Shouyue | Honor of Kings Hero Guide
Overview
Shouyue is a hero in Honor of Kings.
Class: マークスマン, アサシン.
Recommended position: ファームレーン.
Lanes: ファームレーン.
Features
Role: Marksman, Artillery Marksman. Playstyle: Ranged poke, Sustain. Difficulty: Hard
Key stats
Win rate: 50.1%
Pick rate: 0.9%
Ban rate: 0.1%
Kills: 4.5
Damage: 99575
Assists: 6.6
How to play
Shouyue is a Marksman who can pressure enemies at extremely long range. The combo Basic Attack → Skill 2 → Ultimate lets you close in, deal damage, and then quickly create distance.
His Basic Attacks carry bonus Physical Damage, but they can't Critical and his Attack Speed is on the slower side. Skill 1 plants a device that grants vision of the surrounding area. Skill 2 fires a long-range shot in a chosen direction, dealing high damage and a Slow. The Ultimate leaps backward while firing a shot in a chosen direction, dealing damage and a Slow.
For leveling skills, prioritize the Ultimate first; when you can't take the Ultimate, prioritize Skill 2.
Skills (level values & ratios)
Passive: Accuracy:After 1.5 seconds out of combat, he gains a Focus buff (up to 5 stacks). Gaining the Focus buff increases Physical DEF Penetration by 20% and Physical Damage by 70-140 + 0.15% of Bonus. The Focus buff loses 1 stack each time a basic attack hits an enemy hero, and 5 stacks each time a skill hits an enemy hero.
"Accuracy": For every 1% increase in Crit Rate, the damage of "Wild Wind" increases by 4 and the damage of "Getaway" increases by 2. Physical Damage 70〜140
Skill 1: The Tranquil Eye:Places 1 device that secures vision in a range of 600-1000 (lasting 300 seconds). A device is replenished every 35 seconds, and up to 3 can be stacked or placed. When occupied by enemies, the device is disabled, and the more enemies, the faster the disabling.
Passive: When out of combat and near terrain, or within range of a Tranquil Eye, he enters a Conceal state, increasing Move Speed by 15% and Attack Speed by 15%. The Attack Speed bonus persists for 3 seconds after the Conceal state ends. Device Recovery 35→30 / Attack Speed 15%→30% / Move Speed 15%→30% / CD (s) 1.5 / MP Cost 30
Skill 2: Wild Wind:Fires in a designated direction, dealing 750 (750 + 250% of Bonus Physical ATK) Physical Damage plus Physical Damage equal to 0.8% of the target's Max HP to the hit target. At the same time, greatly reduces the target's Move Speed for 0.5 seconds.
For each point of Accuracy hit, the more he braces to aim, the more he consumes 5 stacks of the Focus buff, and hitting with a basic attack gains a stack of Accuracy.
"Wild Wind": When Attack Speed reaches 40%/80%/120%/160%, the time needed for Accuracy is reduced by 0.25/0.5/0.75/1 second, and the aiming time is further shortened. Charge Time 15→12 / Base Damage 750→1500 / CD (s) 1.5 / MP Cost 60
Ultimate: Getaway:Jumps backward while firing in a designated direction, dealing 750 (750 + 180% of Bonus Physical ATK) Physical Damage and reducing Move Speed by 15% for 2 seconds. After landing, Move Speed increases by 15% for 2 seconds. It shares ammunition with Wild Wind, consuming 1 shot when cast.
Performing a basic attack / attack skill dispels the Move Speed increase effect.
Passive: When the skill levels up, basic attack range increases by 15. Base Damage 750→1500 / Move Speed Up 15%→30% / Slow 15%→30% / Range Increase 30→60 / CD (s) 1.5 / MP Cost 90
Shouyue — Early / Mid / Late Game
Early game: Take Skill 2 at level 1 to boost early damage. Use the Passive's wall-climbing movement to head to lane quickly, hide in bushes, and chip away the enemy's HP with Skill 2. Use Skill 1 to gain vision and prevent ambushes while developing steadily, and actively join the river crab contests and side-lane clearing.
Mid game: Before teamfights, poke with Skill 2 from a safe position, and keep at least one Skill 2 shot in reserve as anti-dive insurance. Place vision in the jungle and central bushes to support your team, and use high damage and fast wave clear to take towers while rotating lanes to build an economic advantage.
Late game: Use high damage and long range to poke and finish targets, but don't rely too much on Skill 2, secure your safety and also use Basic Attacks. Place vision around the Tyrant and buffs, and watch your survival so you don't get melted by focused fire. When in danger, use Skill 3 to reposition and protect yourself.