Guardian - Redemption

Effect

HP +1,200, MSPD +7.5%

Active - Rescue:Grants a shield that negates (240–480 + 10%HP) damage to teammates within range for 4s. (Cooldown: 60s) Roaming equipment active skill cooldown is shared by the team.

Passive - Guardian Aura:Grants 65–130 Physical Defense and Magical Defense, and restores 0.6% HP every 5s. Teammates within a range of 800 gain 50% of this effect. Passive - Reward Max Health +400–800 Main Attack Stat +25–50 (1 main attack stat = 1 Physical Attack or 2 Magical Attack)

Passive - Guerrilla:Every 3s, grants 6 EXP, and grants 6 Gold to the teammate with the lowest amount of Gold.

Wielder does not take a share of the earnings from monster and minion kills, but instead gains a separate 25%-50% Gold and EXP (maxes out at the 20:00 mark).:If lane minions die and their Gold is not collected, 50% of the Gold will drop on the ground. Up to 600 Gold can be picked up.

Can quickly switch between Guardian roaming equipment at no cost (Cooldown 300s).

Builds from

Heroes who build this item