side lanes' second towers is destroyed, a Vision Spirit appears in its place. Duration: 60 seconds Respawn interval: 120 seconds ・When an allied hero touches the Vision Spirit, the spirit heads toward a bush in the jungle area and provides wide-area vision.
Jungle Spirit's Blessing
The Jungle Spirit supports the jungler's stable farming. Jungle Spirit's Blessing effect: For 4 minutes from the start of the match, enemy heroes who invade your jungle deal 15% less damage.
Life Flower
Recovery。First spawn: 60 seconds after the battle starts。Respawn: 75 seconds。First appearance: 60 seconds after the battle starts Respawn interval: 75 seconds Obtaining the Life Flower that appears behind the first tower restores, over 5 seconds, 210 (+15 × hero level) (+2.5% of extra HP) HP per second and 16-72 MP per second. Once obtained, the Life Flower reverts to a…
Bush
Entering a bush lets you conceal yourself and disappear from enemy vision. If you enter a bush after attacking an enemy, you disappear from their vision 1 second later.
Fang Boar
First spawn: 30 seconds after the battle starts。Respawn: 70 seconds。First spawn: 30 seconds after the battle starts Respawn interval: 70 seconds An ordinary monster found in the canyon. They appear in packs. Fang Boar juveniles are numerous but have low HP, so they are easy to defeat.
Blue Golem
Recovery。First spawn: 30 seconds after the match starts。Respawn: 90 seconds。First spawn: 30 seconds after the match starts Respawn interval: 90 seconds The Blue Golem is ideal as a jungler's first target. Defeating it grants the Power of the Blue Golem, improving jungling efficiency. Defeat effect: grants the buff "Power of the Blue Golem" for 70 seconds. ・Reduces skill…
Red Golem
Damage。First spawn: 30 seconds after the battle starts。Respawn: 90 seconds。First spawn: 30 seconds after the battle starts Respawn interval: 90 seconds The Red Golem's red buff is ideal for junglers ganking enemies. The movement speed reduction and true damage raise the success rate. Defeat effect: grants the buff "Power of the Red Golem" for 70 seconds. ・Basic attacks…
Ruin Lizard
First spawn: 30 seconds after the battle starts。Respawn: 70 seconds。First spawn: 30 seconds after the battle starts Respawn interval: 70 seconds An ordinary monster found in the canyon. It appears in packs, but is easy to defeat.
Spike Tail
First spawn: 30 seconds after the battle starts。Respawn: 70 seconds。First spawn: 30 seconds after the battle starts Respawn interval: 70 seconds An ordinary monster found in the canyon. Compared to other monsters, it has high HP.
Clash Lane
The Clash Lane is mainly handled by Tanks or Fighters. Because the Clash Lane is somewhat dangerous, you need to farm carefully. Defeating the mage minion in the Clash Lane early on grants a large amount of EXP. Wait for the right moment to cooperate with your Jungler or Mage and gank the enemy.
Jungle
Only Assassins or Fighters with strong roaming ability can handle this. Early on, you need to earn EXP and Gold mainly by hunting monsters. It is also the position that levels up the fastest in the early game. Once you level up, cooperate with your teammates to gank the enemy.
Mid Lane
The Mid Lane is mainly handled by Mages. The minion waves in the Mid Lane travel the shortest distance and have high physical defense, making it well-suited for Mages, who have relatively high magic damage. Mages can clear minions quickly and then roam to help teammates.
Farm Lane
The Farm Lane can be called the Marksman's home position. Since it is the safest lane, it is well-suited for farming. Early on, the mage minions in the Farm Lane provide a lot of Gold. Once you get 2–3 core items, actively go roam with your teammates and look for team fight opportunities.
Roam
Generally, a Support or Tank handles this position. Supports have a low need for Gold and are characterized by high self-defense and support ability. Buying a Roam-exclusive item means you no longer affect your teammates' EXP and Gold gains. Early on, move together with your Jungler or Marksman and…