Chicha | Honor of Kings Hero Guide

Overview

Chicha is a hero in Honor of Kings.

Class: ファイター.

Recommended position: クラッシュレーン.

Lanes: クラッシュレーン, ファームレーン, ジャングラー.

Features

Role: Fighter, Charge Fighter. Playstyle: High attack speed, Kills. Difficulty: Easy

Key stats

Win rate: 51.0%

Pick rate: 1.5%

Ban rate: 0.3%

Kills: 5.5

Damage: 80704

Assists: 4.8

How to play

Chicha is a high-damage Fighter. By chaining Skill 1 into Skill 2, Ultimate, Basic Attack, Skill 1, and Skill 2, you can quickly close in on enemies. During the Ultimate she unleashes a rapid string of Basic Attacks to pour out damage all at once, then lands Crowd Control with Skill 1 in Overkill form and finishes with the lethal damage of Skill 2. Thanks to her Passive, every time a Basic Attack hits an enemy she heals HP while switching weapons and forms, and landing Basic Attacks or skills raises her Attack Speed.

Skill 1 has a different Crowd Control effect in each of her three forms. In Defense form and Attack form, landing Skill 2 heals HP. In Overkill form, Skill 2 automatically hits all enemies in range, dealing lethal True Damage, and while active it grants Crowd Control immunity and reduces damage taken. The Ultimate sharply raises her Movement Speed and Attack Speed, breaks the cap on her fighting-spirit stacks, lets her fire Basic Attacks while moving, and deals bonus damage. For skill leveling, prioritize the Ultimate first, and when you can't take the Ultimate, prioritize Skill 2.

Skills (level values & ratios)

Passive: Forge Inheritor:Guard:Forge Inheritor|Fights by switching between the Five Arms (dagger-axe, spear, halberd, lance, bow). Each basic-attack hit restores 20 (20 + 0.3% of Bonus HP) HP and switches to the next weapon with longer range. Each basic attack/skill hit grants 1 stack of Fighting Spirit (lasts 8s, up to 8 stacks). Each stack of Fighting Spirit increases Attack Speed by 4% (the Attack Speed effect can exceed the cap).

With the dagger-axe and spear, he is in Guard Mode; with the halberd and lance, Attack Mode; with the bow, Overkill Mode.

Skill 1 and 2 effects change in each mode, and switching into Overkill Mode reduces Skill 1 and 2's effects by 50%. Attack Speed Increase 4%〜8% / HP Restore 20〜40 / Attack:Forge Inheritor|Fights by switching between the Five Arms (dagger-axe, spear, halberd, lance, bow). Each basic-attack hit restores 20 (20 + 0.3% of Bonus HP) HP and switches to the next weapon with longer range. Each basic attack/skill hit grants 1 stack of Fighting Spirit (lasts 8s, up to 8 stacks). Each stack of Fighting Spirit increases Attack Speed by 4% (the Attack Speed effect can exceed the cap).

With the dagger-axe and spear, he is in Guard Mode; with the halberd and lance, Attack Mode; with the bow, Overkill Mode.

Skill 1 and 2 effects change in each mode, and switching into Overkill Mode reduces Skill 1 and 2's effects by 50%. Attack Speed Increase 4%〜8% / HP Restore 20〜40 / Overkill:Forge Inheritor|Fights by switching between the Five Arms (dagger-axe, spear, halberd, lance, bow). Each basic-attack hit restores 20 (20 + 0.3% of Bonus HP) HP and switches to the next weapon with longer range. Each basic attack/skill hit grants 1 stack of Fighting Spirit (lasts 8s, up to 8 stacks). Each stack of Fighting Spirit increases Attack Speed by 4% (the Attack Speed effect can exceed the cap).

With the dagger-axe and spear, he is in Guard Mode; with the halberd and lance, Attack Mode; with the bow, Overkill Mode.

Skill 1 and 2 effects change in each mode, and switching into Overkill Mode reduces Skill 1 and 2's effects by 50%. Attack Speed Increase 4%〜8% / HP Restore 20〜40

Skill 1: Peak-Crushing Polearm:Guard:Peak-Crushing Polearm|Guard Mode: moves in the designated direction while swinging his weapon, dealing 200 (200 + 65% of Bonus Physical ATK) Physical DMG to enemies along the path and knocking them back to the landing point (no CC). Then reaches the front, dealing 200 (200 + 65% of Bonus Physical ATK) Physical DMG and knocking up for 0.75s. Base Damage 200→400 / CD (s) 10→8 / MP Cost 50 / Attack:Hell-Binding Dagger-Axe|Attack Mode: hurls his weapon in the designated direction, dealing 225 (225 + 75% of Bonus Physical ATK) Physical DMG to enemies along the path and knocking them back to the landing point (no CC). On reaching the landing point, slams the ground, dealing 225 (225 + 75% of Bonus Physical ATK) Physical DMG and knocking up for 0.75s. Base Damage 225→450 / CD (s) 10→8 / MP Cost 50 / Overkill:Sky-Shattering Bow|Overkill Mode: leaps in the designated direction and fires a piercing arrow, dealing 250 (250 + 85% of Bonus Physical ATK) Physical DMG and knocking back for 0.75s. If the target hits a wall, it is bound for 1s and takes 250 (250 + 85% of Bonus Physical ATK) Physical DMG. Base Damage 250→500 / CD (s) 10→8 / Wall Impact Damage 250→500 / MP Cost 50

Skill 2: World-Splitting Spear:Guard:World-Splitting Spear|Guard Mode: thrusts in the designated direction, dealing 450 (450 + 150% of Bonus Physical ATK) Physical DMG and knocking back (no CC). For each target hit, restores 180 (180 + 3% of Bonus HP) HP (halved against non-hero units). Base Damage 450→900 / CD (s) 10→8 / HP Restore 180→360 / MP Cost 50 / Attack:Realm-Sweeping Halberd|Attack Mode: sweeps in the designated direction, dealing 475 (475 + 160% of Bonus Physical ATK) Physical DMG and knocking back (no CC). For each target hit, restores 180 (180 + 3% of Bonus HP) HP (halved against non-hero units). Base Damage 475→950 / CD (s) 10→8 / HP Restore 180→360 / MP Cost 50 / Overkill:Star-Felling Arrow|Overkill Mode: locks onto all enemy units within the area in the designated direction (up to 10). Then fires arrows at all locked units, dealing 500 (500 + 170% of Bonus Physical ATK) Physical DMG and knocking back (no CC), and restoring 180 (180 + 3% of Bonus HP) HP for each target hit (halved against non-hero units).

While active, he is in Super Armor, dealing True DMG equal to 10% of damage taken and knocking back. Base Damage 500→1000 / CD (s) 10→8 / Damage Reduction (%) 15%→30% / HP Restore 180→360 / MP Cost 50

Ultimate: Return of the Armsmaster:Guard:Return of the Armsmaster|Unleashes all Five Arms, greatly increasing Move Speed for 2s and increasing Attack Speed by 35%. Additionally, the Fighting Spirit cap is removed for 5s.

While active, he wields the Five Arms to attack enemies, dealing an additional 36 (36 + 12% of Physical ATK) Physical DMG with each basic attack.

While the skill is active, he can move while basic-attacking, and if he enters Overkill Mode during that time, it persists. Bonus Damage 36→72 / Attack Speed Increase 35%→70% / CD (s) 40→32 / Move Speed Up 80%→100% / MP Cost 130 / Attack:Return of the Armsmaster|Unleashes all Five Arms, greatly increasing Move Speed for 2s and increasing Attack Speed by 35%. Additionally, the Fighting Spirit cap is removed for 5s.

While active, he wields the Five Arms to attack enemies, dealing an additional 36 (36 + 12% of Physical ATK) Physical DMG with each basic attack.

While the skill is active, he can move while basic-attacking, and if he enters Overkill Mode during that time, it persists. Bonus Damage 36→72 / Attack Speed Increase 35%→70% / CD (s) 40→32 / Move Speed Up 80%→100% / MP Cost 130 / Overkill:Return of the Armsmaster|Unleashes all Five Arms, greatly increasing Move Speed for 2s and increasing Attack Speed by 35%. Additionally, the Five Arms cap is removed.

On cast, he wields the Five Arms to thrust, dealing an additional 36 (36 + 12% of Bonus) Physical DMG with each basic attack. Bonus Damage 36→72 / Attack Speed Increase 35%→70% / CD (s) 40→32 / Move Speed Up 80%→100% / MP Cost 130

Chicha — Early / Mid / Late Game

Early game: For skill order, it's recommended to take Skill 2 at level 1 to secure damage while also getting some healing. Keep prioritizing Skill 2 afterward.

Mid game: For your combo, close the gap with the dashes from Skill 1 and Skill 2, then activate your Ultimate and land Basic Attacks in succession for damage. Combine Skill 1's dash with its Crowd Control as you maneuver.

Late game: Finish by applying Crowd Control with Skill 1 and Skill 2 in your awakened form to seal the kill. You can play with both solid damage and durability.

Good teammates for Chicha

Who Chicha beats

Who counters Chicha

Recommended items for Chicha

Recommended arcana for Chicha