Biron | Honor of Kings Hero Guide

Overview

Biron is a hero in Honor of Kings.

Class: ファイター, タンク.

Recommended position: クラッシュレーン.

Lanes: クラッシュレーン.

Features

Role: Fighter/Tank, Heavy Fighter. Playstyle: Dash, CC. Difficulty: Normal. Power spike: Early game

Key stats

Win rate: 48.7%

Pick rate: 0.7%

Ban rate: 0.1%

Kills: 3.0

Damage: 65934

Assists: 5.9

How to play

Biron is a Fighter equipped with Crowd Control on both offense and defense. By chaining Skill 2 into a Basic Attack, then the Ultimate, Skill 1, and another Basic Attack, you can close in on enemies, lock them down with Crowd Control, and finish them off.

Biron builds Energy through his Basic Attacks and skills, then spends it to enhance his Basic Attacks and skills. Skill 1 delivers a two-hit slash forward, dealing damage and healing (increased by charging). Skill 2 is a forward dash that grants an enhanced Basic Attack (charging boosts the effect of the enhanced Basic Attack). The Ultimate deals damage and Stun to enemies in an area.

For your skill leveling, prioritize the Ultimate first, and at levels where the Ultimate isn't available yet, prioritize Skill 2.

Advanced tips

If you play Biron and feel that enemies keep their distance and attack you one-sidedly, that your damage falls off in the mid-to-late game, or that you struggle to survive, here are the key points to focus on.

The reason enemies can keep their distance and attack you one-sidedly is that his mobility in close range is weak, and he tends to rely on Flash during team fights. His damage tends to fall short from the mid game into the late game, so it's important to use his early-game strength to build an advantage ahead of time. To survive, the right item choices and an understanding of when to join fights are essential.

As a basic playstyle, Biron makes the most of charging his skills and Basic Attacks while coordinating with allies who have Crowd Control to lock down enemies and finish them with combos. Use his early-game strength to grow your gold through farming and kills, and once your items are complete, you can shine in team fights.

Skills (level values & ratios)

Passive: Fearless Chariot:When a basic attack or unenhanced skill hits an enemy, energy is charged into the weapon.

While at 30 or more energy, each basic attack deals an additional 40 (40+14% of Bonus Physical ATK) Physical Damage and restores 70 (70+15% of Bonus Physical ATK) HP. Additionally, each skill is enhanced and no longer gains energy on hit.

Each basic attack that hits a unit charges a small amount of energy, and each skill that hits a unit charges a moderate amount +15 (up to a maximum of 90). Base Damage 40〜80 / HP Restore 70〜140

Skill 1: Electrifying Charge:Swings the weapon forward twice, each dealing 265 (265+100% of Bonus Physical ATK) Physical Damage and restoring 100 (100+1.5% of Bonus Physical ATK) +2% of Missing HP.

Charge Enhance: Damage is enhanced to 400 (400+150% of Bonus Physical ATK) Physical Damage, and the heal amount is enhanced to 200 (200+2.3% of Bonus Physical ATK) +4% of Missing HP. CD (s) 6→5 / Base Damage 265→530 / Enhanced Damage 400→800 / HP Restore 100→200 / Enhanced Heal 200→400

Skill 2: Storm Strike:Charges forward, dealing 281 (150+75% of Physical ATK) Physical Damage to enemies along the path. After the charge, the next basic attack is enhanced, and the enhanced basic attack deals 375 (200+100% of Physical ATK) Physical Damage to the enemy and reduces Move Speed by 25% for 2 seconds.

Charge Enhance: If energy exceeds 30 when the enhanced basic attack is cast, it deals 562 (300+150% of Physical ATK) Physical Damage, knocks up and stuns the enemy for 1 second, and additionally reduces Move Speed by 25% for 1 second.

Casting the enhanced basic attack for the first time consumes 30 energy. CD (s) 10→8 / Base Damage 150→300 / Basic Attack Damage 200→400 / Basic Attack Enhance 300→600 / Slow 25%→50%

Ultimate: Force Field Suppression:Slams the weapon into the ground, dealing 450 (450+120% of Bonus Physical ATK) Physical Damage and reducing Move Speed by 30% for 1.5 seconds. At the same time, gains a 900 (900+18% of Bonus Physical ATK) shield for 6 seconds.

Charge Enhance: Physical Damage increases to 580 (580+195% of Bonus Physical ATK), and the shield increases to 1450 (1450+21% of Bonus Physical ATK). At the same time, sparks deal 300 (200+75% of Bonus Physical ATK) Physical Damage to each unit and absorb 25% Move Speed from each hero.

The spark range increases with Skill 3's level. CD (s) 15→11 / Base Damage 450→870 / Enhanced Damage 580→1160 / Shield 900→1800

Biron — Early / Mid / Late Game

Early game: He's strong early, and the key is converting that strength into a team advantage. Basic Attacks and skill attacks build Energy, and once charge exceeds 30 you can unleash an enhanced skill. Adding Cooldown reduction or Attack Speed boosts your early-game trading power and lets you play the lane more flexibly.

Mid game: Expand your laning advantage, linking the small-scale mind games of the side lane and your own strength into a benefit for the whole team. Build your play around the enhanced skills.

Late game: Keep cycling your charge to deal damage and heal with enhanced skills, showing strong staying power on the front line. He pairs well with Guiguzi and Liu Bang, dominates Dun and Wukong, but is weak against Lady Sun and Sun Bin.

Good teammates for Biron

Who Biron beats

Who counters Biron

Recommended items for Biron

Recommended arcana for Biron