Flowborn (Mage) | Honor of Kings Hero Guide
Overview
Flowborn (Mage) is a hero in Honor of Kings.
Class: メイジ.
Recommended position: ミドルレーン.
Lanes: ミドルレーン.
Features
Role: Mage, Turret Mage. Playstyle: Sustained damage, Sustain. Difficulty: Easy
Key stats
Win rate: 52.0%
Pick rate: 0.5%
Ban rate: 0.1%
Kills: 4.6
Damage: 95987
Assists: 7.0
How to play
Flowborn (Mage) is a hero who, thanks to a Passive, can freely switch between four enhancement abilities even outside a base. By spending one stack of Flow, he fires an enhanced Basic Attack that deals additional Magic Damage to enemies within range.
Skill 1 is mainly a skill for building up Flow. Using it halves the Cooldown of his other skills and grants healing and stacks of Flow (up to 9). On top of that, if allies or minions are nearby, he gains even more Flow.
For leveling skills, prioritize the Ultimate first, and when the Ultimate is unavailable, prioritize Skill 1.
Skills (level values & ratios)
Passive: Flow of the World:By taking "Flow" into the body at the base, can choose 1 of the following 4 types to enhance.
Vitality: Increases max HP by 300 and Physical and Magic DEF by 50.
Pierce: Increases max HP by 300 and Physical ATK by 30.
Swift: Increases max HP by 300 and movement speed by 3.5%.
Focus: Increases max HP by 300 and reduces cooldown by 5%.
Consumes 1 stack of "Flow" to enhance the basic attack. The enhanced basic attack deals 408 (220 + 100% of Physical ATK + 4% of Bonus Physical ATK) Physical Damage to the enemy and restores 125 (125 + 2.5% of Bonus Physical ATK) HP. Enhanced Basic Attack Damage 220〜440 / Heal on Hit 125〜250
Skill 1: Convergence:By taking "Flow" into the body, reduces the cooldowns of other skills by 50%, gains 5 stacks of "Flow," and restores 150 (150 + 4% of Bonus Physical ATK) HP. Gains an additional 5 stacks of "Flow" and additional healing for each nearby allied hero and every 2 minions. "Flow" caps at 5 stacks, and the bonus healing effect caps at 100%.
Deals 100 (100 + 2% of Bonus Physical ATK) Physical Damage to nearby enemies and knocks them back (no CC). CD (s) 12.5→10 / Base Heal 150→300 / Knockback Damage 100→200 / MP Cost 45
Skill 2: Flow Formation:Manipulates the surrounding "Flow" to generate a magic circle, dealing 325 (325 + 65% of Magic ATK) Magic Damage to enemies in range and slowing their movement speed by 30% for 1 second. For 1.5 seconds, deals 65 (65 + 13% of Magic ATK) Magic Damage every 0.5 seconds to enemies within the magic circle.
Casting consecutively within 1.5 seconds changes the skill effect in the following order.
"Surging Flow Formation": Deals the same initial damage to the enemy and knocks them up for 0.5 seconds.
"Sinking Flow Formation": Deals the same initial damage to the enemy and stuns them for 0.5 seconds.
Hitting the enhanced skill on the initial magic circle resets the magic circle's duration and increases the magic circle's damage over time by 50%.
If cast by consuming 5 stacks of "Flow," it does not enter cooldown (except during skill cooldown). CD (s) 7.5→6 / MP Cost 40
Ultimate: Arcane Arts:Converges "Flow" forward to fire a beam, dealing a total of 700 (700 + 140% of Magic ATK) Magic Damage to enemies along the path.
The beam captures the nearest enemy within a set range, continuously releasing energy to deal 350 (350 + 70% of Magic ATK) Magic Damage around the target.
If cast by consuming 5 stacks of "Flow," it does not enter cooldown (except during skill cooldown). CD (s) 25→20 / Base Damage 700→1400 / AoE Damage 350→700 / MP Cost 70
Flowborn (Mage) — Early / Mid / Late Game
元流の子(メイジ)は、高リスクの瞬間火力コンボで戦いを開く、状況依存型のミッドメイジです。の公開ガイドでは、秘法の靴、賢者の天書、フローズンブレスを軸にした構成が示されており、安全にファームを重ねつつ、ウェーブの状況が許せばサイドレーンへ動いて立ち回ります。 キットが刺さる相手に元流の子(メイジ)が届くドラフトのときに選びましょう。相手がすでにシールドと魔法防御を積んでいるときは避けましょう。
Early game: 序盤は、中盤の装備が揃う前に、安全なレーン戦とジャングルの圧力の把握に集中します。
Mid game: 奥義が解放される段階です。奥義は、元流の子(メイジ)が魔法防御の低い相手を一連の動作で消し去り始める境目になります。
Late game: 終盤はフルビルドが揃い、公開ガイドが説明する強くなるタイミングに元流の子(メイジ)が到達します。装備が完成すれば、長引く戦いは彼に有利になります。