#1753
Effect
HP +1,200, MSPD +7.5%
Active - Rally Charge:Gradually increases the Movement Speed of allied heroes within range over 2s (up to 100%–200%). Lasts 5s. Heroes who receive the effect grant the same effect to nearby allies who don't have it yet. Attacking or being attacked by an enemy hero reduces the effect down to 20%. (Cooldown: 90s)
Passive - Guardian Aura:Increases own Physical and Magical Defense by 65–130, and restores 0.6% of Max HP every 5s. Grants 50% of this effect to allies within a range of 800.
Passive - Reward Increases Max Health by 400–800 Increases Main Attack Stat by 25–50 (1 main attack stat = 1 Physical Attack or 2 Magical Attack)
Passive - Guerrilla:Every 3s, grants 6 EXP, and grants 6 Gold to the teammate with the lowest amount of Gold.
Roaming equipment active skill cooldown is shared by the team.
Wielder does not take a share of the earnings from monster and minion kills, but instead gains a separate 25%-50% Gold and EXP (maxes out at the 20:00 mark).
If lane minions die and their Gold is not collected, 50% of the Gold will drop on the ground. Up to 600 Gold can be picked up.
Can quickly switch between Guardian roaming equipment at no cost (Cooldown 300s).