Augran | Honor of Kings Hero Guide

Overview

Augran is a hero in Honor of Kings.

Class: ファイター.

Recommended position: ジャングラー.

Lanes: クラッシュレーン, ジャングラー.

Features

Role: Fighter, Assassin Fighter. Playstyle: Dash, Kills. Difficulty: Hard. Power spike: Balanced

Key stats

Win rate: 48.6%

Pick rate: 1.3%

Ban rate: 5.0%

Kills: 7.3

Damage: 86231

Assists: 4.0

How to play

Augran is a Fighter who balances offense and defense well. With a combo that chains Skill 1 into the Ultimate, Skill 2, and Basic Attacks, you can quickly close in on the enemy's key targets and take them down.

Basic Attacks lock onto an enemy and deal damage over time, with a large hit landing at the end of the attack. Skill 1 creates a movement path that deals damage, and while on that path you ignore terrain and gain increased Movement Speed. Using it again briefly adds a lethal effect to your Basic Attacks. Skill 2 deals damage to enemies in front and also empowers your Basic Attacks.

For skill leveling, prioritize the Ultimate, and when the Ultimate is unavailable, prioritize Skill 2.

Advanced tips

When playing Augran, you may feel that you can't quite finish off fleeing enemies or that you lack damage in team fights. Here are some tips for handling those situations.

The reason you struggle to chase enemies down is that Augran has limited Crowd Control. Get a firm grasp of how the skills work, and play in coordination with allies who have Crowd Control. As for the damage issue, building an early advantage and knowing how to deal damage through combos are key.

Augran uses paths and skills to close in, then finishes enemies with chained Basic Attacks and the lethal effect. Move in sync with your allies' engages and Crowd Control, and break down the enemy's key targets.

Skills (level values & ratios)

Passive: Soul Resonance:On basic attack, the resonance of the halberd links with the enemy for 3 seconds. Each tick of the soul chain deals 88 (50% of Physical ATK) Physical Damage. While the soul chain is connected, the damage frequency gradually increases, and at the end deals an additional 211 (70+60% of Magic ATK) Magic Damage.

The damage when the soul chain activates and ends has 100% special effect, while other damage is halved. Base Damage 70〜140

Skill 1: Death's Precipice:Swings the halberd, dealing 200 (200+60% of Bonus Physical ATK) Physical Damage to enemies in front and creating a Life-and-Death barrier. Enemies who touch the Life-and-Death barrier are separately marked, and enemies touched in that state take 146 (140+45% of Bonus Physical ATK) Magic Damage and have their Move Speed reduced by 25% for 1 second.

Enhances the next basic attack, dealing an additional 50% damage to the target and restoring 80 (80+1.5% of Bonus Physical ATK) HP. If there are separately marked targets within attack range, the soul chain deals the same bonus damage and heal effect to all separately marked targets. Base Damage 200→400 / Life-and-Death Barrier Damage 140→280 / Basic Attack Heal 80→160 / Slow 25%→50% / CD (s) 10→8 / MP Cost 50

Ultimate: Conductor of Souls:Releases the power of divine punishment, descending from the sky to deal 380 (380+150% of Bonus Physical ATK) Physical Damage to nearby enemies. Knocks back for 0.5 seconds. When hitting an enemy hero, restores 750 (750+12% of Bonus Physical ATK) HP and additionally summons a servant of the same capacity for 8 seconds.

After landing, enters Invincible Mode for 8 seconds, executing targets below 10% of Physical ATK on basic attack (monsters at 750-1500%, varying with hero level).

Each hit on an enemy hero grants heal charges for 0 seconds, up to 180%; the servant's Physical ATK is 30% of Da Simming's and can only perform basic attacks, but its Move Speed and attack speed are faster. Base Damage 380→760 / Base Heal 750→1500 / CD (s) 40→32 / MP Cost 100

Skill 2: Path of Passing:Opens up the Path of Passing, dealing 280 (280+95% of Bonus Physical ATK) Magic Damage to hit targets.

The Path of Passing's generation is limited when it touches a wall or the Life-and-Death barrier, and thereafter deals an additional 150 (150+60% of Bonus Physical ATK) Magic Damage on hit. On the path, gains a terrain-ignoring effect and increases Move Speed by 50%. When the path first touches a wall, it creates a Bridge of Passing, greatly increasing the Move Speed of allied heroes crossing the bridge. At the same time, reduces the Move Speed of nearby enemies by 15%.

Casting the skill again summons the halberd back, entering Invincible Mode for 4 seconds, executing targets below 10% of Physical ATK on basic attack (monsters at 750-1500%, varying with hero level). Base Damage 280→560 / Bonus Damage 150→300 / Move Speed Up 50%→100% / Slow 15%→30% / CD (s) 12.5→10 / MP Cost 50

Augran — Early / Mid / Late Game

大司命はジャングルを担うトップ級のファイターで、狙った相手に距離を詰めて張り付くのが持ち味。公開ビルドではチェイスブレード、抵抗の靴、シャドーブレードを軸に組み、効率よくキャンプを処理して圧力を奇襲へ変えていく。 大司命が無理なくターゲットへたどり着ける編成のときに選ぶ。ダメージが届く前に仕掛けを止めてくるCCを連鎖される相手は避ける。

Early game: 序盤はジャングルを処理してレベル4の奇襲につなげることが、大司命がジャングルの巡回をキルへ変えられる最初の時間帯になる。

Mid game: 奥義が解放されると、機動力が瞬間火力に変わり、大司命はマップ全体でピックを脅かし始める。

Late game: 終盤はクールダウンが十分に短くなり、奥義が一撃必殺の手段にとどまらず、すべての団戦に影響を及ぼすようになる。

Good teammates for Augran

Who Augran beats

Who counters Augran

Recommended items for Augran

Recommended arcana for Augran