Yaria | Honor of Kings Hero Guide
Overview
Yaria is a hero in Honor of Kings.
Class: サポート.
Recommended position: ローム.
Lanes: ローム.
Features
Role: Support, Buff Support. Playstyle: Team buff. Difficulty: Normal
Key stats
Win rate: 48.8%
Pick rate: 1.1%
Ban rate: 1.2%
Kills: 1.3
Damage: 35807
Assists: 12.4
How to play
Yaria is a Support who excels at protecting allies. She possesses an ally to grant them an extra Shield and increase that ally's survivability.
Yaria's skills have a wide cast range and home in on enemies. In addition, when she takes strong Crowd Control she transforms into an invincible deer spirit and dodges enemy attacks. This transformation into the deer spirit triggers each time she is hit by strong Crowd Control.
For your skill leveling, prioritize the Ultimate first, and at levels where the Ultimate isn't available yet, prioritize Skill 1.
Skills (level values & ratios)
Passive: Deer Spirit:When affected by hard CC (excluding Suppress effects), immediately removes his own CC and transforms into an enemy spirit for 4 seconds. In Deer Spirit Mode, gains new skills and resets the cooldowns of skills used in normal mode. While in Deer Spirit Mode, becomes untargetable and cannot perform basic attacks, but instead reduces the Move Speed of surrounding enemies by 15%. This passive can trigger only once every 60-45 seconds (reduced with hero level). CD (s) 60〜45 / Slow 15%〜30%
Skill 1: Wandering Beam:Raises the staff in the designated direction to manipulate souls, dealing 250 (250+30% of Magic ATK) Magic Damage to enemies along the path and knocking them up. When the soul reaches its maximum flight distance, it chases the nearest enemy hero, dealing 250 (250+30% of Magic ATK) Magic Damage, knocking them up for 0.5 seconds, and applying a Reveal effect (canceling stealth) for 5 seconds.
Deer Spirit Mode: Ends Deer Spirit Mode on a different hill. CD (s) 10→8 / Base Damage 250→500 / MP Cost 50
Skill 2: Accelerating Blitz:Within 5 seconds, deals 200 (200+30% of Magic ATK) Magic Damage randomly to 3 nearby enemies (prioritizing enemy heroes). Cannot perform basic attacks while this skill is active.
Deer Spirit Mode: Jumps forward a certain distance. CD (s) 12→10 / Base Damage 200→400 / MP Cost 50
Ultimate: Verdant Protector:Possesses an allied hero, granting that ally a 1000 (1000+60% of Magic ATK+6% of the target's Bonus HP) True Damage shield. Possession Mode ends when the True Damage shield is broken or by jumping in a designated direction. During Possession Mode, becomes untargetable. Possessing immediately reduces the CDs of active skills by 30% and grants additional effects to skills.
Skill 1: The soul's tracking range expands by 20%.
Skill 2: The skill's attack range expands by 20%.
Skill 3: Ending Possession Mode yourself reduces the skill's CD by 50%.
Deer Spirit Mode: The range of the Slow effect expands. Bonus Shield 1000→2000 / CD (s) 15 / MP Cost 50
Yaria — Early / Mid / Late Game
Early game: At the start, take Skill 2 to help with mid-lane wave clear, roam from mid earlier, and peek at the enemy's blue buff location to track the enemy Jungler's movements. Alternatively, take Skill 1 to hide in the bush of the opposing lane and support your team's First Blood with CC, or stick with the Jungler to speed up the early game.
Mid game: Skill 1 has reliable knockback and CC, and Skill 2 has a practical action-restricting effect against groups, so play while protecting your allies in teamfights.
Late game: Follow the carry who has their items built, devote more attention to that carry to set up a good damage environment, and give Shields or healing as the situation calls for.