Dun | Honor of Kings Hero Guide
Overview
Dun is a hero in Honor of Kings.
Class: タンク, ファイター.
Recommended position: クラッシュレーン.
Lanes: クラッシュレーン, ジャングラー, ローム.
Features
Role: Tank/Fighter, Defensive Tank. Playstyle: Dash, CC. Difficulty: Normal. Power spike: Early game
Key stats
Win rate: 53.7%
Pick rate: 1.7%
Ban rate: 0.5%
Kills: 3.8
Damage: 72739
Assists: 7.0
How to play
Dun is a Tank with strong Crowd Control and shields. When his HP drops below 50%, his Basic Attacks and skills gain an effect that heals his HP based on the damage he deals.
His basic combo flows from the Ultimate into Skill 2, Skill 1, a Basic Attack, and then Skill 1 again. This is an excellent way to lock down enemies with Crowd Control. Skill 1 slashes forward, and on a hit you can use it again to Knock up the enemy. Skill 2 grants a shield and empowers his Basic Attacks. The Ultimate throws a chain blade, dashing while dealing Stun and damage to enemies.
For skill leveling, prioritize the Ultimate first, and when you can't take the Ultimate, prioritize Skill 1.
Skills (level values & ratios)
Passive: Unyielding Might:When taking damage while below 50% HP, empowers himself, and each time a skill or Basic Attack hits an enemy, restores 220 (220 + 6% of Bonus HP) HP. Lasts 8 seconds. This passive effect can be gained once every 25 seconds (increases with hero level). CD (s) 25〜20 / HP Restore 220〜440
Skill 1: Wind Slash:Swings the greatsword, launching a blade shockwave in a designated direction that deals 420 (420 + 130% of Bonus Physical ATK) Physical Damage to enemies in the area and reduces their Move Speed by 25% for 2 seconds.
When the shockwave hits an enemy, another shockwave can be launched within 5 seconds, dealing 420 (420 + 130% of Bonus Physical ATK) Physical Damage to enemies in the area and knocking them up for 1 second. CD (s) 8→6.5 / Base Damage 420→840 / Slow 25%→50%
Skill 2: Gale's Benediction:Deals 300 (300 + 100% of Bonus HP) Magic Damage to surrounding enemies and enhances the next 3 Basic Attacks within 5 seconds, dealing 150 (150 + 45% of Bonus Physical ATK) True Damage. Lasts 8 seconds. When an attack hits an enemy, the cooldown of Skill 3 is reduced by 1 second. Additionally, when the 3 Basic Attacks are enhanced, grants a shield of 500 (500 + 12% of Bonus HP). CD (s) 7→5.5 / Base Damage 300→600 / True Damage 150→300 / Shield 500→1000 / MP Cost 35
Ultimate: Unruly Blade:Throws a chain blade in a designated direction. The chain blade stops when it reaches maximum range or hits an enemy.
The chain blade stuns the first enemy hit for 1 second, deals 420 (420 + 10% of Bonus HP) Physical Damage to nearby enemies, and pulls himself to the chain blade's position. Upon reaching the chain blade's position, deals an additional 420 (420 + 10% of Bonus HP) Physical Damage to enemies.
While Skill 3 is active, he becomes immune to CC. CD (s) 16→13 / Base Damage 420→840 / MP Cost 50
Dun — Early / Mid / Late Game
Early game: In Season S14, side-lane Tanks have a hard time, and the extended range (800-unit range) is especially deadly for Tanks. Tanks move slowly and have short range, so they struggle to endure the constant chip damage from the opposing Marksman.
Mid game: Highly versatile; just by being on the field you can generally stabilize a lane, support your team's early-game strength, and protect the jungle area better.
Late game: High team value, playing a stable role throughout the course of a match.