Guan Yu | Honor of Kings Hero Guide
Overview
Guan Yu is a hero in Honor of Kings.
Class: ファイター.
Recommended position: クラッシュレーン.
Lanes: クラッシュレーン, ローム.
Features
Role: Fighter, Charge Fighter. Playstyle: Dash, Initiate. Difficulty: Hard
Key stats
Win rate: 47.8%
Pick rate: 0.4%
Ban rate: 0.1%
Kills: 4.5
Damage: 64774
Assists: 6.0
How to play
Guan Yu is a Fighter with high mobility and strong burst. With a combo that chains the Ultimate into Skill 1 and Skill 2, he can disrupt enemies while pushing in and pulling back.
As he keeps moving, he gradually accelerates, and after running a certain distance he enters a charged state that enhances his skills and Basic Attacks. Skill 1 deals damage to nearby enemies, and during the charged state it knocks them back. Skill 2 removes Crowd Control and boosts his Movement Speed, and during the charged state it knocks enemies back. His Ultimate increases how quickly he reaches the charged state.
For leveling skills, prioritize the Ultimate first, and when the Ultimate isn't available, level up Skill 1 first.
Skills (level values & ratios)
Passive: Rider of Triumph:Normal Mode: For every 200 distance moved, Move Speed increases by 2%, and reaching 2000 distance moved enters Charge Mode. If Move Speed drops to 375 or below, Charge Mode is canceled, and after 0.7 seconds the distance moved resets.
Stopping continuous movement restores 30 HP and Energy every 0.5 seconds.
Charge Mode: Enhances the next Basic Attack, charging forward to deal an additional 500 (500 + 125% of Bonus) Physical Damage to enemies along the path and knocking them back. Moving toward an enemy hero increases Move Speed by 20%.
In Normal Mode, attacks can be enhanced while moving. HP Restore 30〜60 / Bonus Damage 500〜1000
Skill 1: Heroic Charge:Normal Mode: Swings his great blade, dealing 500 (500 + 140% of Bonus) Physical Damage to enemies on both sides.
Charge Mode: Dashes forward, dealing 360 (360 + 120% of Bonus) Physical Damage to enemies along the path and knocking them back. At the end of the charge, swings the great blade down in front, dealing 500 (500 + 160% of Bonus) Physical Damage to enemies hit. CD (s) 6.5→5 / Base Damage 500→1900 / Knockback Damage 360→1440 / Sweep Damage 500→2000
Skill 2: Soaring Green Dragon:Normal Mode: Cleanses his own CC effects and increases Move Speed by 30% for 2 seconds.
Charge Mode: Cleanses his own CC effects, jumps forward and deals 650 (650 + 200% of Bonus) Physical Damage to enemies around the landing position, knocking them back. Additionally, Move Speed increases by 30% for 2 seconds. Base Damage 650→1300 / Move Speed Increase 30%→50% / CD (s) 12
Ultimate: Razor Cavalry:Normal Mode: Empowers himself for 10 seconds. While empowered, the distance required to enter Charge Mode is reduced by 75%.
Charge Mode: Summons iron cavalry around himself and charges forward together with them. Deals 620 (620 + 200% of Bonus) Physical Damage to enemies along the path and knocks them back, and empowers himself for 10 seconds. While empowered, the distance required to enter Charge Mode is reduced by 75%. CD (s) 60→40 / Charge Damage 620→1240
Guan Yu — Early / Mid / Late Game
Early game: Your lane matchup strength is average; use Skill 1 to harass and clear the lane. The basic flow is to trigger the Passive, close in with Skill 2 for Crowd Control, then chase with Skill 1.
Mid game: No mid-game notes in the CN source.
Late game: No late-game notes in the CN source.