Lian Po | Honor of Kings Hero Guide

Overview

Lian Po is a hero in Honor of Kings.

Class: タンク.

Recommended position: クラッシュレーン.

Lanes: クラッシュレーン, ローム.

Features

Role: Tank

Key stats

Win rate: 52.4%

Pick rate: 1.0%

Ban rate: 0.1%

Kills: 2.2

Damage: 56951

Assists: 10.1

How to play

Lian Po is a Tank who can ignore Crowd Control while using his skills. He charges in with his Ultimate to Pull enemies, then opens team fights with a combo of Skill 1 into Skill 2 and Skill 1 again to Immobilize foes. His strength is being able to dive in without fear of damage, and his Attack Speed rises as his HP drops.

Skill 1 charges forward and Knocks up enemies. Skill 2 raises a shield while dealing damage around him and resets the Cooldown of Skill 1. His Ultimate slams the ground three times, letting you weave in Skill 1 between the slams, and the third slam Knocks up nearby enemies.

Learn Skill 2 first, then prioritize leveling the Ultimate. At levels where the Ultimate isn't available yet, prioritize Skill 1.

Skills (level values & ratios)

Passive: Warrior's Soul:Gains Super Armor while casting skills.

While in combat, Battle Spirit continuously builds up, increasing each time a basic attack or skill hits an enemy. Based on the amount of Battle Spirit, gains 0-20% damage reduction. When Battle Spirit is maxed, Attack Speed increases by 30%.

When leaving combat, Battle Spirit is gradually converted into HP, restoring 70 (70 + 1.5% of bonus HP) per tick (up to 10 times). HP Restore 70〜140

Skill 1: Burst Ram:Charges in the chosen direction, dealing 55 (55 + 15% of bonus Physical ATK) physical damage to enemies along the path and knocking them up for 0.5s. Against heroes, deals collision damage equal to 5% of the target's HP; against non-heroes, deals 183 (5% of own HP) collision damage.

Bap effect: The 3rd basic attack becomes a heavy strike, dealing an additional 250 (250 + 100% of bonus Physical ATK) physical damage. Base Damage 55→110 / Bonus Damage 250→500 / CD (s) 10→8

Skill 2: Magma Slam:After charging in place, drives energy into the ground with the shield, gaining a 400 (400 + 10% of bonus HP) shield. During the charge, reduces the Move Speed of enemies in range by 15% and pulls non-hero enemy units toward the center.

After 1s the ground erupts, dealing 350 (350 + 90% of bonus HP) physical damage to enemies in range. The closer to the center, the higher the damage, up to 100% bonus damage to enemies.

If an enemy is within the skill range during the charge, the cooldown of Skill 1 is reset.

This skill can also be cast while Skill 1 is active. Base Damage 350→700 / Shield 400→800 / CD (s) 10→8

Ultimate: Tremor Smash:Jumps to the chosen location and delivers 3 strikes to the ground. The location of each strike can be adjusted with the directional keys.

1st: Deals 220 (220 + 50% of bonus Physical ATK) physical damage to enemies in range and reduces their Move Speed by 15% for 1s. Enemies at the center of the range take an additional (60% of bonus Physical ATK) physical damage.

2nd: Deals 440 (440 + 100% of bonus Physical ATK) physical damage to enemies in range and reduces their Move Speed by 30% for 1s. Enemies at the center take an additional (90% of bonus Physical ATK) physical damage.

3rd: Deals 660 (660 + 150% of bonus Physical ATK) physical damage to enemies in range and knocks them up for 1s. Deals collision damage equal to 10% of the target's HP to heroes, and 10% of own HP to non-heroes. Enemies at the center take an additional (150% of bonus Physical ATK) physical damage.

This skill can also be cast while Skill 1 is active. Base Damage 220→440 / 1st Slow 15%→30% / 2nd Slow 30%→60% / CD (s) 50→40

Lian Po — Early / Mid / Late Game

Early game: In lane, open with Skill 1 and chip away with Skill 2 to trade HP, waiting for the enemy to burn their key skills. Your cooldowns are fairly long, so when you're being targeted, prioritize surviving by leaning on your Passive.

Mid game: Use your high durability to start fights with Skill 1 in both team fights and lane skirmishes. It's effective to strike after the enemy has used their dash or gap-closing skill to reposition.

Late game: In team fights, focus on staying alive while combining Skill 1 and Skill 3 to immobilize enemies and create space for your team to operate. Pairing Skill 3 with Flash lands a two-hit chain of Crowd Control, setting up a clean damage window for your allies.

Good teammates for Lian Po

Who Lian Po beats

Who counters Lian Po

Recommended items for Lian Po

Recommended arcana for Lian Po