Allain | Honor of Kings Hero Guide

Overview

Allain is a hero in Honor of Kings.

Class: ファイター.

Recommended position: クラッシュレーン.

Lanes: クラッシュレーン.

Features

Role: Fighter, Berserker Fighter. Playstyle: Dash, Sustain. Difficulty: Hard. Power spike: Balanced

Key stats

Win rate: 51.1%

Pick rate: 0.7%

Ban rate: 0.0%

Kills: 5.2

Damage: 76073

Assists: 5.0

How to play

Allain is a Fighter with both offense and defense. By chaining two Basic Attacks, four Basic Attacks, and Skill 1, you can keep poking enemies.

Allain's Basic Attacks are very fast, and each one he fires increases his attack power. Skill 1 deals damage and a Knock-up to the front. Skill 2 dashes forward, granting increased Attack Speed and applying Slow to enemies. The Ultimate makes him untargetable as he leaps to a target unit, dealing damage when he lands.

For your skill leveling, prioritize the Ultimate first, and at levels where the Ultimate isn't available yet, prioritize Skill 1.

Skills (level values & ratios)

Passive: Howling Blade:Attacks swiftly twice with the twin blade "Red Sword" and Guard attack, dealing 75 (22+30% of Magic ATK) Magic Damage and 75 (22+30% of Physical ATK) Physical Damage. The 1st attack can track the target, and on the 3rd attack, both blades are swung at the same time, dealing 115 (36+45% of Magic ATK) True Damage, after which the attack interval becomes slightly longer. When basic attacks and skills hit enemy heroes, gains Fury, increasing Physical and Magic DEF Penetration by up to 40% and Damage Reduction by 20%. When Fury reaches its cap, restores 168 (80+50% of HP) HP (the lower the HP, the greater the heal; up to 3 times; cooldown is 8 seconds).

Allen's Physical lifesteal is 75%, also effective against Magic/True Damage. Special effects from Allen's basic attacks are only 100%. Magic Damage 22〜44 / Physical Damage 22〜44

Skill 1: Meteor Kill:Slashes upward forward, dealing 177 (110+38% of Magic ATK) Magic Damage and two instances of 177 (110+38% of Magic ATK) Physical Damage to the target, knocking up the target in front for 0.75 seconds, and performing additional attacks based on his blade mark stacks.

1 stack: Adds 177 (110+38% of Magic ATK) Magic Damage and 177 (110+38% of Physical ATK) Physical Damage.

2 stacks: Expands the knockup range and adds a further 177 (110+38% of Magic ATK) Magic Damage and 177 (110+38% of Physical ATK) Physical Damage. Can be cast while moving slowly.

3 stacks: Expands the knockup range and adds a further 177 (110+38% of Magic ATK) True Damage and 312 (180+75% of Physical ATK) True Damage, while gaining Super Armor. Can be cast while moving slowly. CD (s) 5→4 / Base Damage 110→220 / Final Attack Damage 180→360

Skill 2: Moonlight Flash:Dashes in the designated direction, dealing 144 (100+25% of Magic ATK) Physical Damage and 144 (100+25% of Magic ATK) Magic Damage to enemies along the path and reducing enemy Move Speed by 15% for 1.5 seconds. Additionally, increases Move Speed by 10% for 3 seconds and the attack speed of the next 3 basic attacks by 10%.

"Moonlight Flash" can gain 1 stack every 10 seconds (varying with CD Reduction), up to 2 stacks. Base Damage 120→200 / Attack Speed Bonus 40%→80% / Move Speed Up 10%→20% / Slow 15%→30% / CD (s) 2

Ultimate: Death at Sunset:Selects a target hero and leaps into the air for 1.5 seconds, becoming mobile and untargetable. Then slams the ground, dealing 254 (175+45% of Physical ATK) Physical Damage and 254 (175+45% of Magic ATK) Magic Damage to enemy heroes. The closer Allen is, the more the damage increases, up to 100%. Each time he hits an enemy hero, Allen gains 80+ Fury.

If the target is an ally, on landing grants a 627 (450+100% of Physical ATK) shield to himself and that ally. This shield amount increases by 1/3 for each enemy hero damaged. CD (s) 45→35 / Physical Damage 175→325 / Magic Damage 175→325 / Shield 450→900

Allain — Early / Mid / Late Game

アレンはバランス型のクラッシュレーンのファイターで、機動力が揃ってきたら孤立した敵を仕留めることを狙う。公開ガイドのビルドは、忍びの靴、ストームソード、紅蓮のマントを軸にしていて、レーンで圧力を受け止めつつサイドの目標を脅かす動きに向いている。 孤立した相手にアレンがしっかり届くドラフトで選びたい。敵が、こちらのダメージが通る前に仕掛けを止めてくるCCを連鎖できるときは避ける。

Early game: 序盤。アレンの中盤の持ち味が揃う前は、安全なレーン戦とジャングルへの圧力を意識することに集中する。

Mid game: 中盤。クールダウン短縮が揃うと、距離を詰めるスキル2が十分速く戻ってきて、複数の戦いに連続して仕掛けられるようになる。

Late game: 終盤。フルビルドが揃うと、アレンは公開ガイドが説明する強さの頂点に達する。アイテムが完成すれば、長引く戦いほど有利になる。

Good teammates for Allain

Who Allain beats

Who counters Allain

Recommended items for Allain

Recommended arcana for Allain