Jing | Honor of Kings Hero Guide
Overview
Jing is a hero in Honor of Kings.
Class: アサシン.
Recommended position: ジャングラー.
Lanes: ジャングラー.
Features
Role: Assassin, Roaming Assassin. Playstyle: Dash, Kills. Difficulty: Very Hard
Key stats
Win rate: 46.0%
Pick rate: 0.4%
Ban rate: 0.2%
Kills: 5.2
Damage: 66748
Assists: 4.7
How to play
Jing is a cleanup-focused Assassin with high mobility. With a combo that chains Skill 1, a Basic Attack, Skill 1, a Basic Attack, the Ultimate, Skill 2, Skill 1, and a Basic Attack, you can quickly deal damage to a single enemy and finish them off.
Both Jing and her clone deal damage and apply marks to enemies, and when an enemy holds both marks, some of Jing's skill Cooldowns reset. Skill 1 creates a clone and dashes forward while empowering Basic Attacks. Skill 2 creates a clone and deals damage to nearby enemies. The Ultimate summons a magic circle, and using it again within that circle swaps your position with the clone.
For skill leveling, prioritize the Ultimate, and when the Ultimate is unavailable, prioritize Skill 1.
Advanced tips
Here is some advanced play for Jing.
Stack the marks from the clone and your main body to trigger skill Cooldown resets, and use the position swap to both survive and chase.
Play with a focus on burst damage and cleanup against single enemies.
Skills (level values & ratios)
Passive: Lethal Reflections:When the main body or a mirror image deals damage to an enemy, it applies one of two different marks. When both types of marks are applied to an enemy, the marks shatter, dealing Physical Damage equal to 4% of the target's missing HP and resetting the cooldowns of "Reflective Assault" and "Shattered Illusions." After the marks trigger, this buff cannot activate for 5 seconds (2 seconds while the ultimate is active).
Damage and healing effects from mirror images are 50% of the main body's. The effect increases as it is delayed relative to the main body (up to 80% of the main body's; damage to towers is only 10% of the main body's).
Skill 1: Reflective Assault:Dashes in the designated direction, dealing 200 (200 + 100% of Bonus Physical ATK) Physical Damage to enemies along the path and slowing them by 15% for 1.5 seconds.
At the same time, enhances the next basic attack, dealing 50 (50 + 15% of Bonus Physical ATK) Physical Damage.
If no mirror image exists, generates a mirror image that dashes alongside. The mirror image lasts 2 seconds and can cast all of the main body's skills except the ultimate at the same time. CD (s) 9→8 / Base Damage 200→400 / Slow 15%→30% / Bonus Damage 50→100 / MP Cost 50
Skill 2: Shattered Illusions:Deals 160 (160 + 65% of Bonus Physical ATK) Physical Damage to surrounding enemies and increases movement speed by 50% for 1 second (decaying over time). For each enemy hit, restores 150 (150 + 2% of Bonus Physical ATK) HP to self (the heal amount is reduced from the second target onward, up to 25% reduction).
If no mirror image exists, generates a mirror image that attacks alongside. The mirror image lasts 2 seconds and can cast all of the main body's skills except the ultimate at the same time. Base Damage 160→320 / HP Restore 150→300 / CD (s) 8 / MP Cost 40
Skill 3: Dimensional Shift:Swaps the main body and the mirror image. Gains 1 stack every 10 seconds (up to 4 stacks). CD (s) 0
Ultimate: Mirror Domain:Dashes forward, pulling enemies along the path to the center of the mirror space and snaring them for 1 second. Upon reaching maximum distance, deploys the mirror space, and the main body and mirror image spring out from both sides of the mirror floor. While the mirror space exists, moving with "Dimensional Shift" restores 17 (10 + 4% of Physical ATK) HP every 0.05 seconds, and dealing damage to enemies gains 1 stack of "Dimensional Shift." During the 10 seconds the mirror space exists, damage taken within the space is reduced by 10%. The mirror space disappears when the mirrors move apart.
After the mirror space is generated, 10 mirror shards form along the edges of the space. When the main body or mirror image deals damage to an enemy, the nearest shard flies toward the enemy, dealing Physical Damage equal to 30 + 2% of the target's missing HP. CD (s) 40→30 / HP Restore 10→20 / Damage Reduction 10%→20% / Base Damage 30→60 / MP Cost 90
Jing — Early / Mid / Late Game
Early game: In the early game, keep farming while using your high burst to target squishy enemies. Use mobile play with your mirror images to close the distance.
Mid game: In the mid game, it's important to use your Ultimate flexibly in team fights, choosing depending on the situation whether to immediately escape outside the Ultimate's range yourself or push the enemy outside it.
Late game: In the late game, your main role is to reap enemies with your skills' execute effect. If you can focus on reaping with your allies' support, even a semi-tanky build becomes more acceptable.