Dharma | Honor of Kings Hero Guide

Overview

Dharma is a hero in Honor of Kings.

Class: ファイター, タンク.

Recommended position: クラッシュレーン.

Lanes: クラッシュレーン, ジャングラー.

Features

Role: Fighter/Tank, Charge Fighter. Playstyle: Dash, CC. Difficulty: Hard. Power spike: Balanced

Key stats

Win rate: 51.6%

Pick rate: 0.2%

Ban rate: 0.0%

Kills: 3.9

Damage: 61383

Assists: 6.0

How to play

Dharma is a Fighter with powerful Crowd Control and a good balance of offense and defense. With a combo that chains Skill 1 into the Ultimate and Skill 2, he closes in on enemies, locks down their movement with Crowd Control, and finishes them off first.

Using a skill increases his Physical Defense and Magic Defense and grants him a fist-based attack. Skill 1 dashes forward and knocks up enemies, and Skill 2 throws a continuous flurry of punches in any direction he chooses to deal damage. His Ultimate knocks back enemies and deals damage, and enemies slammed into a wall take greatly increased damage and are stunned on the spot.

For leveling skills, prioritize the Ultimate first, and when the Ultimate isn't available, level up Skill 2 first.

Skills (level values & ratios)

Passive: Heart Meridian Mantra:Activating a skill grants the Blessing of True Sound, increasing Physical ATK by 32 and Magic ATK by 32 for 5 seconds. Up to 3 stacks.

Also, after activating Skill 1 or Skill 3, gains 1 Basic Attack enhancement (1 additional charge upon hitting a target). The Enhanced Basic Attack deals an additional 28 (28 + 30% of Physical ATK) Physical Damage and reduces the target's Move Speed by 15% for 2 seconds. Base Damage 28〜56 / Physical/Magic DEF 32〜64 / Slow 15%〜30%

Skill 1: Formlessness Mantra:Dashes forward while throwing punches, dealing 150 (150 + 100% of Bonus) Physical Damage to enemies along the path and knocking them up for 0.5 seconds. "Formlessness Mantra" can be stacked once per dash (up to 2 stacks). If he collides with an enemy knocked back by the dash, activating "Formlessness Mantra" again within 8 seconds changes it into a lunge in a designated direction, dealing an additional Physical Damage equal to 15% of the target's Missing HP. Stack Interval 9→7 / CD (s) 2→1.5 / Base Damage 150→300 / MP Cost 35

Skill 2: Enlightenment Mantra:For 4 seconds, throws 2 punches per second (20 total), each time dealing 65 Physical Damage (with an additional 50% damage against non-hero units) plus Physical Damage equal to 0.35% of the target's Max HP (increasing by 0.25% per additional 100), and restores 65 (65 + 2.5% of Bonus HP) HP. While active, the skill's direction can be changed with the wheel, and the automatically thrown Enhanced Basic Attacks focus punches on surrounding enemies, the same as the passive's Basic Attack enhancement. When hitting hero units, the effect is halved. Cancels the remaining hits. The cooldown becomes 50%-100% depending on the activation interval. CD (s) 10→8 / Base Damage 65→130 / HP Restore 65→130 / MP Cost 45

Ultimate: Truth Mantra:Punches forward, dealing 200 (200 + 100% of Bonus) Physical Damage to enemies in the area and knocking them back. If a knocked-back enemy collides with a wall, deals an additional 200 (200 + 100% of Bonus) Physical Damage and stuns them for 1 second. CD (s) 40→30 / Base Damage 200→400 / MP Cost 90

Dharma — Early / Mid / Late Game

Early game: Strong stickiness and high early skill damage make him great for jungling. His Basic Attack after a skill heals HP, so he can clear the jungle unscathed. Building an early lead matters.

Mid game: Stick to enemies and chase with his Passive and Ultimate. Use the Ultimate → Skill 1 combo to finish fragile targets. Take the initiative with ganks and engages.

Late game: His damage falls off late. Use the lead built earlier and contribute with crowd control and durability. Avoid solo trades.

Good teammates for Dharma

Who Dharma beats

Who counters Dharma

Recommended items for Dharma

Recommended arcana for Dharma