Flowborn (Tank) | Honor of Kings Hero Guide

Overview

Flowborn (Tank) is a hero in Honor of Kings.

Class: タンク, ファイター.

Recommended position: クラッシュレーン.

Lanes: クラッシュレーン, ジャングラー.

Features

Role: Tank/Fighter, Vanguard Tank. Playstyle: CC. Difficulty: Easy. Power spike: Balanced

Key stats

Win rate: 48.9%

Pick rate: 0.6%

Ban rate: 0.1%

Kills: 3.6

Damage: 66392

Assists: 5.6

How to play

Flowborn (Tank) is a hero who combines offense and defense. By chaining the Ultimate into Skill 1, Skill 2, and Skill 2, you can strike quickly and take down the enemy's key target.

When you absorb Flow at a base, stats like Attack Speed are enhanced. Spending Flow grants an enhanced Basic Attack and healing. Skill 1 deals damage and a Knockback to nearby enemies, reduces the Cooldown of your other skills, and gains Flow based on the number of nearby enemies. Skill 2 charges up and deals area damage in front of you.

For leveling skills, prioritize the Ultimate first, and when the Ultimate is unavailable, prioritize Skill 1.

Advanced tips

Here are some tips if you're playing Flowborn (Tank) and feel like your Crowd Control isn't consistent, you get chased down by enemies, or you can't gain an advantage.

For Crowd Control, the key is the timing of your skills and managing your Flow. Being easy to chase down is a result of this hero's mobility characteristics. You create your advantage through how you stockpile Flow in the early game and the timing of when you join fights.

Build up Flow, apply Crowd Control with your enhanced Basic Attack and skills, and work with your allies to take enemies down.

Skills (level values & ratios)

Passive: Flow of the World:By taking "Flow" into the body at the base, can choose 1 of the following 4 types to enhance.

Vitality: Increases max HP by 300 and Physical and Magic DEF by 50.

Pierce: Increases max HP by 300 and Physical ATK by 30.

Swift: Increases max HP by 300 and movement speed by 3.5%.

Focus: Increases max HP by 300 and reduces cooldown by 5%.

Consumes 1 stack of "Flow" to enhance the basic attack. The enhanced basic attack deals 408 (220 + 100% of Physical ATK + 4% of Bonus Physical ATK) Physical Damage to the enemy and restores 125 (125 + 2.5% of Bonus Physical ATK) HP. Enhanced Basic Attack Damage 220〜440 / Heal on Hit 125〜250

Skill 1: Convergence:By taking "Flow" into the body, reduces the cooldowns of other skills by 50%, gains 5 stacks of "Flow," and restores 150 (150 + 4% of Bonus Physical ATK) HP. Gains an additional 5 stacks of "Flow" and additional healing for each nearby allied hero and every 2 minions. "Flow" caps at 5 stacks, and the bonus healing effect caps at 100%.

Deals 100 (100 + 2% of Bonus Physical ATK) Physical Damage to nearby enemies and knocks them back (no CC). CD (s) 12.5→10 / Base Heal 150→300 / Knockback Damage 100→200 / MP Cost 45

Skill 2: Power From Within:Charges at the target, knocking back enemies along the path, and unleashes a slash forward, dealing 600 (600 + 185% of Bonus Physical ATK) Physical Damage and gaining a 350 (350 + 7% of Bonus Physical ATK) shield for 3 seconds.

Casting consecutively on the same target within 1.5 seconds changes the effect in the following order.

"Rousing Thunder Form": Deals the same slash damage to the enemy, knocks them up for 0.33 seconds, and gains the same shield.

"Binding Form": Deals the same slash damage to the enemy, knocks them up for 0.66 seconds, and gains the same shield.

"Finisher": If cast by consuming 5 stacks, it does not enter cooldown (except during skill cooldown). CD (s) 7.5→6 / MP Cost 25

Ultimate: All In:Unleashes a jump attack at the designated location, dealing 400 (400 + 70% of Bonus Physical ATK + 8% of Bonus Physical ATK) Physical Damage to enemies and knocking them up for 0.75 seconds. Enemies at the center of the jump attack take an additional 50% damage.

If cast by consuming 5 stacks of "Flow," it does not enter cooldown (except during skill cooldown). CD (s) 25→20 / Base Damage 400→800 / MP Cost 60

Flowborn (Tank) — Early / Mid / Late Game

元流の子(タンク)は、スタンやスロウで仕掛けの好機を作りたいバランス型のクラッシュレーンタンクです。公開ガイドのデータでは、巨人のグリップ、抵抗の靴、紅蓮のマントを中心とした構成が示されており、レーンで圧力を受け止めつつサイドの目標を脅かすために使われます。 キットが脅かすよう設計された相手に元流の子(タンク)が届く編成のときに選びましょう。相手が割合HPダメージと物理貫通を軸に組まれているときは避けましょう。

Early game: 序盤は、元流の子(タンク)の中盤のアイテムが揃う前に、安全なレーン戦とジャングルの圧力の把握に集中します。

Mid game: 奥義が立つ段階です。全力で仕掛けることでCCの持続時間を延ばし、たった一度の仕掛けからチーム戦を雪だるま式に有利にできます。

Late game: 終盤は、ブラッドエッジ、覇者の重装、ブリザードが揃えば、元流の子(タンク)は5対5のチーム戦で主力(火力役)のために相手の仕掛けを受け止められます。

Good teammates for Flowborn (Tank)

Who Flowborn (Tank) beats

Who counters Flowborn (Tank)

Recommended items for Flowborn (Tank)

Recommended arcana for Flowborn (Tank)