Ying | Honor of Kings Hero Guide
Overview
Ying is a hero in Honor of Kings.
Class: ファイター, アサシン.
Recommended position: ジャングラー.
Lanes: ジャングラー.
Features
Role: Fighter/Assassin, Assassin Fighter. Playstyle: Dash/Agile. Difficulty: Hard. Power spike: Mid game
Key stats
Win rate: 52.9%
Pick rate: 0.8%
Ban rate: 0.1%
Kills: 5.4
Damage: 80931
Assists: 6.3
How to play
Ying is a Fighter who combines Crowd Control with high damage. With a combo that chains Skill 2 into Skill 1, the Ultimate, a Basic Attack, and the Ultimate, you can leverage your advantage while moving in and out of fights. Every time you use a skill, your Basic Attacks are empowered.
Skill 1 knocks up enemies and deals damage. Skill 2 makes a short advance and can then dash farther. The Ultimate dashes forward while knocking up enemies along its path, and using it a second time deals bonus damage.
For skill leveling, start with Skill 1, then prioritize the Ultimate whenever possible. When the Ultimate is unavailable, prioritize Skill 2.
Skills (level values & ratios)
Passive: Spear Will - Sweeping Fire:Normal Skill:Spear Will - Sweeping Fire|Communes with the divine spear "Sweeping Fire," gaining 1 stack of Resonance when casting a skill. On a basic attack, consumes all stacks and, according to the number of stacks, casts the Resonance skills "Stalwart - Peacemaker," "Zealous - Devastation," and "Zenith - Wildfire," reducing the cooldowns of "Moonslash" and "Cloudchaser" by 1.5 seconds.
Resonance skills can critically hit. Their cast speed increases according to self attack speed (50% conversion rate). / Resonance Skill:Spear Will - Sweeping Fire|Communes with the divine spear "Sweeping Fire," gaining 1 stack of Resonance when casting a skill. On a basic attack, consumes all stacks and, according to the number of stacks, casts the Resonance skills "Stalwart - Peacemaker," "Zealous - Devastation," and "Zenith - Wildfire," reducing the cooldowns of "Moonslash" and "Cloudchaser" by 1.5 seconds.
Resonance skills can critically hit. Their cast speed increases according to self attack speed (50% conversion rate).
Skill 1: Moonslash:Normal Skill:Moonslash|Thrusts the spear upward, then swings it down. Deals 180 (180 + 60% of Bonus Physical ATK) Physical Damage (1 hit total), knocking up on the upward thrust. Base Damage 180→360 / CD (s) 10→8 / MP Cost 40 / Resonance Skill:Stalwart - Peacemaker|Performs consecutive spear attacks. Increases Physical ATK by 25% and deals 124 (55 + 40% of Physical ATK) Physical Damage to enemies (4 hits total). Additionally gains a 260 (260 + 4.5% of Bonus HP) shield (for 4 seconds).
Triggered on a basic attack at 1 stack of Resonance. CD (s) 1
Skill 2: Cloudchaser:Normal Skill:Cloudchaser|Raises the spear and charges up while dashing (increasing Physical ATK by up to 25%). After charging ends, dashes forward and sweeps, dealing 180 (180 + 60% of Bonus Physical ATK) 〜 360 (360 + 120% of Bonus Physical ATK) Physical Damage and slowing movement speed by 15%. Base Damage 180→360 / Max Damage 360→720 / Max Move Speed 25%→50% / CD (s) 10→8 / Slow 15%→30% / MP Cost 40 / Resonance Skill:Zealous - Devastation|Unleashes 3 consecutive attacks. The first 2 attacks each deal 129 (60 + 40% of Physical ATK) Physical Damage to the enemy and restore 90 (90 + 1.3% of Bonus HP) HP. The final attack deals 258 (120 + 80% of Physical ATK) Physical Damage and restores 180 (180 + 2.5% of Bonus HP) HP.
Triggered on a basic attack at 2 stacks of Resonance. The lower the HP, the greater the heal amount (up to 2x). CD (s) 1
Ultimate: Starburn:Normal Skill:Starburn|Imbues the spear tip with flame and sweeps back and forth over the area in front, each pass dealing 180 (180 + 60% of Bonus Physical ATK) Physical Damage and knocking up.
Upon reaching maximum distance, thrusts consecutively, each thrust dealing 90 (90 + 30% of Bonus Physical ATK) Physical Damage (4 hits total).
During the skill, gains Super Armor, reduces damage taken by 30%, and enables the second-stage skill "Roar of the Seed" that sweeps forward and sets ablaze.
The sweep deals 180 (180 + 60% of Bonus Physical ATK) Physical Damage, and the burning zone deals 50 (50 + 16% of Bonus Physical ATK) Magic Damage every 0.2 seconds for 3 seconds.
The second stage can be cast while "Starburn" is active. Sweeps the surroundings, then cancels the subsequent dash, dealing 120 (120 + 40% of Bonus Physical ATK) Physical Damage and setting a circular area ablaze for 3 seconds. Charge Damage 180→360 / CD (s) 40 / MP Cost 40 / Resonance Skill:Zenith - Wildfire|Leaps into the air to gather power, then unleashes a fierce strike. Deals 333 (160 + 100% of Physical ATK) Physical Damage to enemies along the path (damage is higher toward the center of the target). When the target's HP falls below 50%, damage is maximized, dealing 666 (320 + 200% of Physical ATK) Physical Damage.
Triggered on a basic attack at 3 stacks of Resonance. Can ignore terrain while leaping. Additionally increases Physical ATK by 200% and reduces damage taken by 10%. CD (s) 1
Ying — Early / Mid / Late Game
Early game: Skill 1 "Crescent Moon" deals Physical Attack and a knock-up to enemies in a line, and Skill 2 "Cloud Chase" dashes forward while boosting Movement Speed, applying a Slow at the end. The basics of laning are learning the rhythm of landing these skills to build Spear Will, then spending it with Basic Attacks.
Mid game: The core is using Basic Attacks differently depending on whether you have 1, 2, or 3 stacks of Spear Will. The 2-stack healing move heals more the lower your HP is (up to double), and the 3-stack move lets you leap and move ignoring terrain while gaining Movement Speed and reduced damage taken, so play around your mobility.
Late game: The Ultimate "Star Chaser" dashes forward dealing Physical Attack and a knock-up, then performs a flurry of thrusts at maximum range. During its cast you gain CC resistance and reduced damage taken, so in team fights dive in and unleash burst damage and CC with your Spear Will moves.