Milady | Honor of Kings Hero Guide
Overview
Milady is a hero in Honor of Kings.
Class: メイジ.
Recommended position: ミドルレーン.
Lanes: ミドルレーン.
Features
Role: Mage, AoE Mage. Playstyle: Sustained damage, Push. Difficulty: Normal. Power spike: Early game
Key stats
Win rate: 48.9%
Pick rate: 1.8%
Ban rate: 1.7%
Kills: 3.0
Damage: 83890
Assists: 6.1
How to play
Milady is a hero skilled at clearing minions and taking down towers. By chaining Skill 2 into Skill 1, then the Ultimate and Skill 2, you can apply Crowd Control to enemies while dealing heavy damage.
Milady fights by sending mechanical minions to battle, and every time she defeats an enemy unit she summons a new minion. Skill 1 deals damage with an aircraft. Skill 2 summons mechanical minions to attack enemy units and towers. The Ultimate Stuns a target enemy and marks them, dealing bonus damage to that mark.
For your skill leveling, prioritize the Ultimate first, and at levels where the Ultimate isn't available yet, prioritize Skill 1.
Advanced tips
If you play Milady and feel that your damage falls short, that you die easily, or that you can't get into the rhythm of the match, here are the key points to focus on.
A lack of damage tends to come from being short on gold, or from not making good use of Skill 1 and Skill 2 during the Ultimate. Dying easily is a matter of positioning and item choices, and to find your rhythm you need to play according to the team composition.
As a basic playstyle, Milady deals damage through the synergy of her mechanical minions with Skill 1 and Skill 2, and uses the Ultimate to apply a mark and deal bonus damage. Secure farm in the early game, then get your items and positioning in order before joining team fights.
Skills (level values & ratios)
Passive: Mechanical Minions:Each time an enemy is defeated, summons a robot that automatically attacks enemies for 6 seconds. A robot not defeated by the end of its duration merges with a nearby robot of the same level to level up (max Lv.3). If there is no mergeable robot nearby, the robot self-detonates, dealing 200 (200+30% of Magic ATK) Magic Damage to nearby enemies (the blast radius increases with the robot's level). Robot basic attack: 120 (120+25% of Magic ATK) Magic Damage; HP: 500 (500+110% of Magic ATK); Move Speed: 450 (450+10% of Magic ATK).
Damage to towers and crystals is reduced by up to 25%. Each time it is defeated, its base attack and self-detonation damage increase by 30%, and enemy base attack increases by 20%.
Up to 4 (Lv.1) / 2 (Lv.2) / 1 (Lv.3) robots can exist at the same time. When the limit is exceeded, the earliest summoned robot merges (or disappears). Base Damage 200〜410
Skill 1: Air Superiority:Launches a fighter jet in the designated direction, making multiple attacks against the enemy closest to himself along the path. Each attack deals 65 (65+10% of Magic ATK) Magic Damage, and every 2 attacks deals 140 (140+20% of Magic ATK) Magic Damage to the nearest enemy.
Casting Skill 1 again while the fighter jet is in flight transforms it into 2 small fighter jets, each making multiple attacks against the nearest enemy along its path. Each attack deals 65 (65+10% of Magic ATK) Magic Damage. When an enemy is attacked by both small fighter jets at the same time, its Move Speed is reduced by 25% for 1.5 seconds. CD (s) 8→6 / Base Damage 65→130 / Split Damage 65→130 / Bonus Damage 140→280 / MP Cost 50
Skill 2: Forced Invasion:Drops 2 robots at the designated position, dealing 100 (100+20% of Magic ATK) Magic Damage to surrounding enemies on landing. The robots begin attacking nearby enemies after a moment.
Every 15 to 12 seconds (affected by CD Reduction), gains 1 stack of Skill 1, up to a maximum of 3 stacks. Stack Duration 15→12 / Base Damage 100→200 / CD (s) 3 / MP Cost 25
Ultimate: Chaos Field:Fires a signal device at the target or at an enemy tower/crystal, applying a mark that lasts 3 seconds and stunning non-tower units for 0.75 seconds. While the mark is applied, it deals 80 (80+4% of Magic ATK) Magic Damage every 0.5 seconds and reduces enemy Move Speed by 15%. When its duration ends, the mark explodes, dealing Magic Damage equal to 25% of the damage dealt to the target while the mark was applied, to the target and surrounding enemies.
If the target is defeated before the mark disappears, summons 3 robots. When the ultimate is cast, allied robots within range gain 100% attack speed and 100% Move Speed and immediately begin attacking the target.
The signal device's stun has no effect on towers/crystals. CD (s) 30→24 / Base Damage 80→160 / MP Cost 100
Milady — Early / Mid / Late Game
Early game: Kill enemies in lane to add puppets, and snowball into an advantage through a war of attrition. Prioritize on-lane sustain and combat stats over Movement Speed.
Mid game: Use the puppets as your main force to push and take towers, widening your gold lead.
Late game: With no mobility skill and weak self-defense, fight in front of your allies while keeping up your puppet count. Be aware that your team-fight threat drops if a charging Tank absorbs your Ultimate and puppet lock.