Luna | Honor of Kings Hero Guide
Overview
Luna is a hero in Honor of Kings.
Class: ファイター, メイジ.
Recommended position: ジャングラー.
Lanes: ジャングラー.
Features
Role: Fighter/Mage, Charge Fighter. Playstyle: Dash/Kills. Difficulty: Very Hard
Key stats
Win rate: 48.0%
Pick rate: 0.6%
Ban rate: 0.3%
Kills: 5.2
Damage: 78454
Assists: 5.4
How to play
Luna is an extremely mobile Mage. With a combo that chains Skill 1 into Basic Attack, the Ultimate, Basic Attack, Skill 2, Skill 3, and Basic Attack, she finishes off enemies from an ambush.
Her first Basic Attack dashes toward the target, and her third Basic Attack is enhanced. When an enhanced Basic Attack or a skill lands, the enemy gains a mark. Skill 1 fires a shockwave to deal damage. Skill 2 pulls in nearby enemies, stunning and slowing them. Her Ultimate is a dashing skill, and hitting a marked enemy with it resets its cooldown.
For leveling skills, prioritize the Ultimate first, and when the Ultimate isn't available, level up Skill 1 first.
Skills (level values & ratios)
Passive: Moonlight Dance:Has 2 types of Basic Attack modes, automatically switching to long-range mode when the target is within close or long range. Among 3 Basic Attacks, if the first Basic Attack is a close-range Basic Attack, charges at the enemy. On the third Basic Attack, deals an additional 150 (150 + 35% of Magic ATK) Magic Damage and applies a Mark to the enemy for 5 seconds (cannot be applied to towers/crystals). For every 50 Magic ATK, Attack Speed increases by 3%. Base Damage 150〜290
Skill 1: Crescent Slice:Launches a moonlight shockwave in a designated direction, dealing 400 (400 + 65% of Magic ATK) Magic Damage to enemies hit and applying a Mark. Base Damage 400→800 / CD (s) 5 / MP Cost 40
Skill 2: Searing Stab:Pulls in nearby enemies, dealing 120 (120 + 31% of Magic ATK) Magic Damage and stunning them for 0.5 seconds. At the same time, gains a shield of 450 (450 + 80% of Magic ATK) and reduces Move Speed by 25% for 2 seconds.
Additionally, applies a Mark to the pulled enemies. Base Damage 120→195 / Shield 450→850 / Slow 25%→50% / CD (s) 8 / MP Cost 50
Ultimate: New Moon:Charges forward, dealing 420 (420 + 65% of Magic ATK) Magic Damage to enemies along the path.
When it hits an enemy with a Mark applied, the cooldown of "New Moon" is reset. CD (s) 20→12 / Base Damage 420→700 / MP Cost 50
Luna — Early / Mid / Late Game
ルナは、機動力が揃うと孤立した相手を狩りにいくジャングルのメイジです。現状のティアはやや不遇で、ビルドと立ち回りをそろえて初めて力を出せる部類に入ります。三日月刀から抵抗の靴、神喰らいの書、時の預言を軸にしたビルドが基本で、ジャングルのキャンプを効率よく刈り取り、その圧力を奇襲につなげます。 アテナのようなルナ対策を軸に組まれていない相手にたどり着けるドラフトのときに選び、仕掛ける前の火力が通らないところでCCを連鎖させて止めてくる相手のときは避けましょう。
Early game: 序盤はジャングルを刈り取り、レベル4で奥義を解放して奇襲をかけるのが、ルナがルートをそのままキルに変えられる最初のチャンスです。
Mid game: 中盤は奥義の新月の貫きが機動力を瞬間火力に変え、ルナがマップ全域で相手を仕留める脅威になり始める時間帯です。
Late game: 終盤はクールダウンが十分に短くなり、スキル2の焦熱の剣が一回きりの道具ではなく、すべての集団戦に影響を及ぼすようになります。