Umbrosa | Honor of Kings Hero Guide
Overview
Umbrosa is a hero in Honor of Kings.
Class: ファイター.
Recommended position: クラッシュレーン.
Lanes: クラッシュレーン, ジャングラー.
Features
Role: Fighter, Charge Fighter. Playstyle: Sustained damage/Invulnerable, Evasion. Difficulty: Easy. Power spike: Balanced
Key stats
Win rate: 50.9%
Pick rate: 0.6%
Ban rate: 0.1%
Kills: 4.5
Damage: 81420
Assists: 5.1
How to play
Umbrosa is a Fighter with strong firepower. By chaining Skill 2 into Skill 1, a Basic Attack, and the Ultimate, he can dive onto the enemy's key target and secure kills on his own.
He automatically switches between ranged and melee depending on his distance from the target. When at range, he throws a flying blade, and cannot attack again until the blade returns. Each Basic Attack that lands applies a mark to the target. Skill 1 sweeps the area to deal damage, applies a Slow to enemies, and increases his own Movement Speed and Attack Speed.
For leveling skills, prioritize the Ultimate first, and when the Ultimate is unavailable, prioritize Skill 2.
Skills (level values & ratios)
Passive: Whirling Featherblades:When the target is far, basic attacks throw a spinning featherblade. The next ranged attack cannot be performed until the featherblade returns. Tapping the basic attack the moment the featherblade returns quickly moves forward, recalls the featherblade, and attacks again. For every 1% of attack speed, damage increases by 1.5, and each recall increases damage and the featherblade's launch speed by 5% (up to a set cap).
When the target is close, enters melee attack mode, rapidly attacking the enemy 3 times for a total of 110% of Physical ATK as Physical Damage.
Each basic attack stacks a mark on the target, and when "Feathered Tempest" hits, deals bonus damage according to the number of stacks.
Skill 1: Feverish Dance:Sweeps the surroundings, dealing 250 (250 + 80% of Bonus Physical ATK) Physical Damage to enemies in a circular area and slowing them by 15% for 3 seconds.
Afterward, movement speed greatly increases for a brief moment and enters a frenzy state for 3 seconds. Movement speed increases by 25% (decaying over time) and attack speed increases by 60%. Base Damage 250→500 / Move Speed Up 25%→50% / Attack Speed Increase 60%→120% / CD (s) 7.5→6 / Slow 15%→30% / MP Cost 0
Skill 2: Feathered Tempest:Dashes forward and knocks back (no CC), dealing 150 (150 + 50% of Bonus Physical ATK) Physical Damage to enemies along the path. At the same time, triggers the "Featherblade Mark" on all enemies hit, spreading the mark to nearby enemies.
If there are enemies in the area ahead, dances gracefully and attacks 6 consecutive times with featherblades. Each deals a total of 110 (110 + 38% of Bonus Physical ATK) Physical Damage and restores 45 (45 + 0% of Bonus Magic ATK) HP to self. (The heal is halved when hitting non-hero units.) In the Unyielding state, the final hit deals 100% bonus damage. Each hit consumes 1 stack of the target's mark, dealing an additional 40 (40 + 15% of Bonus Physical ATK) Physical Damage.
Can move while dancing, and recasting the skill during this cancels it. If the dance does not trigger, the cooldown is reduced by 60%. Base Damage 150→300 / MP Cost 60
Ultimate: Final Frenzy:Reclaims the glory of the many blades, dealing 400 (400 + 140% of Bonus Physical ATK) Physical Damage to nearby enemies and temporarily increasing HP by 50% and movement speed by 50% (decaying over time). The Unyielding state lasts 4 seconds, and if killed while Skill 3 is not on cooldown, revives after a set time, dealing 400 (400 + 140% of Bonus Physical ATK) Physical Damage to nearby enemies before going on cooldown.
Buff: Leveling up this skill increases the number of "Feathered Tempest" attacks by 2, and the number of melee basic attacks and the 50 Physical Damage restore increase.
If all temporary HP is lost, the Unyielding state is immediately removed. The temporary HP restored on revival afterward is 50% of the normal amount. Base Damage 400→800 / Move Speed Up 50%→100% / CD (s) 55 / MP Cost 100
Umbrosa — Early / Mid / Late Game
影はバランス型のクラッシュレーン・ファイターで、回復を活かして長い戦いを持ちこたえ、相手を上回ることを得意とする。公開データではチェイスブレード、速攻の靴、メテオを軸としたビルドが示されており、レーンで相手の圧力を受け止めつつ、サイドの目標を脅かす運用が基本となる。 影のキットが脅威を発揮できる相手にたどり着ける編成のときに選ぶ。逆に、キットが必要とする隙をその対面で得られないときは避ける。
Early game: 序盤は、中盤の手札がそろう前に安全なレーン戦へ集中し、ジャングルからの奇襲を警戒して相手の位置を追っておく。
Mid game: ライフスティール(吸血)アイテムがそろう頃には、持続戦と火力が噛み合い、削り合いのパターンが互角から有利へと反転していく。
Late game: 終盤はクールダウンが十分に短くなり、スキル2のフェザーストームが一発限りの手札ではなく、すべてのチームファイトに影響するようになる。