Arthur | Honor of Kings Hero Guide
Overview
Arthur is a hero in Honor of Kings.
Class: ファイター, タンク.
Recommended position: クラッシュレーン.
Lanes: クラッシュレーン, ジャングラー.
Features
Role: Fighter
Key stats
Win rate: 50.8%
Pick rate: 1.1%
Ban rate: 0.1%
Kills: 4.2
Damage: 72048
Assists: 6.5
How to play
Arthur is a Fighter equipped with Crowd Control. His go-to combo is Skill 2 into Skill 1, a Basic Attack, and then his Ultimate.
His Passive heals him continuously. Skill 1 raises his Movement Speed and enhances his next Basic Attack to Silence the enemy. Skill 2 summons a shield that orbits around him, dealing damage. The Ultimate leaps onto an enemy and launches them into the air. When leveling up your skills, prioritize the Ultimate, and when it isn't available, prioritize Skill 1.
Skills (level values & ratios)
Passive: Holy Vanguard:Gains Holy Vanguard, restoring 120 (120 + 2.5% of Bonus HP) HP every 2s. While slowed, additionally restores 120 (120 + 2.5% of Bonus HP) HP every 2s. HP Restore 120〜240 / Bonus HP Restore 120〜240
Skill 1: Valiant Charge:Move Speed increases by 30% for 3s and the next basic attack is enhanced. The enhanced basic attack has a dash effect, dealing 350 (350 + 120% of Bonus Physical ATK) Physical DMG and applying a slow for 1.25s.
The enhanced basic attack applies a Mark to an enemy hero for 5s. Each time he deals damage with a basic attack or skill, he deals additional Magic DMG equal to 1% of the marked enemy's Max HP.
Allies near a marked enemy gain 10% increased Move Speed. CD (s) 8→5 / Base Damage 350→700
Skill 2: Whirling Strike:Summons a holy shield that orbits around him, dealing 290 (150 + 80% of Physical ATK) Physical DMG per second to enemies for 5s. CD (s) 12→9 / Base Damage 150→300
Ultimate: Might of Excalibur:Raises the holy sword and charges at an enemy hero, dealing Magic DMG equal to 16% of the enemy's HP and knocking up enemy heroes in the area for 0.5s.
At the same time, summons a holy seal that deals 85 Magic DMG per second to enemy heroes in the area for 5s. CD (s) 42→28 / Per-Tick Damage 85→125 / Damage Ratio 16%→24%
Arthur — Early / Mid / Late Game
Early game: In the early game you mainly take the top lane and excel at a poke-and-disengage playstyle. The Passive's continuous healing and Skill 1's Silence let you whittle down the enemy's HP one-sidedly, so fire Skill 1 and 2 and immediately retreat. With no cooldown reduction yet, your damage is on the lower side, so if the enemy plays passively, use your speed to roam and support allies.
Mid game: In the mid game your cooldown reduction comes together, and you use your mobility to invade the enemy jungle or push side lanes to speed up your own growth. In team fights your main role is to restrict the enemy's core (main damage dealer), and if your team lacks a Tank, absorb some damage as needed.
Late game: In the late game your cooldown reduction is complete and you can fire Skill 1 almost continuously. You can do anything—lane support or roaming—and when ambushing, charge up Skill 1 to quickly land a double Silence, then chain into Skill 2 and the Ultimate's crowd control to deal high damage.