Li Xin | Honor of Kings Hero Guide
Overview
Li Xin is a hero in Honor of Kings.
Class: ファイター.
Recommended position: クラッシュレーン.
Lanes: クラッシュレーン.
Features
Role: Fighter, Berserker Fighter. Playstyle: Dash, CC. Difficulty: Easy. Power spike: Balanced
Key stats
Win rate: 53.4%
Pick rate: 2.3%
Ban rate: 1.5%
Kills: 3.9
Damage: 72379
Assists: 3.7
How to play
Li Xin is a Fighter strong at pushing lanes and 1-on-1 fights. At level 4 he can freely switch between his Dominator form and Vengeance form, and the cooldowns of his skills are shared across both forms.
In Dominator form, using a skill grants an enhanced Basic Attack. Skill 1 charges a forward dash while negating damage, Skill 2 releases sword energy to deal damage, and Skill 3 charges and negates damage while dealing damage with sword energy. In Vengeance form he gains additional Basic Attacks and a different effect on each skill. Vengeance form's Skill 1 charges a dash and grants immunity to Crowd Control. Skill 2 releases sword energy to deal damage, and Skill 3 summons a magic circle that, after a delay, deals damage to enemies in the area and knocks them up.
For your skill leveling, prioritize the Ultimate first, and at levels where the Ultimate isn't available yet, prioritize Skill 2.
Skills (level values & ratios)
Passive: Ashen Razor:Initial Mode:Ashen Razor|Initial Mode: Gains 10 EXP when a basic attack or "Chaos Wave" hits a hero.
Dominion Mode: Each additional 1% increases Physical ATK by 15%. This effect increases by 50% when Dominion Energy is gained.
Berserk Mode: Each additional 1.5 increases Physical ATK by 0.1%. This effect increases by 50% when Berserk Energy is gained.
Switching from Initial Mode to Dominion Mode/Berserk Mode gains maximum Dominion Energy/Berserk Energy (max 100). Consumes 10 of the current mode's energy every second. Switching modes sets the switched mode's energy to 0 and gains (100 - the pre-switch mode's energy) of the post-switch mode's energy. / Berserk Mode:Void Slice|Gains 20 layers of Shadow, and each basic attack causes the Shadow to fire a basic attack, dealing 75 (75+24% of Bonus Physical ATK) Physical Damage.
Dominion Mode: Each additional 1% increases Physical ATK by 15%. This effect increases by 50% when Dominion Energy is gained.
Berserk Mode: Each additional 1.5 increases Physical ATK by 0.1%. This effect increases by 50% when Berserk Energy is gained. Bonus Damage 75〜150 / Shadow Basic Attack Move Speed 20〜40 / Dominion Mode:Scorched Strikes|Casting a skill enhances the next basic attack. The enhanced basic attack has increased range, becomes a piercing attack, and deals an additional 50% damage.
When an enhanced basic attack or skill hits, the cooldown of all skills is reduced by 1 second.
Dominion Mode: Each 1% of Bonus Physical ATK increases CD by 0.15%. This effect increases by 50% when Dominion Energy is gained (scaling with Dominion Energy amount).
Berserk Mode: Each 1.5 Physical ATK increases CD by 0.1%. This effect increases by 50% when Berserk Energy is gained (scaling with Berserk Energy amount, up to 100%).
Skill 1: Lightning Dash:Initial Mode:Lightning Dash|Dashes in the designated direction. CD (s) 6.5→5 / Berserk Mode:Righteous Fervor|Removes Slow effects and charges to attack (up to 3 stages). While charging, gains Super Armor, increases Physical ATK by 780 (reduced by charge speed), and restores 65 (65+0.1% of Bonus Physical ATK) HP. After charging, automatically performs basic attacks (damage is halved, treated as automatic Physical attacks).
Charging continuously for a set time increases Physical ATK by 35% (increased by charge time).
When cast in the normal state, the values below for "Righteous Fervor" are the initial values. HP Restore 65→130 / Attack Speed Increase 35%→70% / Move Speed Up 80→160 / CD (s) 12→9.5 / Dominion Mode:Righteous Charge|Charges and dashes in the designated direction, dealing 150 (150+50% of Bonus Physical ATK) to 450 (450+150% of Bonus Physical ATK) Physical Damage to targets along the path, plus an additional 12% of the target's Missing HP as Physical Damage.
While charging, reduces damage taken by 25% and gains Super Armor. Super Armor lasts until the dash ends, and if the charge is interrupted, reduces the cooldown by 40%. Base Damage 150→300 / Max Damage 450→900 / CD (s) 8
Skill 2: Chaos Wave:Initial Mode:Chaos Wave|Releases sword energy in the designated direction, dealing 450 (450+135% of Bonus Physical ATK) Physical Damage to enemies along the path and reducing Move Speed by 25% for 2 seconds. Base Damage 450→900 / Slow 25%→50% / CD (s) 5→4 / Berserk Mode:Brutal Gouge|Releases sword energy forward, dealing 180 (180+55% of Bonus Physical ATK) Physical Damage twice (reducing the target's Move Speed by 25%). At the same time, applies a Laceration effect to the target, dealing 75 (75+24% of Bonus Physical ATK) Physical Damage on basic attack and restoring 50 (50+0.3% of Bonus Physical ATK) HP (healing is only effective against heroes). Base Damage 180→360 / Bonus Damage 75→150 / HP Restore 50→100 / Slow 25%→50% / CD (s) 7→5.5 / Dominion Mode:Blade Flurry|Releases sword energy 4 times in the designated direction (Move Speed increase scales with attack speed), each dealing 390 (390+130% of Bonus Physical ATK) Physical Damage and restoring 120 (120+1.5% of Bonus Physical ATK) HP. Base Damage 390→780 / HP Restore 120→240 / CD (s) 8
Skill 3: Light Awakening:Initial Mode:Light Awakening|Releases the energy of the mage clan to switch to Dominion Mode, gaining maximum Dominion Energy (max 100). Consumes 10 Dominion Energy every second. / Berserk Mode:Shadow Seal|Releases power to deploy a magic circle. After a set time, it explodes, dealing 700 (700+210% of Bonus Physical ATK) Physical Damage to enemies within range and continuously knocking them up. Base Damage 700→1400 / CD (s) 22→18 / Dominion Mode:Searing Edge|After charging (charge speed scales with attack speed), releases 3 sword energies in the designated direction, dealing 270 (270+90% of Bonus Physical ATK) to 810 (810+270% of Bonus Physical ATK) Physical Damage (stage increases every 1 second, resets if the stacking is interrupted).
While charging, reduces damage taken by 25% and gains Super Armor. Super Armor lasts until the sword energy finishes releasing. If the charge is interrupted, reduces the cooldown by 40%. Base Damage 270→540 / Max Damage 810→1620 / CD (s) 30→24
Ultimate: Dark Awakening:Initial Mode:Dark Awakening|Releases the energy of the ambush to switch to Berserk Mode, gaining maximum Berserk Energy (max 100). Consumes 10 Berserk Energy every second. / Berserk Mode:Force Mastery|Suppresses the fierce energy to switch to Dominion Mode (immune to CC interruption). The moment Berserk Energy reaches 0, gains (100 - current Berserk Energy) of Dominion Energy. Additionally, deals 200 (200+60% of Bonus Physical ATK) Physical Damage to surrounding enemies. Base Damage 200→400 / Dominion Mode:Force Break|Releases the fierce energy to switch to Berserk Mode (immune to CC interruption). The moment Dominion Energy reaches 0, gains (100 - current Dominion Energy) of Berserk Energy. Additionally, deals 200 (200+60% of Bonus Physical ATK) Physical Damage to surrounding enemies. Base Damage 200→400
Li Xin — Early / Mid / Late Game
Early game: Before level 4, hit enemies with Skill 2 to earn extra experience and quickly reach level 4 to unlock the Light/Dark forms.
Mid game: Light form harasses by weaving in enhanced Basic Attacks after skills (a hit reduces all skill Cooldowns by 1 second), and during Skill 1's charge it has Crowd Control resistance to dodge the enemy's Crowd Control. Dark form triggers equipment effects easily with Basic Attacks and excels at dealing with tanks thanks to high Attack Speed. Use Skill 3 to pin the enemy down and chain into your allies' Crowd Control.
Late game: Choose your form based on the enemy composition. If the enemy has many squishy backliners and your team lacks area damage, use Light form for team-fight damage; if the enemy has many tanks and a direct fight is unfavorable, use Dark form to push lanes and draw the enemy in. Light form ambushes from the brush by the wall, then escapes through the wall after wiping enemies, while Dark form harasses the enemy by pushing lanes.