Alessio | Honor of Kings Hero Guide
Overview
Alessio is a hero in Honor of Kings.
Class: マークスマン.
Recommended position: ファームレーン.
Lanes: ファームレーン.
Features
Role: Marksman, Agile Marksman. Playstyle: Ranged poke. Difficulty: Hard
Key stats
Win rate: 51.5%
Pick rate: 0.8%
Ban rate: 0.0%
Kills: 5.2
Damage: 102077
Assists: 6.3
How to play
Alessio is a Marksman who excels at area damage. When chasing enemies or in team fights, chain Skill 1 into a Basic Attack, Skill 2, and two Basic Attacks to spread high damage across a wide area.
His Basic Attacks already deal area damage on their own. Skill 1 enhances the range and effect of the next three Basic Attacks he fires. Skill 2 creates a smokescreen that hides him and his allies while increasing Movement Speed and briefly making them float. With the Ultimate, he leaps into the air, takes aim at an enemy, and bombards them.
For leveling skills, prioritize the Ultimate first, and when the Ultimate is unavailable, prioritize Skill 1.
Skills (level values & ratios)
Passive: Rebellious Little Hawk:Basic attacks fire shells with area damage, dealing an additional Physical Damage equal to 0.5% of the target's HP. When attacking on the ground, the shells can be blocked by enemy heroes. Max HP 0.5%〜1%
Skill 1: Upgraded Shell:Loads upgraded ammunition, enhancing the next 3 basic attacks. The enhanced basic attacks have a larger area effect, dealing 180 (180 + 40% of Bonus Physical ATK) Physical Damage to the target plus an additional Physical Damage equal to 1% of the target's max HP. Base Damage 180→360 / CD (s) 5 / MP Cost 45
Skill 2: Legendary Hero Debut:Throws a smoke bomb to create a smokescreen. Within the smoke, self and allies gain stealth for 3.5 seconds. At the same time, enters a surge of courage, greatly increasing movement speed for 0.8 seconds. While airborne, can move, basic attack, and cast skills; leaving the smoke removes stealth. Performing basic attacks or Skill 3 while airborne can extend the airtime.
Casting a skill while airborne does not fire a smoke bomb, but instead makes basic attacks undisruptable by enemies. CD (s) 12→10 / MP Cost 70
Ultimate: Sunset Fireworks Show:Leaps high into the air, gaining Super Armor for a set time, and fires 5 missiles at 1 locked-on enemy hero. Each time a missile explodes, it deals 350 (350 + 80% of Bonus Physical ATK) Physical Damage to enemies in range, plus an additional Physical Damage equal to 6% of the target's missing HP. When multiple missiles hit the same target, the missing HP portion from the 2nd missile onward becomes 25%. Also, enemy heroes other than the target can each be hit by only 1 missile in exchange. CD (s) 50→40 / Base Damage 350→700 / Missing HP 6%→12% / MP Cost 100
Alessio — Early / Mid / Late Game
Early game: Skill 2 can cross terrain, and Basic Attacks in the air extend hang time, making it useful for both chasing and escaping. The basic combo is simple: jump into the air with Skill 2 and keep dealing damage with Skill 1's enhanced shots.
Mid game: There is no description of specific mid-game playstyle in the CN source.
Late game: Skill 3 deals execute (finishing) damage, with greater effect the lower the enemy's HP, making it excellent for finishing off low-HP targets. As a finisher to your combo, attack with Skill 2 and Skill 1, then finish with the Ultimate.