Crimson Shadow - Radiance

Effect

HP +1,200, MSPD +7.5%

Active - Mirror Domain:Releases a scouting light wave that deals damage 4 times to enemies within a range of 1,200, each dealing damage equal to 3% of current Health and slowing them by 25%–50%. The scouting light remains within range for 2s, providing visibility and exposing stealth units, while also dealing damage and slowing enemies. (Cooldown: 75s. If no targets are hit, 75% of the Cooldown will be restored.) Roaming equipment active skill cooldown is shared by the team.

Passive - Agility Aura:Grants 20% Attack Speed and 15% Cooldown Reduction, and restores 15 Mana every 5s. Teammates within a range of 800 gain 50% of this effect. Passive - Reward Increases Max Health by 400–800 Increases Main Attack Stat by 25–50 (1 main attack stat = 1 Physical Attack or 2 Magical Attack)

Passive - Guerrilla:Every 3s, grants 6 EXP, and grants 6 Gold to the teammate with the lowest amount of Gold.

Wielder does not take a share of the earnings from monster and minion kills, but instead gains a separate 25%-50% Gold and EXP (maxes out at the 20:00 mark).:If lane minions die and their Gold is not collected, 50% of the Gold will drop on the ground. Up to 600 Gold can be picked up.

Can quickly switch between Crimson Shadow roaming equipment at no cost (Cooldown 300s).

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