Honor of Kings Map & Field Guide|OTOM-LINGBAO

Overview

The map, match timeline, and jungle monsters and objectives.

Match timeline

1:00 Warp Gate Opens:Clearing the outpost in the airspace opens the warp point.

1:06 Base Effects:The base grants healing and a movement speed boost on hit. / Tower Slow:When a Tower is destroyed, nearby enemy Minions have their movement speed reduced. / Steel Defense Line:Both sides' Towers gain additional damage reduction. / Dive & Jungle Protection:Attack power is reduced when diving under a friendly Tower or invading the jungle.

4:00 Tyrant Spawns:The Tyrant appears. / Overlord Spawns:The Overlord appears. / Jungle Protection Ends:The jungle protection effect expires. / Steel Defense Line Ends:The Tower defense effect expires.

10:00 Tyrant Upgrade:The Dark Tyrant resets. / Overlord Upgrade:The Dark Overlord resets. / Siege Minion Appears:A siege minion joins the minion wave, boosting its lane-pushing power. / Dive Protection Ends:The Tower protection effect expires. / Warp Gate Closes:The warp point closes.

20:00 Storm Dragon:The Storm Dragon appears. / Minion Buff:All Minions' combat stats increase.

Storm Dragon

Legend。Push。First spawn: 20 min after start。Respawn: 3 min。Spawn location: Appears randomly in either the Dark Tyrant's or the Dark Lord's lair

Once 20 minutes have passed since the start of the battle, the Dark Lord and Dark Tyrant vanish, and the canyon's final creature, the Storm Dragon, appears in either the Overlord's or the Tyrant's lair

The Storm Dragon descends amid a raging storm. As thunder and lightning roar, the battle enters its final stage

(Detail tab, heading "Slay Effect") ...amid the roar of thunder and lightning, the battle reaches its final climax!

Slay Effect:

Minion waves transform into Storm Vanguards

・Storm Vanguards trigger a jamming effect against towers, stopping their attacks for 5 seconds

・Your entire team gains the super-empowering buff "Storm Awakening"

・You gain the Storm Dragon's Thunder Awakening, automatically striking enemy units within range with lightning, dealing true damage equal to 5% of the unit's max HP per hit and reducing their movement speed. Against non-hero units, the damage is increased to 20%

・You gain the Storm Dragon's Thunder Protection, gaining a shield equal to 20%–50% of your max HP. This effect resets each time you leave combat

・The shield effect increases by 1.5% every 30 seconds starting 20 minutes in, up to a maximum of 50%。When defeated, your entire team gains a set amount of EXP and Gold

Tyrant

Epic。Damage。First spawn: 4 min after start。Respawn: 4 min。Slay Effect: When the Tyrant is defeated, your entire team gains the buff effect "Tyrant".

・Deals 20 (+10×hero level) magic damage with a chain bolt effect to heroes, and 60 (+30×hero level) magic damage with a chain bolt effect to non-heroes (cooldown: 3 sec)。When defeated, your entire team gains a set amount of EXP and Gold

Peak Monkey

First spawn: 30 seconds after the battle begins。Respawn: 70 seconds。First spawn: 30 seconds after the battle begins

Respawn interval: 70 seconds

An ordinary monster found in the canyon. It has low HP and can be defeated easily.。Defeating it grants a set amount of EXP and gold.

Ruin Panther

First spawn: 30 seconds after the battle begins。Respawn: 70 seconds。First spawn: 30 seconds after the battle begins

Respawn interval: 70 seconds

An ordinary monster found in the canyon. It appears in packs, but is easy to defeat.。Defeating it grants a set amount of EXP and gold.

Fire Beak

First spawn: 30 sec after start。Respawn: 70 sec。A normal monster in the canyon. Its damage is low compared to other monsters, but it has high HP.。When defeated, grants a set amount of EXP and Gold

Base

The hero respawn point

When a hero's HP/MP is low, you can trigger a recall to return to the Base and quickly restore the hero's HP/MP

The Base protects allied heroes and deals heavy damage to enemy units that intrude

Base Guard effect: After respawning at the Base, movement speed increases by 50% (decreasing steadily over 5.5 seconds; extends up to a maximum of 11 seconds depending on the elapsed battle time)

Dark Tyrant

Epic。Damage。First spawn: 10 min after start。Respawn: 3 min 30 sec。When the Dark Tyrant is defeated, your entire team gains a more powerful buff effect (Shadow Tyrant)

・Deals 60 (+30×hero level) magic damage with a chain bolt effect to heroes, and 100 (+50×hero level) magic damage with a chain bolt effect to non-heroes (cooldown: 3 sec)

・Movement speed increases by 10%, and by an additional 5% while out of combat

・The chain bolt is triggered by a normal attack or a skill. Its maximum radius is 400, and it bounces to up to 3 targets. It cannot deal damage to towers。When defeated, your entire team gains a set amount of EXP and Gold

Overlord

Epic。Push。First spawn: 4 min after start。Respawn: 4 min。When the Overlord is defeated, the minion waves on all 3 lanes of your team become Lord's Vanguards a total of 2 times

・Lord's Vanguards possess a powerful push ability, taking 50% reduced damage from towers and applying a movement speed reduction effect to their normal attacks。When defeated, your entire team gains a set amount of EXP and Gold

Fire Falcon

First spawn: 30 sec after start。Respawn: Does not respawn once killed。Description:

First spawn: 30 sec after start

The Fire Falcon appears near the boundary between the Farm Lane and the river

Trait: When attacked, it beats its wings to create gusts of wind at regular intervals, knocking back nearby units. It does not respawn once killed。Defeating the Fire Falcon grants the basic slay reward, plus 100 Gold shared among the entire team

Melee Minion

First spawn: 10 sec after start (first minion wave spawn)。Respawn: Respawn interval each time: 33 sec。Description:

First minion wave spawn: 10 sec after start

Respawn interval each time: 33 sec

Each minion wave contains 1 melee minion. Its HP is somewhat high, but its attack power is average. Minion waves always appear on each lane for both teams. They are a key resource for heroes on the lanes to gain EXP and Gold

Trait changes:

Minion wave movement speed increase: After 10 minutes, minion movement speed increases

・Mid Lane: 350 per second; after 18 minutes, 450 per second

・Side lanes: 385 per second; after 18 minutes, 495 per second

Stat boost: After 20 minutes, minion stats are greatly boosted and their push ability increases。When defeated, grants a set amount of EXP and Gold

Crystal

Description

Located near the base; destroying the enemy Crystal wins the game.

・Crystal attack condition: Once you destroy any of the enemy's 3rd Towers, the Crystal becomes attackable.

・Crystal repair: When the Crystal leaves combat, it automatically begins to recover (55 per second).

General traits

・Active Defense: Deals physical damage to a single hero at set intervals. Damage increases by 60% each hit (up to a maximum of 300%). This damage ignores defensive stats.

・Tower Destruction Defense: When there are no enemy minions within the tower's attack range, the tower's defense increases significantly, reducing damage taken by 55%.

・Guaranteed Vision: Grants guaranteed vision within a certain radius around the tower.

・Critical Immunity: Attacks against the tower cannot be critical hits.

1st Tower

Description

Early-game towers have powerful defensive performance, and you can use the tower's attacks to perform a tower counter.

・For 4 minutes from the start of the battle, each time the tower loses 25% of its max HP, it gains a shield equal to 100% of the HP lost. The shield decreases every second during its duration and disappears automatically.

When the 1st Tower is destroyed, the movement speed of all enemy minions within its range is reduced by 30% for 3 seconds.

General traits

・Tower Defense: For the first 4 minutes, damage from enemy heroes within the tower's range is reduced by 25%. After 4 minutes it becomes 10%, and after 10 minutes it becomes 5%.

・Active Defense: Deals physical damage to a single hero at set intervals, with damage increasing by 60% each hit (up to a maximum of 300%). This damage ignores defensive stats.

・Tower Destruction Defense: When there are no enemy minions within the tower's attack range, the tower's defense increases significantly, reducing damage taken by 55%.

・Guaranteed Vision: Grants guaranteed vision within a certain radius around the tower.

・Critical Immunity: Attacks against the tower cannot be critical hits.

Other

When destroyed, all allies gain a set amount of EXP and gold.。When destroyed, all allies gain a set amount of EXP and gold.

2nd Tower

Description

When the 2nd Tower is destroyed, the movement speed of all enemy minions within its range is reduced by 60% for 3 seconds.

General traits

・Tower Defense: For 4 minutes from the start of the battle, damage from enemy heroes within the tower's range is reduced by 25%. After 4 minutes it becomes 10%, and after 10 minutes it becomes 5%.

・Active Defense: Deals physical damage to a single hero at set intervals, with damage increasing by 60% each hit (up to a maximum of 300%). This damage ignores defensive stats.

・Tower Destruction Defense: When there are no enemy minions within the tower's attack range, the tower's defense increases significantly, reducing damage taken by 55%.

・Guaranteed Vision: Grants guaranteed vision within a certain radius around the tower.

・Critical Immunity: Attacks against the tower cannot be critical hits.

Other

When destroyed, all allies gain a set amount of EXP and gold.。When destroyed, all allies gain a set amount of EXP and gold.

3rd Tower

Description

Super Minion spawn: When you destroy the enemy's 3rd Tower, a Super Minion appears in the corresponding lane and advances toward the Crystal.

When the 3rd Tower is destroyed, the movement speed of all enemy minions within its range is reduced by 90% for 3 seconds.

General traits

・Tower Defense: For the first 4 minutes, damage from enemy heroes within the tower's range is reduced by 25%. After 4 minutes it becomes 10%, and after 10 minutes it becomes 5%.

・Active Defense: Deals physical damage to a single hero at set intervals. Damage increases by 60% each hit (up to a maximum of 300%). This damage ignores defensive stats.

・Tower Destruction Defense: When there are no enemy minions within the tower's attack range, the tower's defense increases significantly, reducing damage taken by 55%.

・Guaranteed Vision: Grants guaranteed vision within a certain radius around the tower.

・Critical Immunity: Attacks against the tower cannot be critical hits.

Other

When destroyed, all allies gain a set amount of EXP and gold.。When destroyed, all allies gain a set amount of EXP and gold.

Primordial Magic Circle

First spawn: 1 minute after the battle starts。Respawn: 60 seconds after being destroyed。・One minute after the battle starts, a Space Spirit appears in the clash lane. Destroying it unlocks a warp point (until 10 minutes have elapsed since the battle started), granting EXP and a skill. The hero who enters the magic circle first obtains the warp skill. The Space Spirit reappears 60 seconds after being destroyed.

・When the warp skill is activated, after a 3-second channel you can designate an allied tower or minion unit and warp to it.

After warping, the Primordial Magic Circle cannot be used for 30 seconds.

・Only one hero can warp per use. If a player is already channeling, other players cannot warp.

Vision Spirit

First spawn: In place of a side-lane 2nd tower after it is destroyed。Respawn: 120 seconds。First appearance: When one of the side lanes' second towers is destroyed, a Vision Spirit appears in its place.

Duration: 60 seconds

Respawn interval: 120 seconds

・When an allied hero touches the Vision Spirit, the spirit heads toward a bush in the jungle area and provides wide-area vision.

・Contacting an enemy Vision Spirit for a certain amount of time can drive it away, granting 1 gold.

The Vision Spirit is visible to both allies and enemies, but if it is in a bush, it can only be seen by entering the bush.。Driving away an enemy spirit grants 1 gold.

Jungle Spirit's Blessing

The Jungle Spirit supports the jungler's stable farming.

Jungle Spirit's Blessing effect: For 4 minutes from the start of the match, enemy heroes who invade your jungle deal 15% less damage.

Life Flower

Recovery。First spawn: 60 seconds after the battle starts。Respawn: 75 seconds。First appearance: 60 seconds after the battle starts

Respawn interval: 75 seconds

Obtaining the Life Flower that appears behind the first tower restores, over 5 seconds, 210 (+15 × hero level) (+2.5% of extra HP) HP per second and 16-72 MP per second.

Once obtained, the Life Flower reverts to a seed state and gradually grows until it can be obtained again.

Bush

Entering a bush lets you conceal yourself and disappear from enemy vision.

If you enter a bush after attacking an enemy, you disappear from their vision 1 second later.

Fang Boar

First spawn: 30 seconds after the battle starts。Respawn: 70 seconds。First spawn: 30 seconds after the battle starts

Respawn interval: 70 seconds

An ordinary monster found in the canyon. They appear in packs. Fang Boar juveniles are numerous but have low HP, so they are easy to defeat.。Defeating it grants a set amount of EXP and gold.

Blue Golem

Recovery。First spawn: 30 seconds after the match starts。Respawn: 90 seconds。First spawn: 30 seconds after the match starts

Respawn interval: 90 seconds

The Blue Golem is ideal as a jungler's first target. Defeating it grants the Power of the Blue Golem, improving jungling efficiency.

Defeat effect: grants the buff "Power of the Blue Golem" for 70 seconds.

・Reduces skill cooldown by 20%.

・Restores an additional 3% MP per second.

・Buff Transfer: If a hero holding the buff is defeated by an enemy hero, the buff transfers to that enemy hero and its duration is reset.。Defeating it restores 225 HP.

Defeating it grants a set amount of EXP and gold.

Red Golem

Damage。First spawn: 30 seconds after the battle starts。Respawn: 90 seconds。First spawn: 30 seconds after the battle starts

Respawn interval: 90 seconds

The Red Golem's red buff is ideal for junglers ganking enemies. The movement speed reduction and true damage raise the success rate.

Defeat effect: grants the buff "Power of the Red Golem" for 70 seconds.

・Basic attacks reduce the target's movement speed by 15% for 2 seconds (up to 2 stacks).

・Basic attacks gain a burn effect, dealing 60-256 true damage per second for 2 seconds to monsters, and 30-128 true damage per second to non-monster units.

・Buff Transfer: If a hero holding the buff is defeated by an enemy hero, the buff transfers to that enemy hero and its duration is reset.。Defeating it restores 225 HP.

Defeating it grants a set amount of EXP and gold.

Ruin Lizard

First spawn: 30 seconds after the battle starts。Respawn: 70 seconds。First spawn: 30 seconds after the battle starts

Respawn interval: 70 seconds

An ordinary monster found in the canyon. It appears in packs, but is easy to defeat.。Defeating it grants a set amount of EXP and gold.

Spike Tail

First spawn: 30 seconds after the battle starts。Respawn: 70 seconds。First spawn: 30 seconds after the battle starts

Respawn interval: 70 seconds

An ordinary monster found in the canyon. Compared to other monsters, it has high HP.。Defeating it grants a set amount of EXP and gold.

Clash Lane

The Clash Lane is mainly handled by Tanks or Fighters. Because the Clash Lane is somewhat dangerous, you need to farm carefully. Defeating the mage minion in the Clash Lane early on grants a large amount of EXP. Wait for the right moment to cooperate with your Jungler or Mage and gank the enemy.

Jungle

Only Assassins or Fighters with strong roaming ability can handle this. Early on, you need to earn EXP and Gold mainly by hunting monsters. It is also the position that levels up the fastest in the early game. Once you level up, cooperate with your teammates to gank the enemy.

Mid Lane

The Mid Lane is mainly handled by Mages. The minion waves in the Mid Lane travel the shortest distance and have high physical defense, making it well-suited for Mages, who have relatively high magic damage. Mages can clear minions quickly and then roam to help teammates.

Farm Lane

The Farm Lane can be called the Marksman's home position. Since it is the safest lane, it is well-suited for farming. Early on, the mage minions in the Farm Lane provide a lot of Gold. Once you get 2–3 core items, actively go roam with your teammates and look for team fight opportunities.

Roam

Generally, a Support or Tank handles this position. Supports have a low need for Gold and are characterized by high self-defense and support ability. Buying a Roam-exclusive item means you no longer affect your teammates' EXP and Gold gains. Early on, move together with your Jungler or Marksman and support them with attacks and healing.