Flowborn (Marksman) | Honor of Kings Hero Guide

Overview

Flowborn (Marksman) is a hero in Honor of Kings.

Class: マークスマン.

Recommended position: ファームレーン.

Lanes: ファームレーン.

Features

Role: Marksman, Agile Marksman. Playstyle: Sustained damage, Late game. Difficulty: Easy. Power spike: Late game

Key stats

Win rate: 51.6%

Pick rate: 1.0%

Ban rate: 0.1%

Kills: 4.8

Damage: 102100

Assists: 5.8

How to play

Flowborn (Marksman) is a hero who excels at sustained damage. By chaining Skill 1 into two Basic Attacks, Skill 2, a Basic Attack, and the Ultimate, he can deal heavy damage in team fights.

As a Marksman, when he cloaks himself in Flow at a base, stats like Attack Speed are enhanced. Spending Flow lets him put out an enhanced Basic Attack and healing. Skill 1 deals damage and healing to nearby enemies while applying Flow, and reduces the Cooldown of his other skills.

For leveling skills, prioritize the Ultimate first, and when the Ultimate is unavailable, prioritize Skill 1.

Advanced tips

Here are some tips if you're playing Flowborn (Marksman) and feel like your damage is lacking, you can't finish off enemies, or you struggle to survive.

A lack of damage is because it takes time to complete your equipment. Your skill Cooldowns are long in the early game, so focus on farming first. Survival comes down to positioning and protection from your allies.

Once your equipment is complete, put out sustained damage with Flow and enhanced Basic Attacks, and shine in team fights.

Skills (level values & ratios)

Passive: Flow of the World:By taking "Flow" into the body at the base, can choose 1 of the following 4 types to enhance.

Vitality: Increases max HP by 300 and Physical and Magic DEF by 50.

Pierce: Increases max HP by 300 and Physical ATK by 30.

Swift: Increases max HP by 300 and movement speed by 3.5%.

Focus: Increases max HP by 300 and reduces cooldown by 5%.

Consumes 1 stack of "Flow" to enhance the basic attack. The enhanced basic attack deals 408 (220 + 100% of Physical ATK + 4% of Bonus Physical ATK) Physical Damage to the enemy and restores 125 (125 + 2.5% of Bonus Physical ATK) HP. Enhanced Basic Attack Damage 220〜440 / Heal on Hit 125〜250

Skill 1: Convergence:By taking "Flow" into the body, reduces the cooldowns of other skills by 50%, gains 5 stacks of "Flow," and restores 150 (150 + 4% of Bonus Physical ATK) HP. Gains an additional 5 stacks of "Flow" and additional healing for each nearby allied hero and every 2 minions. "Flow" caps at 5 stacks, and the bonus healing effect caps at 100%.

Deals 100 (100 + 2% of Bonus Physical ATK) Physical Damage to nearby enemies and knocks them back (no CC). CD (s) 12.5→10 / Base Heal 150→300 / Knockback Damage 100→200 / MP Cost 45

Skill 2: Arrow of No Retreat:Fires a giant arrow toward the target (stops when it hits an enemy hero), dealing 450 (450 + 120% of Bonus Physical ATK) Physical Damage and knocking back non-hero units. After casting, moves at set intervals.

Firing an arrow within 1.5 seconds afterward grants the following effects:

On 2 consecutive casts: The arrow's damage increases by 25%.

On 3 consecutive casts: Becomes an aerial attack, and the arrow's damage increases by 50%.

Can fire an additional "Arrow of No Retreat" by consuming stocks of "Flow."

The firing speed increases according to attack speed. CD (s) 7.5→6 / Base Damage 450→900 / MP Cost 25

Ultimate: Arrowstorm:Fires 7 small arrows toward the designated area (firing speed increases according to movement speed), locking on to targets within the designated area and dealing 50 (50 + 24% of Bonus Physical ATK) Physical Damage each time (more arrows add speed). Furthermore, increases self movement speed by 10% (on refiring or becoming an aerial attack).

Consuming 3 stacks of "Flow" allows firing an additional "Arrowstorm." CD (s) 25→20 / Base Damage 50→100 / Number of Arrows 7→13 / MP Cost 60

Flowborn (Marksman) — Early / Mid / Late Game

元流の子(マークスマン)は、回復で長引く撃ち合いを制するバランス型のファームマークスマンです。公開ガイドのデータでは、抵抗の靴、エンドレスブレード、シャドーブレードを中心とした構成が示されており、安全なサイドでファームして終盤まで伸び、味方の優先目標を守る役として使われます。 捕まらずに後衛として伸びる好機まで元流の子(マークスマン)が届くドラフトのときに選びましょう。逆に、彼のキットが機能するために必要なタイミングを相手が潰してくる対面のときは避けましょう。

Early game: 序盤は、サポートの後ろで安全にファームし、レーン戦を生き延びてマークスマンとして伸びる好機まで到達します。

Mid game: ライフスティール(吸血)のアイテムが揃い始める段階です。吸血がダメージと重なれば、撃ち合いのパターンが互角から有利へと変わっていきます。

Late game: 終盤は、フルビルドが揃い、公開ガイドが説明する強くなるタイミングに元流の子(マークスマン)が到達します。アイテムが完成すれば、長引く戦いは彼に有利になります。

Good teammates for Flowborn (Marksman)

Who Flowborn (Marksman) beats

Who counters Flowborn (Marksman)

Recommended items for Flowborn (Marksman)

Recommended arcana for Flowborn (Marksman)