Dun | Honor of Kings Hero Guide

Overview

Dun is a hero in Honor of Kings.

Class: タンク, ファイター.

Recommended position: クラッシュレーン.

Lanes: クラッシュレーン, ジャングラー, ローム.

Features

Role: Tank/Fighter, Defensive Tank. Playstyle: Dash, CC. Difficulty: Normal. Power spike: Early game

Key stats

Win rate: 53.7%

Pick rate: 1.7%

Ban rate: 0.5%

Kills: 3.8

Damage: 72739

Assists: 7.0

How to play

Dun is a Tank with strong Crowd Control and shields. When his HP drops below 50%, his Basic Attacks and skills gain an effect that heals his HP based on the damage he deals.

His basic combo flows from the Ultimate into Skill 2, Skill 1, a Basic Attack, and then Skill 1 again. This is an excellent way to lock down enemies with Crowd Control. Skill 1 slashes forward, and on a hit you can use it again to Knock up the enemy. Skill 2 grants a shield and empowers his Basic Attacks. The Ultimate throws a chain blade, dashing while dealing Stun and damage to enemies.

For skill leveling, prioritize the Ultimate first, and when you can't take the Ultimate, prioritize Skill 1.

Skills (level values & ratios)

Passive: Unyielding Might:When taking damage while below 50% HP, empowers himself, and each time a skill or Basic Attack hits an enemy, restores 220 (220 + 6% of Bonus HP) HP. Lasts 8 seconds. This passive effect can be gained once every 25 seconds (increases with hero level). CD (s) 25〜20 / HP Restore 220〜440

Skill 1: Wind Slash:Swings the greatsword, launching a blade shockwave in a designated direction that deals 420 (420 + 130% of Bonus Physical ATK) Physical Damage to enemies in the area and reduces their Move Speed by 25% for 2 seconds.

When the shockwave hits an enemy, another shockwave can be launched within 5 seconds, dealing 420 (420 + 130% of Bonus Physical ATK) Physical Damage to enemies in the area and knocking them up for 1 second. CD (s) 8→6.5 / Base Damage 420→840 / Slow 25%→50%

Skill 2: Gale's Benediction:Deals 300 (300 + 100% of Bonus HP) Magic Damage to surrounding enemies and enhances the next 3 Basic Attacks within 5 seconds, dealing 150 (150 + 45% of Bonus Physical ATK) True Damage. Lasts 8 seconds. When an attack hits an enemy, the cooldown of Skill 3 is reduced by 1 second. Additionally, when the 3 Basic Attacks are enhanced, grants a shield of 500 (500 + 12% of Bonus HP). CD (s) 7→5.5 / Base Damage 300→600 / True Damage 150→300 / Shield 500→1000 / MP Cost 35

Ultimate: Unruly Blade:Throws a chain blade in a designated direction. The chain blade stops when it reaches maximum range or hits an enemy.

The chain blade stuns the first enemy hit for 1 second, deals 420 (420 + 10% of Bonus HP) Physical Damage to nearby enemies, and pulls himself to the chain blade's position. Upon reaching the chain blade's position, deals an additional 420 (420 + 10% of Bonus HP) Physical Damage to enemies.

While Skill 3 is active, he becomes immune to CC. CD (s) 16→13 / Base Damage 420→840 / MP Cost 50

Dun — Early / Mid / Late Game

Early game: In Season S14, side-lane Tanks have a hard time, and the extended range (800-unit range) is especially deadly for Tanks. Tanks move slowly and have short range, so they struggle to endure the constant chip damage from the opposing Marksman.

Mid game: Highly versatile; just by being on the field you can generally stabilize a lane, support your team's early-game strength, and protect the jungle area better.

Late game: High team value, playing a stable role throughout the course of a match.

Good teammates for Dun

Who Dun beats

Who counters Dun

Recommended items for Dun

Recommended arcana for Dun