Flowborn (Marksman)

Overview

Flowborn (Marksman) is a hero in Honor of Kings.

Class: マークスマン.

Recommended position: ファームレーン.

Lanes: ファームレーン.

Features

Role: Marksman, Agile Marksman. Playstyle: Sustained damage, Late game. Difficulty: Easy. Power spike: Late game

Key stats

Win rate: 51.6%

Pick rate: 1.0%

Ban rate: 0.1%

Kills: 4.8

Damage: 102100

Assists: 5.8

How to play

Flowborn (Marksman) is a hero who excels at sustained damage. By chaining Skill 1 into two Basic Attacks, Skill 2, a Basic Attack, and the Ultimate, he can deal heavy damage in team fights.

As a Marksman, when he cloaks himself in Flow at a base, stats like Attack Speed are enhanced. Spending Flow lets him put out an enhanced Basic Attack and healing. Skill 1 deals damage and healing to nearby enemies while applying Flow, and reduces the Cooldown of his other skills.

For leveling skills, prioritize the Ultimate first, and when the Ultimate is unavailable, prioritize Skill 1.

Advanced tips

Here are some tips if you're playing Flowborn (Marksman) and feel like your damage is lacking, you can't finish off enemies, or you struggle to survive.

A lack of damage is because it takes time to complete your equipment. Your skill Cooldowns are long in the early game, so focus on farming first. Survival comes down to positioning and protection from your allies.

Once your equipment is complete, put out sustained damage with Flow and enhanced Basic Attacks, and shine in team fights.

Skills (level values & ratios)

Passive: Flow of the World:By taking "Flow" into the body at the base, Attack Speed increases by 10%-20% (increasing with hero level), and 1 of the following 4 types can additionally be chosen to enhance.

Vitality: Increases max HP by 300.

Pierce: Increases Physical ATK by 30.

Swift: Increases movement speed by 3.5%.

Focus: Reduces cooldown by 5%.

Enhanced Basic Attack: Fires a piercing arrow, dealing 80 (80 + 20% of Bonus Physical ATK) Physical Damage to enemies along its path (on hitting an enemy the arrow flies farther, but its damage is reduced by 30%).

Consumes 1 stack of "Flow" to perform the enhanced basic attack. Enhanced Basic Attack Damage 80〜160 / Max HP 300〜600 / Physical ATK 30〜60 / Move Speed 3.5%〜7% / Cooldown Reduction 5%〜10%

Skill 1: Convergence:Gathers "Flow," dealing 100 (100 + 25% of Bonus Physical ATK) Physical Damage to nearby enemies and knocking them back (no CC), and restores 150 (150 + 4% of Bonus HP) own HP. At the same time, gains 5 stacks of "Flow" and halves the cooldowns of Arrow of No Retreat and Arrowstorm.

Gains additional healing (up to 100%) and additional stacks of "Flow" (up to 9 stacks) according to the number of nearby allied heroes and minions. CD (s) 12.5→10 / Base Damage 100→200 / Base Heal 150→300 / MP Cost 50

Skill 2: Arrow of No Retreat:Fires a giant arrow toward the target (stops when it hits an enemy hero), dealing 450 (450 + 120% of Bonus Physical ATK) Physical Damage and knocking back non-hero units. After casting, moves at set intervals.

Firing an arrow within 1.5 seconds afterward grants the following effects:

On 2 consecutive casts: The arrow's damage increases by 25%.

On 3 consecutive casts: Becomes an aerial attack, and the arrow's damage increases by 50%.

Can fire an additional "Arrow of No Retreat" by consuming 4 stacks of "Flow."

The firing speed increases according to attack speed. CD (s) 7.5→6 / Base Damage 450→900 / MP Cost 25

Ultimate: Arrowstorm:Fires 7 small arrows toward the designated area (firing speed increases according to attack speed), locking on to targets within the designated area and dealing 90 (50 + 24% of Physical ATK) Physical Damage each time (3 arrows count as 1 basic attack). Furthermore, increases own movement speed by 10% (casting it again makes it an aerial attack).

Consuming 5 stacks of "Flow" allows firing an additional "Arrowstorm." CD (s) 25→20 / Base Damage 50→100 / Number of Arrows 7→13 / MP Cost 60

Flowborn (Marksman) — Early / Mid / Late Game

元流の子(マークスマン)は、回復で長引く撃ち合いを制するバランス型のファームマークスマンです。公開ガイドのデータでは、抵抗の靴、エンドレスブレード、シャドーブレードを中心とした構成が示されており、安全なサイドでファームして終盤まで伸び、味方の優先目標を守る役として使われます。 捕まらずに後衛として伸びる好機まで元流の子(マークスマン)が届くドラフトのときに選びましょう。逆に、彼のキットが機能するために必要なタイミングを相手が潰してくる対面のときは避けましょう。

Early game: 序盤は、サポートの後ろで安全にファームし、レーン戦を生き延びてマークスマンとして伸びる好機まで到達します。

Mid game: ライフスティール(吸血)のアイテムが揃い始める段階です。吸血がダメージと重なれば、撃ち合いのパターンが互角から有利へと変わっていきます。

Late game: 終盤は、フルビルドが揃い、公開ガイドが説明する強くなるタイミングに元流の子(マークスマン)が到達します。アイテムが完成すれば、長引く戦いは彼に有利になります。

Good teammates for Flowborn (Marksman)

Who Flowborn (Marksman) beats

Who counters Flowborn (Marksman)

Recommended items for Flowborn (Marksman)

Recommended arcana for Flowborn (Marksman)