Sun Bin | Honor of Kings Hero Guide

Overview

Sun Bin is a hero in Honor of Kings.

Class: サポート, メイジ.

Recommended position: ローム.

Lanes: ローム.

Features

Role: Support/Mage, Tactical Support. Playstyle: CC, Team buff. Difficulty: Hard. Power spike: Late game

Key stats

Win rate: 50.5%

Pick rate: 0.3%

Ban rate: 0.0%

Kills: 1.7

Damage: 51644

Assists: 12.0

How to play

Sun Bin is a Support roamer who can give powerful buffs to the entire team. Every time he uses a skill he gains a Movement Speed bonus, so he can stay mobile while playing around the map.

His basic combo flows from Skill 2 into Skill 1, then the Ultimate. This buffs allies while Silencing enemies. Skill 1 attaches a bomb to the enemy it hits, which explodes a moment later to deal damage and Slow within its area. Skill 2 grants nearby allies a speed boost, and when the effect ends it reduces their skill Cooldowns. It also heals back a portion of the damage allies take while the speed boost is active. The Ultimate is an empowered bomb that deals damage and Silence to the enemy it hits.

For skill leveling, prioritize the Ultimate first, and when you can't take the Ultimate, prioritize Skill 1.

Skills (level values & ratios)

Passive: Hourglass of Time:Each time a skill is cast, Move Speed increases by 15%-30% for 2s. Move Speed 15%〜30%

Skill 1: Time Bomb:Throws a bomb in the chosen direction, dealing 200 (200 + 20% of Magic ATK) magic damage to the first enemy hit and attaching the bomb to the target.

After 3s, or when the target the bomb is attached to dies, deals 575 (575 + 60% of Magic ATK) magic damage to enemies in range and reduces their Move Speed by 15% for 2s.

Defusing the bomb detonates it immediately. CD (s) 7.5→6 / Base Damage 200→400 / 2nd Damage 575→1150 / Slow 15%→30% / MP Cost 40

Skill 2: Time Flux:Channels the power of spacetime, increasing the Move Speed of self and nearby allied heroes by 30% for 2s. When the effect ends, restores HP equal to 25% of the damage taken while Move Speed was increased.

Passive: Skill cooldowns are reduced by 7.5%. CD (s) 11→9 / CD Reduction 7.5%→15% / Move Speed Up 30%→60% / HP Restore Ratio 25%→50% / MP Cost 55

Ultimate: Time Lapse:Fires an enhanced bomb in the chosen direction. When it hits an enemy or reaches maximum range, it deploys a field, dealing 500 (500 + 45% of Magic ATK) magic damage to enemies in range and greatly reducing their Move Speed for 1s. Interrupts enemy skills, and when an attack is triggered, applies an injection effect for 1s.

After 5s the field explodes, dealing 1500 (1500 + 135% of Magic ATK) magic damage to enemies in range. CD (s) 45→35 / Base Damage 500→750 / 2nd Damage 1500→2250 / MP Cost 100

Sun Bin — Early / Mid / Late Game

Early game: As a Support you also take on a frontline tanking role, so in the early game move forward within survivable limits to draw enemy aggro. Building semi-Tank items lets you stay alive even when chased and makes it easier to pull aggro.

Mid game: Skill 2 grants a Shield to allies and boosts Movement Speed, useful both for chasing and for covering a retreat. The basic combo is to use Skill 2's speed boost, then cast Skill 1, catch the enemy with the Ultimate, and wait for the next Skill 1; when cooldowns are short, rotate Skill 1 and Skill 2 flexibly while weaving in the Ultimate's Silence and Slow.

Late game: In teamfights, the Ultimate has a wide range, and hitting multiple enemies effectively lowers their output with Silence and Slow, creating output opportunities for your team. An update removed the Stun from Skill 1.

Good teammates for Sun Bin

Who Sun Bin beats

Who counters Sun Bin

Recommended items for Sun Bin

Recommended arcana for Sun Bin