Heino | Honor of Kings Hero Guide
Overview
Heino is a hero in Honor of Kings.
Class: メイジ, ファイター.
Recommended position: ミドルレーン.
Lanes: クラッシュレーン, ミドルレーン.
Features
Role: Mage/Fighter, AoE Mage. Playstyle: Poke/Healing. Difficulty: Normal. Power spike: Late game
Key stats
Win rate: 48.0%
Pick rate: 0.8%
Ban rate: 0.2%
Kills: 3.0
Damage: 102799
Assists: 6.5
How to play
Heino is a Mage who can rewind time. By chaining Skill 2 into Skill 1 and the Ultimate, he can charge in to deal damage, then return to his original position and escape without taking any damage.
He fights by switching between ranged and melee. Skill 1 applies a mark to a target, and a marked target also takes damage whenever another enemy is attacked. Skill 2 advances while charging, and switches to melee mode if an enemy is nearby. The Ultimate creates a field that returns him to his ranged position while rewinding him back to his tower.
For leveling skills, prioritize the Ultimate first, and when the Ultimate is unavailable, prioritize Skill 1.
Advanced tips
Here are some tips if you're playing Heino and feel like your damage is lacking, your ranged-to-melee switching is too slow, or you keep dying while using the Ultimate.
A lack of damage comes from taking too long to stack marks with Skill 1, which keeps you from dealing your full sustained damage. Get a solid grasp of how to use each skill and how to stack marks.
On top of that, pay attention to switching between ranged and melee, and to your positioning during the Ultimate.
Skills (level values & ratios)
Passive: Fate's Guidance:Haino switches between ranged and melee attacks. Skills and melee basic attacks apply a mark for 7 seconds on hit.
Ranged attack: Unleashes condensed power of fate at range, dealing 165 (100% of Physical ATK) Physical Damage and (15% of Physical ATK) Magic Damage to enemies hit.
Melee attack: Attacks in all directions around with the divine scepter, dealing 165 (100% of Physical ATK) Physical Damage and (45% of Physical ATK) Magic Damage.
Skill 1: Scepter of Fate:Each time a marked enemy is attacked, the cooldown is reduced by 0.2 seconds, up to a maximum of 1 second.
Ranged attack: Turns the Scepter of Fate into energy and unleashes it, dealing 410 (410 + 75% of Physical ATK) Magic Damage to enemies hit. Furthermore, releases another Scepter of Fate one level at a time from the 2nd release onward at marked enemies in front.
Melee attack: Spins and throws the Scepter of Fate, dealing 260 (260 + 45% of Physical ATK) Magic Damage to enemies hit and slowing their movement speed by 15% for 2 seconds. Each time a marked enemy is attacked, restores 150 (150 + 5% of Bonus HP) HP. CD (s) 5→4 / Ranged Damage 410→830 / MP Cost 30
Skill 2: Leap of Fate:Moves forward, entering the ranged attack state if no enemy hero is nearby, or the melee attack state if an enemy hero is nearby.
Ranged attack: Increases movement speed by 15% for 2 seconds. For each hero hit by a basic attack within a few seconds of casting, Skill 4 triggers, or switches from melee attack to ranged attack, and the movement speed boost is extended beyond its cap.
Melee attack: Restores 450 (450 + 12% of Bonus HP) HP to self and up to 100 nearby, and increases max HP. For each hero hit by a melee attack within a few seconds of casting, Haino's movement speed increases by 25% (up to 50%). Triggers Skill 4 to switch from ranged attack to melee attack. The accumulated boost and cap are restored. CD (s) 6→5 / Melee Attack HP Restore 450→900 / MP Cost 40
Ultimate: Fate Rewind:Records the location where the ranged attack state was entered via Leap of Fate (only 1 location).
Deploys a zone, reducing damage taken by 15% and restoring 400 (400 + 6% of Bonus HP) HP. While the zone is deployed, gains Super Armor and cannot move. After 1.5 seconds, deals 400 (400 + 100% of Physical ATK) Magic Damage and returns self to the recorded moment. If there is an allied tower within the zone, restores the tower to its state 5 seconds ago.
When HP is at maximum, the heal effect is lost (up to 2 times). CD (s) 80→70 / Base Damage 400→800 / Base Heal 400→800 / Damage Reduction 15%→30% / MP Cost 80
Heino — Early / Mid / Late Game
ハイノは、安全な遠距離スキルで場をコントロールしたいバランス型のミッドメイジです。静謐の靴、聖杯、ヴァンプグリモアを軸にした構成が基本で、安全にファームしながら、ウェーブの状況が許せばサイドレーンへ動いて立ち回ります。 相手が飛び込み構成に寄っていて、ハイノの牽制が届くドラフトのときに選びましょう。近距離に押し込まれてキットの要となる間合いを潰されやすい対面では避けます。
Early game: 序盤は、中盤の装備が揃う前に、安全なレーン戦とジャングルからの圧力の把握に集中します。
Mid game: マナの維持が立つ段階です。クールダウン短縮とマナ回復の装備が揃えば、牽制を繰り返し行えるようになります。
Late game: 終盤はフルビルドが揃い、ハイノが強くなるタイミングに到達します。装備が完成すれば、長引く戦いは彼に有利になります。