Marco Polo | Honor of Kings Hero Guide
Overview
Marco Polo is a hero in Honor of Kings.
Class: マークスマン.
Recommended position: ファームレーン.
Lanes: ファームレーン.
Features
Role: Marksman, Agile Marksman. Playstyle: Ranged poke. Difficulty: Hard
Key stats
Win rate: 49.0%
Pick rate: 2.0%
Ban rate: 0.3%
Kills: 6.0
Damage: 94244
Assists: 5.6
How to play
Marco Polo is a Marksman who combines long-range harass, dashes, and explosive firepower. With a combo that chains Skill 1 into Skill 2 and the Ultimate, he quickly dives into a fight and deals massive damage.
Enemies hit by his Basic Attacks gain a mark, and once enough marks stack up they take additional damage. Skill 1 fires a burst of shots in a chosen direction, and Skill 2 teleports a set distance. His Ultimate dashes in a chosen direction while dealing sustained high damage to enemies in range.
For leveling skills, prioritize the Ultimate first, and when the Ultimate isn't available, level up Skill 1 first.
Skills (level values & ratios)
Passive: Chain Reaction:Dealing damage to an enemy with a Basic Attack or skill applies 1 stack of Break to the target enemy (3 stacks per hit against enemy minions). At 10 stacks, applies a Break effect for 5 seconds and restores 30 Energy at the same time.
When a Basic Attack or skill hits an enemy with the Break effect applied, deals an additional 100 (100 + 35% of Bonus Physical ATK) True Damage. True Damage 100〜200
Skill 1: Resplendent Revolver:Fires 5 bullets in a designated direction (increases with Move Speed). While active, Move Speed increases by 10%. Each bullet deals 151 (120 + 19% of Physical ATK) Physical Damage to the first enemy hit and restores 10 Energy.
3 bullets count as 1 Basic Attack. Base Damage 120→240 / Energy Cost 75→45 / Number of Bullets 5→10 / CD (s) 5
Skill 2: Roaming Gun:Blinks in a designated direction.
Buff effect: If an enemy hero is near Marco Polo, deals an additional 20% damage and increases his own Move Speed by 15%. Energy Cost 75→45 / Move Speed Bonus 15%→30% / CD (s) 5
Ultimate: Fevered Barrage:Blinks in a designated direction, then slowly moves in the same direction while firing wildly at surrounding enemies for 3 seconds. Each time it hits an enemy, deals 213 (170 + 25% of Physical ATK) Physical Damage.
Each barrage shot counts as 1 Basic Attack. CD (s) 50→40 / Energy Cost 75→45 / Base Damage 170→300 / Number of Barrage Shots 12→18
Marco Polo — Early / Mid / Late Game
Early game: In lane, harass with Skill 1 before team fights and save Skill 2 to disengage. Skill 1 has long range, so the basic play is to kite the enemy while fighting.
Mid game: Skill 2 costs a lot of Energy early on, so don't use it carelessly except to avoid enemy damage or Crowd Control. Chip away with Skill 1 and fight head-on using your Attack Speed.
Late game: Your Ultimate lasts 4 seconds and is interrupted if you move or use other skills during it. Don't rush in at the front; read whether the enemy has committed their focus and used up their key defensive skills, then enter late to clean up. When behind, position in the back and use Skill 1 to attack the nearest enemy.