Guardian - Redemption
Effect
HP +1,200, MSPD +7.5%
Active - Rescue:Grants a shield that negates (240–480 + 10%HP) damage to teammates within range for 4s. (Cooldown: 60s) Roaming equipment active skill cooldown is shared by the team.
Passive - Guardian Aura:Grants 65–130 Physical Defense and Magical Defense, and restores 0.6% HP every 5s. Teammates within a range of 800 gain 50% of this effect. Passive - Reward Max Health +400–800 Main Attack Stat +25–50 (1 main attack stat = 1 Physical Attack or 2 Magical Attack)
Passive - Guerrilla:Every 3s, grants 6 EXP, and grants 6 Gold to the teammate with the lowest amount of Gold.
Wielder does not take a share of the earnings from monster and minion kills, but instead gains a separate 25%-50% Gold and EXP (maxes out at the 20:00 mark).:If lane minions die and their Gold is not collected, 50% of the Gold will drop on the ground. Up to 600 Gold can be picked up.
Can quickly switch between Guardian roaming equipment at no cost (Cooldown 300s).