Nakoruru | Honor of Kings Hero Guide

Overview

Nakoruru is a hero in Honor of Kings.

Class: アサシン.

Recommended position: ジャングラー.

Lanes: ジャングラー.

Features

Role: Assassin, High-damage Assassin. Playstyle: Dash. Difficulty: Normal. Power spike: Late game

Key stats

Win rate: 50.7%

Pick rate: 0.6%

Ban rate: 0.1%

Kills: 7.0

Damage: 73653

Assists: 4.6

How to play

Nakoruru is an Assassin with mobility and burst damage who shines as a Jungler. By chaining her Ultimate into Skill 1, the Ultimate again, a Basic Attack, Skill 2, and a Basic Attack, she can take out the enemy's key targets in an instant.

When her skills hit an enemy, she gains an enhanced Basic Attack. Skill 1 deals damage and applies a mark to the enemy. Skill 2 dashes forward, dealing damage and gaining healing. The Ultimate raises her Movement Speed on the first cast, and on the second cast deals area damage to enemies in range. When leveling up your skills, prioritize the Ultimate, and when it isn't available, prioritize Skill 1.

Skills (level values & ratios)

Passive: DANCING SWORD ARTS:When a skill hits an enemy, it enhances the next basic attack (up to 3 stacks). The next basic attack summons Mamahaha, dealing 120 (120 + 37% of Bonus Physical ATK) Physical DMG per stack to enemies in the area. Base Damage 120〜240

Skill 1: AMUBE YATORO:Summons Mamahaha to attack the enemy, dealing 380 (380 + 120% of Bonus Physical ATK) Physical DMG and applying the Hawk Mark.

When Nakoruru triggers the Mark with her other damage, deals Physical DMG equal to 6% of the target's Max HP (Mark damage to monsters is capped at 300).

For every 40 Bonus Mark Damage, the Max HP-based damage increases by 1%. Triggering the Mark reduces Amube Yatoro's cooldown by 2.5s and restores 50 MP. CD (s) 9→7 / Base Damage 380→760 / MP Cost 55

Skill 2: RERA MUTSUBE:Dashes, dealing 400 (400 + 130% of Bonus Physical ATK) Physical DMG to enemies along its path. Restores 400 (400 + 5% of Bonus Physical ATK) HP for each enemy hero hit.

Against monsters, damage is increased by 50%. When hitting multiple enemy units, the healing is reduced to 50%. CD (s) 6→5 / Base Damage 400→800 / HP Restore 400→800 / MP Cost 45

Ultimate: KAMUI MUTSUBE:Summons Mamahaha. Move Speed increases by 50%, decaying over 6s. While flying, she can fly over terrain once.

Casting Kamui Mutsube again dashes to a designated area, dealing 600 (600 + 190% of Bonus Physical ATK) Physical DMG to enemies and slowing them by 25% for 3s. At the same time, reduces the damage dealt by targets hit by the charge by 30% for 3s.

Passive: after 4s out of combat, summons Mamahaha to fly, increasing Move Speed by 10%. The Move Speed increase is lost upon entering combat. CD (s) 15→12 / Base Damage 600→1200 / Slow 25%→50% / MP Cost 80

Nakoruru — Early / Mid / Late Game

Early game: If you get ahead early, your mobility is very high, so go invade the enemy jungle. If you catch an isolated enemy jungler alone, you can almost instantly delete them with a full skill combo.

Mid game: If you couldn't get ahead early or are somewhat behind, don't anxiously hunt for chances in the mid game. Clear waves in a single lane and wait until your core items are complete before making moves.

Late game: In the late game you're strong in a solo lane, so if you can't win team fights, pressure with split pushing. Keeping Skill 2 and your Ultimate in reserve makes you hard to catch, and your burst is very high, so if a squishy enemy comes to clear the wave under tower, you can dive in and delete them with a full combo.

Good teammates for Nakoruru

Who Nakoruru beats

Who counters Nakoruru

Recommended items for Nakoruru

Recommended arcana for Nakoruru