Ao'yin | Honor of Kings Hero Guide

Overview

Ao'yin is a hero in Honor of Kings.

Class: マークスマン.

Recommended position: ファームレーン.

Lanes: ファームレーン.

Features

Role: Marksman, Artillery Marksman. Playstyle: CC, Healing. Difficulty: Hard. Power spike: Late game

Key stats

Win rate: 48.2%

Pick rate: 1.4%

Ban rate: 5.0%

Kills: 5.0

Damage: 92451

Assists: 6.0

How to play

Ao'yin is a Marksman who excels at burst damage. With a combo that chains Skill 3 into Skill 1, a Basic Attack, Skill 2, and another Basic Attack, you can quickly stack marks and unleash big damage all at once.

Basic Attacks deal damage to two enemies depending on the skill you used just before, while also applying a mark. The next Basic Attack consumes that mark to deal bonus damage. Skill 1 deals instant damage while applying one mark, adding bonus damage to the following Basic Attack. Skill 2 deals damage to nearby enemies while healing yourself and adds an extra effect to your next Basic Attack.

For skill leveling, prioritize the Ultimate, and when the Ultimate is unavailable, prioritize Skill 1.

Skills (level values & ratios)

Passive: Hidden Dragon:The attributes corresponding to Bai Long's last 2 skills used are stored (updated each time a skill is used). The main attribute deals 165 (100% of Physical ATK) Physical Damage. The sub-attribute deals 49 (30% of Physical ATK) Physical Damage to other nearby enemies.

On skill cast, Bai Long gains 1 stack of the Dragon Scale mark (max 3 stacks). After gaining marks, the next basic attack consumes all marks and attacks the target as fast as possible. Each mark stack consumed increases the number of attacks by 1. This enhanced basic attack applies a different effect based on the current main attribute.

The additional attacks performed by consuming Dragon Scale marks deal normal power for 2 and only 50% damage for 1. When switching attributes, the same attribute is retained preferentially. Sub-Attribute Damage 30%〜60%

Skill 1: Flaming Palm:Releases sword energy, dealing 300 (300+60% of Bonus Physical ATK) Physical Damage and 75 (75+15% of Bonus Physical ATK) True Damage (50% splash damage behind the target) to up to 3 targets within range. Additionally, gains 1 stack of the Dragon Scale mark inherently.

Casting "Flaming Palm" gains 1 stack of the Fire attribute, adding 15 Physical Damage to basic attacks. Depending on the currently stored attributes, the following effects also apply.

Both main and sub are Fire attribute: Damage increases by an additional 50%.

Main attribute is Fire attribute: The 1st hit of the enhanced basic attack deals 103 (54+30% of Physical ATK) True Damage, and the following 2 hits deal 103 (54+30% of Physical ATK) Physical Damage. CD (s) 12→9.6 / Base Damage 300→600 / True Damage 75→150 / MP Cost 60

Skill 2: Downpour:Releases sword energy, dealing 240 (240+35% of Bonus Physical ATK) Physical Damage (+50% splash damage behind the target) to up to 3 targets within range. On hit, restores 150 (150+2.5% of Bonus Physical ATK) HP.

Casting "Downpour" gains 1 stack of the Water attribute, and basic attacks restore 18 HP and 0.5% of max MP.

Depending on the currently stored attributes, gains the following effects.

Both main and sub are Water attribute: The heal effect increases by an additional 50%.

Main attribute is Water attribute: The enhanced basic attack deals 103 (54+30% of Physical ATK) Physical Damage 3 times, and each attack that hits restores 150 (150+2.5% of Bonus Physical ATK) HP.

If a skill hits a non-hero unit, the heal effect becomes 20%, and if a basic attack hits a non-hero unit, the heal effect becomes 50%. CD (s) 12→9.6 / MP Cost 60

Ultimate: Infinite Vastness:For up to 5 seconds, becomes a dragon and soars into the sky. During this time, he cannot attack and is terrain-ignoring and untargetable (can be interrupted by tapping again). Then dives down at his direction (untargetable), dealing 400 (400+80% of Bonus Physical ATK) terrain damage to enemies along the path, increasing Move Speed by 15%, and dealing the same damage again to enemies at the landing point with a continuous effect for 1 second.

Afterward, for 10 seconds, attack speed increases by 20%, range increases by 50, and he attacks with the True Dragon Sword. During this time, the two attributes deal damage to up to 2 additional targets. CD (s) 80→70 / Base Damage 400→800 / Attack Speed Increase 20%→40% / MP Cost 120

Skill 3: Riding the Wind:Releases sword energy, dealing 240 (240+35% of Bonus Physical ATK) Physical Damage (+50% splash damage behind the target) to up to 3 targets within range and knocking them back. Also, increases his own Move Speed by 30% (maintained during the duration).

Casting "Riding the Wind" gains 1 stack of the Wind attribute, increasing his own Move Speed by 16.

Depending on the currently stored attributes, gains the following effects.

Both main and sub are Wind attribute: Move Speed increases by an additional 50%.

Main attribute is Wind attribute: The enhanced basic attack deals 103 (54+30% of Physical ATK) Physical Damage and knocks back 3 times. CD (s) 12→9.6 / Base Damage 240→480 / Burst Acceleration 30%→60% / MP Cost 60

Ao'yin — Early / Mid / Late Game

白龍は瞬間火力に優れたファーム型のマークスマンで、コンボから一気に大ダメージを叩き込むのが持ち味。出典の公開ビルドでは、神速の靴からエンドレスブレード、速攻の靴を軸にしたビルドが示されており、安全なサイドでファームを重ね、終盤に向けて火力を伸ばして味方の主力を守る立ち回りになる。 味方に白龍のダメージを活かせる追撃役がいて、敵に白龍を執拗に狙える飛び込み役が少ないドラフトのときに選ぶ。逆に、白龍が火力を出せる時間帯を相手のドラフトが奪ってしまうときは避ける。

Early game: 序盤はサポートの後ろで安全にファームし、レーン戦を生き延びてマークスマンとして火力が伸びる時間帯までたどり着くことを優先する。

Mid game: 奥義が使えるようになったら、夢玄龍で空に舞い上がってから急降下し、狙った相手に飛び込んで戦いの主導権を握る。着地後は攻撃速度と射程が伸びるので、そのまま持続火力で押し切る。

Late game: 終盤はフルビルドが揃うと白龍が最も強くなる時間帯に入る。アイテムが完成すれば、長引く戦いほど白龍に有利になる。

Good teammates for Ao'yin

Who Ao'yin beats

Who counters Ao'yin

Recommended items for Ao'yin

Recommended arcana for Ao'yin