Ziya | Honor of Kings Hero Guide
Overview
Ziya is a hero in Honor of Kings.
Class: メイジ.
Recommended position: ミドルレーン.
Lanes: ミドルレーン, ローム.
Features
Role: Mage, Turret Mage. Playstyle: Poke, Team buff, Sustain. Difficulty: Hard
Key stats
Win rate: 51.1%
Pick rate: 0.8%
Ban rate: 0.1%
Kills: 3.2
Damage: 91432
Assists: 8.5
How to play
Ziya is a Mage who fights with long-range skills. By chaining Skill 1 into Skill 2 and then his Ultimate, he can immobilize enemies and unleash huge damage all at once.
When an enemy that Ziya has damaged dies, it drops an orb of experience light that boosts Ziya's own experience. At level 15, he can "Consecrate" one ally, raising that ally's level cap to 25.
Skill 1 deals damage and applies Slow to nearby enemies. Skill 2, after a short delay, launches enemies within range into the air and deals damage. The Ultimate charges up and then deals heavy damage to enemies in front of him. When leveling up your skills, prioritize the Ultimate, and when it isn't available, prioritize Skill 1.
Skills (level values & ratios)
Passive: Sanctification:If a target he damages dies within 3 seconds, gains 1-3 EXP orbs. After reaching Lv.15, gains "Divine Empowerment," usable only once, which increases his level cap to Lv.25 and increases Magic ATK by 20 each time he levels up.
Using "Divine Empowerment" on one ally increases that ally's EXP by 1200 and raises their level cap, and additionally has a chance to grant EXP orbs.
When used in the Roam position, grants an additional Sanctification effect based on that ally's role.
Ultimate: Universal Law:Gathers the power of heaven and earth in a designated direction and unleashes 3 shockwaves forward; the first two each deal 120 (120 + 20% of Magic ATK) Magic Damage, and the last deals 560 (560 + 80% of Magic ATK) Magic Damage. Upon reaching Lv.15 and reclaiming the sealed power, has a 20% chance (increasing by 20% each time he levels up) to enter "Celestial Mode," allowing shockwaves to be unleashed while moving.
Can charge for up to 3 seconds, and the movement, number of shockwaves, firepower increase, and shockwave range expand in proportion to the charge (maximum evasion is 1800). The shockwaves deal 10% damage to towers/crystals along the path. CD (s) 12→10 / Damage of First Two Hits 120→240 / Third Hit Damage 560→1120 / MP Cost 40
Skill 1: Divine Punishment:Delivers divine punishment to the unfortunate. Deploys a magic circle, dealing 60 (60 + 12% of Magic ATK) Magic Damage 3 times to enemies in the area. The magic circle explodes after a set time, dealing an additional 300 (300 + 70% of Magic ATK) Magic Damage and knocking enemies up for 0.75 seconds. CD (s) 11→8 / Base Damage 60→120 / Explosion Damage 300→600 / MP Cost 55
Skill 2: Divine Seal:Performs a divine seal with the staff of sanctification, dealing 70 (70 + 14% of Magic ATK) Magic Damage to enemies in the area. Afterward, deals 60 (60 + 12% of Magic ATK) Magic Damage every 0.4 seconds (7 times total). Sealed enemies gradually have their Move Speed, Physical DEF, and Magic DEF reduced (Move Speed up to 30%, Physical DEF up to 10%, Magic DEF up to 10%). When the skill hits, his own Move Speed increases by 30% for 1 second (decreasing over time). Base Damage 70→140 / DEF Reduction 10%→20% / Slow 30%→60% / Damage over Time 60→120 / CD (s) 8 / MP Cost 40
Ziya — Early / Mid / Late Game
Early game: Skill 1 has a short Cooldown with a Slow and a defense reduction, useful for harassing in lane and pinning enemies down. In the early game, play steadily with sustained damage.
Mid game: In the mid game, contribute to team fights by combining your Slow and defense reduction. The Ultimate has a long charge time, so positioning it within team coordination is important.
Late game: In the late game, the high burst damage of the charged Ultimate can clear minions and split battle lines, and after reaching level 15 the apotheosis mechanic also shares power with allies to boost their growth.