Liu Bei | Honor of Kings Hero Guide
Overview
Liu Bei is a hero in Honor of Kings.
Class: ファイター.
Recommended position: ジャングラー.
Lanes: ジャングラー.
Features
Role: Fighter, Berserker Fighter. Playstyle: Dash, Kills. Difficulty: Normal. Power spike: Early game
Key stats
Win rate: 54.3%
Pick rate: 0.4%
Ban rate: 0.0%
Kills: 6.5
Damage: 74176
Assists: 4.4
How to play
Liu Bei is an all-around Fighter with a well-balanced mix of damage, Crowd Control, and tankiness. By chaining Basic Attack into Skill 2, Basic Attack, Skill 1, and Basic Attack, you can stack Crowd Control and damage together to quickly take down squishy enemies. When his Basic Attack hits an enemy hero, his Physical Attack is enhanced.
Skill 1 turns his next Basic Attack into a two-hit combo. Skill 2 dashes in a chosen direction and Knocks back enemies along its path. The Ultimate briefly grants Crowd Control immunity along with bonus Physical Attack and a Shield. For skill leveling, prioritize the Ultimate first, and when you can't take the Ultimate, prioritize Skill 1.
Skills (level values & ratios)
Passive: Reinforced Shells:Fires 4 shotgun pellets. The 2 central pellets deal 87 (50% of Physical ATK) Physical DMG to enemy heroes, and the outer pellets deal 52 (30% of Physical ATK) Physical DMG to enemy heroes. Each time a pellet hits an enemy hero, gains 1 stack of Battle Instinct; each stack increases Physical DEF Penetration by 5-10 for 6s (up to 12 stacks).
Only the 2 central pellets can trigger critical-hit on-hit effects. Towers are not affected by the pellets' bonus effects. Physical DEF Penetration 5〜10
Skill 1: Dual Shot:Move Speed increases by 40% for 1.5s, and the next basic attack becomes a double shot. Each pellet deals 173 (130 + 25% of Physical ATK) Physical DMG. CD (s) 7.5→6 / Base Damage 130→260 / MP Cost 50
Skill 2: Leading the Charge:Dashes and knocks back enemies, dealing 300 (300 + 100% of Bonus Physical ATK) Physical DMG before stopping.
On contact with an enemy hero, Leading the Charge's cooldown is reduced by 2s. CD (s) 8→6.5 / Base Damage 300→600 / MP Cost 55
Ultimate: Hearts and Minds:Cleanses CC on himself and nullifies CC for 3s. At the same time, increases Physical ATK by 180 for 6s and gains a 1000 (1000 + 18% of Bonus HP) shield.
While the shield exists, 60% of the damage he deals and 20% of the damage dealt to minions and monsters is converted into shield value.
The shield's cap is 150% of its initial value. CD (s) 60→50 / Shield 1000→2000 / Attack Increase 100→200 / MP Cost 130
Liu Bei — Early / Mid / Late Game
Early game: As a Jungler you have high early-game survivability, and your Passive grants a certain amount of Physical and Magic Defense. Farm steadily in the lanes, and grouping up with allies to catch enemies lets you grow faster.
Mid game: You excel at early ganks and tower dives, so widen your lead by moving together with allies. Adjust your positioning with Skill 1 and Skill 2 to maintain a good damage-dealing position.
Late game: In the late game you run out of steam and your Shield becomes nearly useless, so try to close out the game in one push during the early game and avoid dragging it out. In team fights, your Basic Attack AOE can deal heavy damage.