Lapulapu | Honor of Kings Hero Guide
Overview
Lapulapu is a hero in Honor of Kings.
Class: サポート, タンク.
Recommended position: ローム.
Lanes: クラッシュレーン, ローム.
Features
Role: Support/Tank, Guardian Support. Playstyle: CC, Team buff. Difficulty: Normal. Power spike: Early game
Key stats
Win rate: 55.3%
Pick rate: 0.4%
Ban rate: 0.0%
Kills: 1.8
Damage: 49476
Assists: 12.3
How to play
Lapulapu is a Support with powerful Crowd Control. By chaining Skill 2 into Ultimate into Skill 1, you can close the gap in an instant and start a team fight while keeping Crowd Control going without a break. His Passive grants extra Physical Defense and Magic Defense to allies, which makes him especially strong in early fights.
Skill 1 deals damage to enemies in range. Skill 2 deals damage and a Knock-up to enemies along its path, and the Ultimate also deals damage and a Knock-up to enemies in range. Both Skill 1 and Skill 2 deal damage over time and a Slow to enemies in range. For skill leveling, prioritize the Ultimate first, and when you can't take the Ultimate, prioritize Skill 2.
Skills (level values & ratios)
Passive: Sea Beast's Favor:Increases the Physical and Magic DEF of himself and the allied hero with the lowest HP within 800 range by 100. If there is no allied hero within 800 range, his own Physical and Magic DEF is increased by an additional 50%. Physical/Magic DEF Increase 100〜212
Skill 1: Torrential Blade:Tap: slashes with his blade, dealing 528 (350 + 110% of Bonus Physical ATK) Physical DMG, slowing by 30% for 1s, and reducing the cooldown by 50%. Slashing an enemy restores 100 (100 + 2% of Bonus Physical ATK) HP (halved against non-hero units).
Hold: throws the weapon in the designated direction, dealing 528 (350 + 110% of Bonus Physical ATK) Physical DMG and slowing by 15% for 1s. After the weapon falls to the ground, it deals 99 (75 + 15% of Bonus Physical ATK) Physical DMG over time. Picking up the weapon slashes surrounding enemies and knocks them back. When the skill hits an enemy, it slows them by 50% for 2s. Base Damage 350→700 / Weapon Throw Damage 350→700 / Ground Damage over Time 75→150 / CD (s) 10 / MP Cost 30
Skill 2: Island's Blessing:Dashes in the designated direction, dealing 529 (400 + 80% of Bonus Physical ATK) Physical DMG to enemies along its path, knocking them up for 0.75s, then heavily slowing them for 1s. Base Damage 400→800 / CD (s) 10→8 / MP Cost 80
Ultimate: Raging Sea:After a brief charge, tears open the earth, dealing 700 (700 + 180% of Bonus Physical ATK) Physical DMG to enemies in the area, knocking them up for 1s, and immediately interrupting the target's skill casting. The rift remains for 3s, dealing 100 (100 + 25% of Bonus Physical ATK) Physical DMG every 0.5s to enemies in the area and slowing them by 30%. Base Damage 700→1400 / CD (s) 40→30 / Damage over Time 100→200 / Slow 30→60 / MP Cost 110
Lapulapu — Early / Mid / Late Game
Early game: Casting skills at regular intervals maximizes the Passive's output, which is especially effective for clearing waves.
Mid game: His combo of landing Crowd Control from a distance is very useful for ganks and engages. He can also use Flash to close in on enemies and knock them toward his allies with his charge skill.
Late game: Activating the Ultimate from inside a bush lets you catch enemies off guard. In team fights, the number of skill hits decides the outcome, so aim for follow-up Crowd Control.