Dyadia | Honor of Kings Hero Guide

Overview

Dyadia is a hero in Honor of Kings.

Class: サポート, メイジ.

Recommended position: ローム.

Lanes: ローム.

Features

Role: Support, Support/Mage. Playstyle: Buff Support, Team buff, Healing. Difficulty: Hard

Key stats

Win rate: 48.7%

Pick rate: 1.1%

Ban rate: 1.0%

Kills: 1.9

Damage: 41814

Assists: 11.7

How to play

Dyadia is a Support with Crowd Control and healing. By chaining Skill 2 into Skill 1, Skill 2, and Skill 1, she's well suited to a playstyle of harassing enemies to keep them in check before returning to her allies.

At regular intervals she gains an enhanced Basic Attack, and her skills bring in Gold when they heal or deal damage. Skill 1 applies a mark to an ally and heals them. Marking two allies grants them increased Movement Speed and extra healing while those two are near each other. Using it twice on the same ally moves Dyadia herself to that target.

For leveling skills, prioritize the Ultimate first, and when the Ultimate is unavailable, prioritize Skill 1.

Advanced tips

Here are some tips if you're playing Dyadia and feel like you can't maintain pressure, your healing falls short, or you struggle to survive.

A lack of pressure can be covered by making use of skills that steal Gold and by your choice of equipment. For a lack of healing, review how you use your skills and Passive. Survival comes down to team composition and positioning.

Dyadia is a hero who generates both healing and Gold through her skills. Make good use of your distance from allies and your marks to maximize healing, and raise your sustain through equipment and Gold theft.

Skills (level values & ratios)

Passive: Melodic Swing:Every 7.5〜6 seconds (shortened according to hero level), enhances the next basic attack. Moves behind the enemy on a swing, dealing 375 (210 + 100% of Magic ATK + 30% of Physical ATK) Magic Damage and knocking back, then jumping backward with the momentum.

When affected by an ally hero's "Blessing of Good Fortune" (allies at full HP are not eligible for the gold bonus; if used on an ally at 50% or more HP, the bonus is halved), or an enemy hero's "Reconciliation of Ill Fortune," gains Gold ×20 as a bonus and additionally reduces the cooldown of the enhanced basic attack by 50%. CD (s) 7.5〜6 / Base Damage 210〜420

Skill 1: Heartlink:Prays for an allied hero's "Good Fortune," restoring 200 (200 + 30% of HP) HP. If heroes with "Good Fortune" applied approach each other within 5 seconds, movement speed increases by 30%. When they get close enough, "Blessing of Good Fortune" triggers. At that point, each hero's HP is restored by 400 (400 + 60% of HP) and movement speed increases for 2 seconds.

Casting again on an ally who already has "Good Fortune" moves toward the target and triggers "Blessing of Good Fortune." For 2 seconds, restores 400 (400 + 60% of HP) HP to the target and increases movement speed by 30%. Self also restores 400 (400 + 8% of Bonus HP of Magic ATK) HP.

This skill can be cast again within 5 seconds, and if not cast, the cooldown is reset. CD (s) 12.5→10 / MP Cost 50

Skill 2: Bitter Farewell:Warns an enemy hero of "Ill Fortune," applying stealth-disable for 5 seconds, dealing 45 (45 + 6% of Magic ATK) Magic Damage per second and gaining Gold ×2 (on enemy hero units; at the end of the effect, deals 225 (225 + 30% of Magic ATK) Magic Damage). If heroes warned of "Ill Fortune" approach each other, movement speed decreases by 25%, and when they get close enough, "Reconciliation of Ill Fortune" triggers, interrupting the Magic Damage to the enemy, and within 5 seconds the accumulated "Reconciliation of Ill Fortune" is reclaimed.

Casting again on an enemy hero already warned of "Ill Fortune" moves toward the target and triggers "Reconciliation of Ill Fortune," slowing the target for 0.75 seconds and dealing a total of 600 (600 + 80% of Magic ATK) Magic Damage (if the "Reconciliation of Ill Fortune" Magic Damage is triggered). During this, reduces Magic Damage taken from heroes by 25% (1.2x against damage taken from the target).

The accumulated Gold is stored on the target, and summoning/assisting an allied hero via Blink reclaims 100%/50% of it.

This skill can be cast again within 5 seconds, and if not cast, the cooldown is reset. CD (s) 12.5 / MP Cost 50

Ultimate: Destined Encounter:Simultaneously releases a swarm of matchmaking spirits forward, applying "Good Fortune" to allied heroes along the path and restoring 250 (250 + 40% of Magic ATK) HP, and applying "Ill Fortune" to enemy heroes along the path and dealing 320 (320 + 45% of Magic ATK) Magic Damage.

If an ally already has "Good Fortune," its duration is reset, additionally restoring 150 (150 + 25% of Magic ATK) HP and increasing movement speed by 30% for 2 seconds.

If an enemy already has "Ill Fortune," its duration is reset, dealing 200 (200 + 30% of Magic ATK) Magic Damage and snaring for 1 second.

Passive: Each time Skill Gold is gained once, the base HP restore and Magic Damage of "Destined Encounter" increase. CD (s) 45→35 / Base Heal 250→500 / MP Cost 100

Dyadia — Early / Mid / Late Game

少司縁は、目標と目標のあいだを帰還せずに動き回り、自分と味方のHPを保ち続けられる強力なロームサポートです。公開ガイドのデータでは、極影の盾・救済、抵抗の靴、聖杯を中心とした構成が示されており、主力(火力役)を守り、視界を確保し、クールダウンが戻った好機に仕掛けるために使われます。 キットの狙いどおりに相手へ届くドラフトのときに選びましょう。反対に、キットの起点となるタイミングを相手が先に潰してくる対面では避けましょう。

Early game: 序盤は、中盤の装備が揃う前の時間帯なので、安全なレーン戦とジャングルへの圧力の把握に集中します。

Mid game: ライフスティール(吸血)の装備が立つ段階です。吸血がダメージと重なると、撃ち合いのパターンが互角から有利へと変わっていきます。

Late game: 終盤はクールダウンが十分に短くなり、奥義が一度きりの切り札ではなく、すべてのチーム戦に影響を及ぼす武器になります。

Good teammates for Dyadia

Who Dyadia beats

Who counters Dyadia

Recommended items for Dyadia

Recommended arcana for Dyadia